Make sure you cast your armor and combat sense spells! You have sustaining foci that have been bonded to support those spells. Any sustained spells that aren't supported by your sustaining foci will cause penalties to any actions you take.
Stunbolt is your standard attack spell, but only works against living opponents. If you have 12 total dice to resist drain (set your spell pool to 5 drain, plus your 7 willpower), you have a 96% chance to take no damage from spell drain when casting stunbolt at force 6 and deadly damage level.
Your Levitation spell lets you auto-succeed at any climbing or swimming test.
Improved Invisibility can be seen through by ultrasound, which many corporate guards will have. Magically active types can always see you with astral perception. Any guard that spots somebody using invisibility will assume that they are up to no good and react appropriately.
The Stealth spell will block ultrasound (thus, pairs well with Improved Invisibility), and can also be used to hide the sound of your shotgun.
Your shotgun provides you with a ranged option, and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors.
The pre-built archetypes were designed using the standard custom character creation rules, with the intent of providing generalist builds that are fully functional immediately out of character generation. There is a trade off in that such builds are less efficient in the use of their chargen points and resources. For this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus a free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below). The street mage and shaman also have their foci already bonded.
The Shaman archetype was built using the priority system:
A magic (shaman) B attributes (27) C resources (90k nuyen) D metatype (Dwarf) E skills (27)
Wolf +2 dice to combat spells +2 dice to detection spells +2 dice to forest spirits
Body 5 Quickness 6 Strength 3 Charisma 5 Intelligence 5 Willpower 7
Pole Arms 3 Shotguns 5 Negotiation 3 Conjuring 6 Sorcery 6 Street Etiquette 3 Driving Trucks 1
Stunbolt 6 Heal 5 Improved Invisibility 6 Stealth 1 Levitate 1 Armor 3 Combat Sense 3
About: a black trench coat (4b/2i) Body: an armor vest (2b/1i) Underneath: form-fitting body armor III (4b/1i) Arms: a pair of forearm guards (+0b/+1i) Under Arm: a leather rifle strap Wrist an orichalcum bracelet (r3 sustaining focus, armor) Wrist an orichalcum bracelet (r3 sustaining focus, combat sense) Waist a black leather duty belt Legs a pair of black BDU pants Ankle an ash leaf anklet (r1 sustaining focus, stealth) Feet a pair of black combat boots
a Remington 990 (shotgun) top: a top-mounted laser sight underside: a bayonet
a DocWagon basic modulator