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shamanarch [2024/03/03 15:29] – [Shaman Archetype] khaishamanarch [2024/03/25 12:39] (current) – [Game Play] TOGGLE PASSIVE/AUTOKILL khai
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 Your shotgun provides you with a ranged option, and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors. Your shotgun provides you with a ranged option, and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors.
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 +NOTE: you can TOGGLE PASSIVE to avoid automatically drawing and attacking after casting a spell, but note that this also prevents you from initiating combat with commands like KILL until you toggle it again. You can also TOGGLE AUTOKILL, so that you don't auto-attack enemies that you've successfully knocked unconscious with stunbolt, though you will still draw your weapon (assuming you have a readied sheath/holster).
  
 ==== Key Features ==== ==== Key Features ====
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 ==== Progression ==== ==== Progression ====
 Initiations to increase your magic rating are expensive, so one of your early priorities should be to look for an instructor to raise your negotiation skill. Your charisma affects both the karma cost to increase your negotiation skill (as well as etiquettes) and also your ability to resist spirit summoning drain, so raising your charisma may be a higher priority. Initiations to increase your magic rating are expensive, so one of your early priorities should be to look for an instructor to raise your negotiation skill. Your charisma affects both the karma cost to increase your negotiation skill (as well as etiquettes) and also your ability to resist spirit summoning drain, so raising your charisma may be a higher priority.
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 +Buff spells, and the sustaining foci to sustain them without penalties, are significant boosts to a shaman's effectiveness. In particular, an increase willpower spell directly adds to drain resistance dice, and so allows some spell pool dice to be re-allocated to casting for greater spellcasting success. In addition, buffs like increase body and increase quickness are how a shaman keeps up with street samurai in survivability. Note that most sustaining foci are force 3 or less, with only a couple force 4 foci available in awkward wear locations, so it's not necessary to learn these spells at greater force. Special mention to Increase Reflexes +3, which works just fine at force 1.
  
 Your magic rating has a significant effect on the difficulty of designing higher force spells, so consider carefully whether cyberware/bioware implants are worth the loss of magic. In addition, your essence impacts the effectiveness of casting your heal spell on yourself, so bioware will tend to be more favorable than cyberware. Your magic rating has a significant effect on the difficulty of designing higher force spells, so consider carefully whether cyberware/bioware implants are worth the loss of magic. In addition, your essence impacts the effectiveness of casting your heal spell on yourself, so bioware will tend to be more favorable than cyberware.
shamanarch.1709508583.txt.gz · Last modified: 2024/03/03 15:29 by khai