This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
streetmagearch [2023/11/04 15:34] – Archetype revision Nov 2023 khai | streetmagearch [2024/03/25 12:40] (current) – [Game Play] TOGGLE PASSIVE/AUTOKILL khai | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== Street Mage Archetype ===== | ===== Street Mage Archetype ===== | ||
- | (WIP) | + | Magic is a tool. |
+ | |||
+ | A hermetic mage understands magic as a force that can be measured and controlled through academic principles. | ||
==== Game Play ==== | ==== Game Play ==== | ||
Line 9: | Line 11: | ||
Stunbolt is your standard attack spell, but only works against living opponents. With your trauma damper, if you have 9 total dice to resist drain (set your spell pool to 3 drain, plus your 6 willpower), you have a 95% chance to take no damage from spell drain when casting stunbolt at force 6 and deadly damage level. | Stunbolt is your standard attack spell, but only works against living opponents. With your trauma damper, if you have 9 total dice to resist drain (set your spell pool to 3 drain, plus your 6 willpower), you have a 95% chance to take no damage from spell drain when casting stunbolt at force 6 and deadly damage level. | ||
- | Waterbolt provides a physical damage option for non-living opponents (e.g., turrets), but has substantially higher drain. | + | Waterbolt provides a physical damage option for non-living opponents (e.g., turrets). |
Your Levitation spell lets you auto-succeed at any climbing or swimming test. | Your Levitation spell lets you auto-succeed at any climbing or swimming test. | ||
- | Improved Invisibility can be seen through by ultrasound, which many corporate guards will have. Magically | + | Improved Invisibility can be seen through by ultrasound, which many corporate guards will have. However, your Stealth spell will block ultrasound even at force 1, so the combination can allow you to enter many places while avoiding combat. But magically |
- | The Stealth | + | Your taser provides you with a ranged option and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors (essentially by frying the maglock). |
+ | |||
+ | NOTE: you can TOGGLE PASSIVE to avoid automatically drawing and attacking after casting a spell, but note that this also prevents you from initiating combat | ||
- | Your shotgun provides you with a ranged option and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors (essentially by frying the maglock). | ||
==== Key Features ==== | ==== Key Features ==== | ||
- | (WIP) | + | Sorcery is by far the most flexible skill in Shadowrun. While many spells are NERP, sorcery can be used to attack enemies, to buff yourself |
+ | |||
+ | In direct comparison with the pre-generated shaman, this archetype has 2 less casting dice for combat/ | ||
+ | |||
+ | The taser is probably the strongest weapon available in chargen (10S stun that is only reduced by half of your target' | ||
==== Progression ==== | ==== Progression ==== | ||
- | (WIP) | + | Materials for elementals, libraries, foci, and any 'ware you might consider do get fairly expensive, so one of your early priorities should be to look for an instructor to raise your negotiation skill. Training up your charisma first will reduce the karma needed to increase negotiation and etiquette skills and will also let you keep a larger stable of elementals. |
+ | |||
+ | Keep in mind that implanting 'ware will also cost you magic, and lower essence in particular can make some magic (most notably the heal spell) more difficult to cast on yourself. You can make up for lost magic through (expensive) initiations, | ||
+ | |||
+ | A rating 3 conjuring library is enough to let you re-task your armor sustaining focus to an increase attribute spell (ideally increase willpower), | ||
+ | |||
+ | A rating 6 (or higher) sorcery library is worth picking up even if you're only going to design lower force spells, since every 2 rating points above spell force will give you an extra die on your design roll. For higher force spells, you also want to pick up the spell design skill and increase your real magic rating through initiations, | ||
==== Build ==== | ==== Build ==== | ||
Line 80: | Line 93: | ||
Thigh: | Thigh: | ||
Legs: a pair of black slacks | Legs: a pair of black slacks | ||
- | Ankle: | + | Ankle: |
Feet: a pair of black dress shoes | Feet: a pair of black dress shoes | ||