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| mageslaying [2026/06/12 02:57] – created khai | mageslaying [2026/06/22 04:01] (current) – [3. Tanking] khai | ||
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| In the MUD (house-rule), | In the MUD (house-rule), | ||
| - | However, each room away from your target imposes a +2 Target Number (see: HELP TN) penalty to your attacks. When choosing a firearm for this approach, consider a sniper rifle (count one less room for range) or something with enough power that you don't need to roll many successes (e.g., an automatic weapon accessorized to fire Full-Auto 10 without recoil penalties). | + | However, each room away from your target imposes a +2 Target Number (see: HELP TN) penalty to your attacks. When choosing a firearm for this approach, consider a sniper rifle (which counts |
| ==== 2. Speed ==== | ==== 2. Speed ==== | ||
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| === Defending Against Direct Combat Spells === | === Defending Against Direct Combat Spells === | ||
| - | NPC spellcasters avoid casting // | + | NPC spellcasters avoid casting // |
| * // | * // | ||
| * Bioware: Pain Editor, Adrenal Pump | * Bioware: Pain Editor, Adrenal Pump | ||
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| * A Trauma Damper reduces mental damage by one box per hit. However, you still suffer wound penalties, which reduce your odds to successfully attack and dodge. | * A Trauma Damper reduces mental damage by one box per hit. However, you still suffer wound penalties, which reduce your odds to successfully attack and dodge. | ||
| * A Damage Compensator reduces wound penalties (each rating is effectively one less box of damage in each of your physical and mental tracks). | * A Damage Compensator reduces wound penalties (each rating is effectively one less box of damage in each of your physical and mental tracks). | ||
| - | Note: Increasing willpower from 6 to 7 isn't really meaningful. But increasing from 6 to 11 (e.g., pain editor + adrenal pump + kamikaze) | + | Note: Increasing willpower from 6 to 7 isn't really meaningful. But increasing from 6 to 11 is a very different story.\\ |
| Note: When taking physical damage, a Trauma Damper will transfer one box of physical to mental.\\ | Note: When taking physical damage, a Trauma Damper will transfer one box of physical to mental.\\ | ||
| Note: A Damage Compensator prevents a Trauma Damper from functioning unless the damage to be taken would cause you to exceed your compensator rating. But combining the two can allow for better wound penalty mitigation for single M or S hits.\\ | Note: A Damage Compensator prevents a Trauma Damper from functioning unless the damage to be taken would cause you to exceed your compensator rating. But combining the two can allow for better wound penalty mitigation for single M or S hits.\\ | ||