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pghq_extras [2022/05/18 18:33] – [Firearm Design options] witherpghq_extras [2023/08/18 15:56] (current) wither
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 ==== Custom Firearm Design Options ==== ==== Custom Firearm Design Options ====
 ^ Type ^ Design Options ^  ^ Type ^ Design Options ^ 
-^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only) | +^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only), Folding Stock 
-^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max) | +^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max), Folding Stock 
-^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | +^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock 
-^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | +^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock 
-^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | +^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock 
-^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max)|+^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max), Folding Stock |
 ^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | ^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) |
 ^ Taser | Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max) | ^ Taser | Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max) |
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 ==== Firearm Design options ==== ==== Firearm Design options ====
 ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ FCU ^ ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ FCU ^
 +^ Improved FCU | +10 per level | - | +1 per level | Increases FCU | - |
 ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU | ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU |
-^ Firing Mode | BF 100,FA 120,SA 5,SA/BF 105 | BF +0.50, FA +0.50 | 1 || BF/FA -1.00 FCU | +^ Firing Mode | BF 100, FA 120, SA 5, SA/BF 105 | BF +0.50, FA +0.50 | 1 || BF/FA -1.00 FCU | 
 ^ Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU | ^ Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU |
-^ Improved Ammo Cap | 2 per round | None | 1 || - | +^ Improved Ammo Cap | +2 per round | None | 1 || - | 
-^ Improved Conceal | 20 per level | None | +1 per level || -0.25 FCU per level | +^ Improved Conceal | +20 per level | None | +1 per level || -0.25 FCU per level | 
-^ Increased Power | 80 per level | +0.25 per level ||| -0.25 FCU per level | +^ Increased Power | +80 per level | +0.25 per level |+1 per level || -0.25 FCU per level | 
-^ Recoil Compensation | 70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | +^ Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | 
-^ Weight Decrease | 5 per level | -0.25 per | +1 per level || - |+^ Weight Decrease | +5 per level | -0.25 per | +1 per level || - | 
 +^ Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - |
  
 ^ Availability ^ Street Index ^ ^ Availability ^ Street Index ^
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   - Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above   - Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above
   - Increased Concealability (2 levels max for all frames)   - Increased Concealability (2 levels max for all frames)
 +  - Improved FCU adds +0.25 FCU per improvement, maximum improvement level is 6 (for a total of +1.50 FCU)
  
  
pghq_extras.1652923992.txt.gz · Last modified: 2023/01/30 19:07 (external edit)