Azazel's Rigger Notes
This reflects the state of the game as of May 13, 2024 .
The Good
TL;DR - rigging trivializes combat against many enemies.
The GM-Nissan Doberman, which ties for the most heavily armored drone in the game, is available in chargen.
Magic vs drone functionality doesn't exist (yet), meaning drones are immune to enemy spellcasting.
It takes ~21k nuyen of upgrades after completing chargen and entering the game to make the Doberman able to handle most enemies.
With a hardpoint, gas vent IV, and foregrip/underbarrel weight (all available in chargen), the Doberman suffers zero recoil penalties, even when firing heavy weapons at full-auto 10.
With dikote glazing, the Doberman is immune to any damage codes with attack power 15 or less.
With an ultrasound sensor module, the Doberman spots enemies using improved invisibility
The Bad
TL;DR - rigging lacks convenience and lacks survivability against higher power enemies.
Enemy attacks with power greater than 15 will almost instantly wreck your drone. This is because the rigger control pool cannot be allocated (yet), leaving the drone with no more than 4 dice for damage resistance tests.
Drones can only attack targets in the same room.
Drones can only ram or shoot firearms, thus they are unable to damage a certain high force spirit.
Drones with more than one weapon mounted will take multiweapon penalties, even when only one weapon is being fired.
Drones have no way to deal with doors.
Drones can only act while being controlled - they can't follow the rigger as the rigger does other things (like opening doors).
The Tips
Allocating combat pool dice to offense adds to drone gunnery tests.
So long as the rigger has the smartlink cyberware and the mounted weapon has the smartlink accessory, the smartlink bonus applies (but not when multiweapon penalties apply).
An MCT-Nissan Roto-Drone can tow (i.e. lift) a Doberman over any terrain.
Drones can be upgraded with autonavs, and gridguide can be activated over remote control.
Drones can be upgraded with mechanical arms, which allows drones to interact with elevators and loot most items (but not cash or keys).
A high carrying capacity drone upgraded with heavy duty mechanical arms (neither of these are available in chargen) can easily loot large quantities of heavy armors with decent nuyen values. Along with good negotiation and intelligence, plus either the decrease intelligence spell (for spellcasters), kinesics (for adepts), or cultured tailored pheromones / biosculpting (for mundanes), the rigger can become the fastest nuyen farmer in the game.
Drone movement ignores initiative, so it's possible to enter a room, shoot, and then immediately leave the room without being delayed until your next initiative pass. With sufficient initiative from a rating 3 vehicle control rig and/or drugs, it's possible for a drone to defeat more dangerous enemies by downing them before they can act (but not reliably).