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shamanarch [2023/11/13 02:43] – As clarified by Tilphousia in newbie. bloodninja | shamanarch [2024/03/25 12:39] (current) – [Game Play] TOGGLE PASSIVE/AUTOKILL khai | ||
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===== Shaman Archetype ===== | ===== Shaman Archetype ===== | ||
- | (WIP) | + | Magic is who we are. |
+ | |||
+ | A shaman understands magic as an expression of the spiritual world. | ||
==== Game Play ==== | ==== Game Play ==== | ||
- | Make sure you cast your armor and combat sense spells! You have sustaining foci that have been bonded to support those spells. Any sustained spells that aren't supported by your sustaining foci or by your elementals | + | Make sure you cast your armor and combat sense spells! You have sustaining foci that have been bonded to support those spells. Any sustained spells that aren't supported by your sustaining foci will cause penalties to any actions you take. |
Stunbolt is your standard attack spell, but only works against living opponents. If you have 12 total dice to resist drain (set your spell pool to 5 drain, plus your 7 willpower), you have a 96% chance to take no damage from spell drain when casting stunbolt at force 6 and deadly damage level. | Stunbolt is your standard attack spell, but only works against living opponents. If you have 12 total dice to resist drain (set your spell pool to 5 drain, plus your 7 willpower), you have a 96% chance to take no damage from spell drain when casting stunbolt at force 6 and deadly damage level. | ||
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Your shotgun provides you with a ranged option, and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors. | Your shotgun provides you with a ranged option, and can be used against opposing spellcasters while your own spell pool is fully allocated to spell defense. It can also be used to destroy locked doors. | ||
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+ | NOTE: you can TOGGLE PASSIVE to avoid automatically drawing and attacking after casting a spell, but note that this also prevents you from initiating combat with commands like KILL until you toggle it again. You can also TOGGLE AUTOKILL, so that you don't auto-attack enemies that you've successfully knocked unconscious with stunbolt, though you will still draw your weapon (assuming you have a readied sheath/ | ||
==== Key Features ==== | ==== Key Features ==== | ||
- | (WIP) | + | Sorcery is by far the most flexible skill in Shadowrun. While many spells are NERP, sorcery can be used to attack enemies, to buff yourself |
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+ | In direct comparison with the pre-generated street mage, this archetype starts with 2 more casting dice for combat/ | ||
+ | |||
+ | The bayonet on the shaman' | ||
==== Progression ==== | ==== Progression ==== | ||
- | (WIP) | + | Initiations to increase your magic rating are expensive, so one of your early priorities should be to look for an instructor to raise your negotiation skill. Your charisma affects both the karma cost to increase your negotiation skill (as well as etiquettes) and also your ability to resist spirit summoning drain, so raising your charisma may be a higher priority. |
+ | |||
+ | Buff spells, and the sustaining foci to sustain them without penalties, are significant boosts to a shaman' | ||
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+ | Your magic rating has a significant effect on the difficulty of designing higher force spells, so consider carefully whether cyberware/ | ||
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+ | Look for power, spell category, and specific spell foci to amplify your spellcasting strengths. If you choose against cyberware/ | ||
==== Build ==== | ==== Build ==== |