Standardized Gear have a default cost of 5 syspoints.
Armour Type | Wearloc | Conceal | Ballistic | Impact | Weight | Avail | Cost | Street Index |
---|---|---|---|---|---|---|---|---|
Form-fitting Armor IV | Under | 12 | 5 | 3 | 1.5 | 8/19 days | 2500 | 2 |
Synth-leather Jacket/Pants | About / Legs | 0 | 0 | 1 | 1 | 2/12hrs | 250 | 1 |
Real Leather Jacket / Pants | About / Legs | 0 | 0 | 2 | 1 | 2/12hrs | 750 | 1 |
Camouflage Jacket | About | 0 | 3 | 1 | 1.5 | 3/36hrs | 800 | 1 |
Camouflage Vest | Body | 0 | 2 | 2 | 1 | 4/24hrs | 400 | 1 |
Camouflage Pants | Legs | 0 | 2 | 1 | 1 | 4/24hrs | 500 | 1 |
Camouflage Full Suit | Body | 0 | 5 | 3 | 2 | 5/36hrs | 1200 | 1 |
Armored Jacket | About | 9 | 5 | 3 | 3 | 4/36hrs | 850 | 1 |
Armored Overcoat | About | 11 | 4 | 2 | 3 | 6/48hrs | 2000 | 1 |
Lined Coat | About | 8 | 4 | 2 | 1 | 2/24hrs | 700 | 1 |
Cloak | About | 12 | 2 | 2 | 1 | 4/48hrs | 1500 | 1 |
Armor Plated Vest | Body | 10 | 4 | 3 | 2 | 3/36hrs | 600 | 1 |
Forearm Guards | Arms | 12 | 0 | +1 | 0.2 | 5/36hrs | 250 | 1 |
Combat Boots | Feet | 4 | 1 | 2 | 0.5 | 5/36hrs | 500 | 1 |
Combat Helmet | Head | 2 | +1 | +1 | 1 | 5/36hrs | 850 | 1 |
Combat Helmet Options | |
---|---|
Type | Cost |
Low-Light | 1500 |
Thermographic | 2500 |
Magnification 1 | 2000 |
Magnification 2 | 2500 |
Magnification 3 | 3500 |
Radio Rating | See Below |
Types | Wear Location | Weight | Availability | Cost | Street Index |
---|---|---|---|---|---|
Pouch, Large | See Below | 0.5 | 2/12hrs | 250 | 1 |
Backpack, Large | See Below | 1 | 2/12hrs | 500 | 1 |
Goggles, Low-Light | Eyes | 0.2 | 6/48hrs | 200 | 1 |
Shades, Low-Light | Eyes | 0.1 | 6/48hrs | 400 | 1 |
Night Vision Contacts | Eyes | 0 | 6/48hrs | 500 | 1 |
Goggles, Thermographic | Eyes | 0.2 | 6/48hrs | 2500 | 1 |
Shades, Thermographic | Eyes | 0.1 | 6/48hrs | 4500 | 1 |
Shades, Ultrasound | Eyes | 0.1 | 4/36hrs | 1500 | 1 |
Radio Rating 1-4 | Variable | 0.1 | 4/48hrs | 1000 x Level | 1 |
Radio Rating 5 | Variable | 0.1 | 5/48hrs | 10000 | 1 |
Radio Rating 6 | Variable | 0.1 | 5/48hrs | 12000 | 1 |
Radio Rating 7 | Variable | 0.1 | 6/48hrs | 14000 | 1 |
Radio Rating 8 | Variable | 0.1 | 6/48hrs | 32000 | 1 |
Phone | Variable | 0.1 | Always | 150 | 1 |
Pouch Wearlocs | Backpack Wearlocations | Capacity in Kilograms |
---|---|---|
Back, Underarm, Thigh, Waist | Back, Underarm | Pouch: 25 - Backpack: 60 Kilograms |
Goggle / Shades Options | ||
---|---|---|
Type | Cost | Street Index |
Magnification 1 | 2000 | 2 |
Magnification 2 | 3000 | 2 |
Magnification 3 | 5000 | 2 |
Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs.
Unarmed | |||||||
---|---|---|---|---|---|---|---|
Type | Reach | Damage | Weight | Availability | Cost | Street Index | Notes |
Knuckledusters | 0 | (STR+1)M Stun | 0.5 | 2/24hrs | 500 | 1 | Two-Handed |
Edged Weapon | |||||||
Survival Knife | 0 | (STR+2)L | 0.75 | 3/6hrs | 450 | 1 | |
Monoknife | 0 (STR+3)L | 0.75 | 4/48hrs | 650 | 1 | ||
Fineblade, short | 0 | (STR)M | 0.5 | 5/72hrs | 800 | 3 | |
Fineblade, long | 0 | (STR+1)M | 0.75 | 8/72hrs | 1500 | 3 | |
Snap Blades | 0 | (STR)M | 1.5 | 4/48hrs | 850 | 2 | Two-Handed |
Sword | 1 | (STR+2)M | 1 | 3/24hrs | 1500 | 1 | |
Monosword | 1 | (STR+3)M | 2 | 4/24hrs | 2500 | 1 | |
Chainsaw | 1 | (STR+2)S | 1 | 3/6hrs | 500 | 1 | Two-Handed |
Axe | 1 | (STR)S | 2 | 3/24hrs | 750 | 2 | |
Katana | 1 | (STR+3)M | 1 | 4/48hrs | 2000 | 2 | Two-Handed |
Clubs | |||||||
Club | 1 | (STR+1)M Stun | 1 | 2/6hrs | 10 | 1 | |
Baton, extend | 1 | (STR+1)M Stun | 1 | 3/24hrs | 25 | 1 | |
Stun Baton | 1 | 6S Stun | 1 | 3/36hrs | 750 | 1 | |
AZ Stun Baton | 1 | 8S Stun | 1 | 3/36hrs | 1500 | 2 | |
Mace | 1 | (STR+3)M Stun | 2 | 5/48hrs | 150 | 2 | |
Sai | 1 | (STR+2)L Stun | 1 | 4/48hrs | 100 | 2 | |
Pole Arms | |||||||
Bo Staff | 2 | (STR+3)M Stun | 2 | 4/48hrs | 50 | 1 | Two-Handed |
Staff, telescopic | 2 | (STR+2)M Stun | 3 | 4/48hrs | 100 | 1 | Two-Handed |
Spear | 2 | (STR+4)L | 2 | 4/48hrs | 250 | 2 | Two-Handed |
Harpoon | 2 | (STR+2)M | 4 | 4/48hrs | 500 | 2 | Two-Handed |
Claymore | 2 | (STR+1)S | 6 | 4/48hrs | 1000 | 2 | Two-Handed |
No-dachi | 2 | (STR+1)S | 5 | 8/72hrs | 3000 | 3 | Two-Handed |
Pole Arm | 2 | (STR+3)S | 4 | 4/48hrs | 1500 | 2 | Two-Handed |
Javelin | 2 | (STR+2)L | 2 | 4/48hrs | 100 | 2 | Two-Handed |
Whips / Flails | |||||||
Whip | 2 | (STR)L | 0.5 | 5/24hrs | 300 | 2 | |
Morning Star | 2 | (STR+2)M | 2 | 5/48hrs | 250 | 2 | |
Nunchaku | 1 | (STR+1)M Stun | 0.75 | 4/48hrs | 200 | 1 | |
3-Section Staff | 2 | (STR+2)M Stun | 2 | 5/72hrs | 200 | 1 | Two-Handed |
Chain | 2 | (STR+2)M Stun | 5 | 2/6hrs | 100 | 1 | Two-Handed |
Weapon Foci | |
---|---|
Force 1 | Force 2 |
20 Syspoints | 50 Syspoints |
Weapon Foci Nuyen Costs in PGHQ Shop |
---|
([Base Weapon Reach + 1] x 100,000 nuyen) + Desired Force x 90,000 nuyen = Shop Cost |
Force | Reach | Availability | Cost |
---|---|---|---|
1 | 0 | 8/72hrs | 190000 |
2 | 0 | 8/72hrs | 280000 |
1 | 1 | 8/72hrs | 290000 |
2 | 1 | 8/72hrs | 380000 |
1 | 2 | 8/72hrs | 390000 |
2 | 2 | 8/72hrs | 480000 |
Custom Firearms have a default cost 5 syspoint + Design Option costs + nuyen costs.
Frame | Power | Damage Level | Mode | Conceal | Weight | Ammo/Max | Ammo Load | Mounts | DPV | FCU |
---|---|---|---|---|---|---|---|---|---|---|
Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | © | None | 25 | 1.00 |
Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | © | B,T | 90 | 1.50 |
Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | © | B,T | 180 | 1.00 |
Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | © | B,T | 120 | 2.00 |
Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | © | B,T | 100 | 2.00 |
SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | © | B,T,U | 100 | 1.50 |
Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | 2.50 |
Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | 1.00 |
Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | 2.50 |
Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | © | B,T,U | 150 | 2.50 |
Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | © | B,T,U | 225 | 3.00 |
Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | 2.50 |
LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | ©, belt | B,T,U | 425 | 4.00 |
MMG | 9 | S | FA | 0 | 15 | 30/100 | ©, belt | B,T,U | 700 | 4.00 |
HMG | 10 | S | FA | 0 | 18 | 30/100 | ©, belt | B,T,U | 1000 | 4.00 |
Assault Cannon | 18 | D | SS | 0 | 22 | 20/100 | ©, belt | B, T, U | 1400 | 4.00 |
Type | Design Options |
---|---|
Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only), Folding Stock |
Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max), Folding Stock |
Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock |
Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock |
Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock |
SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max), Folding Stock |
Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) |
Taser | Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max) |
Sport Rifle | Bullpup Configuration, Firing Mode (SS, SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (3 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) |
Carbine Rifle | Bullpup Configuration, Firing Mode (SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) |
Assault Rifle | Bullpup Configuration, Heavy Barrel, Improved Concealability (2 level max), Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (8 levels max) |
Sniper Rifle | Firing Mode (SS only), Improved Ammo Cap, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) |
LMG | Firing Mode (SA, BF, FA, SA/BF, or SA/BF/FA only), Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (12 levels max) |
MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) |
HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) |
Assault Cannon | Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max) |
Option | DP | Weight | Syspoint Cost | Notes | FCU |
---|---|---|---|---|---|
Improved FCU | +10 per level | - | +1 per level | Increases FCU | - |
Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU |
Firing Mode | BF = 100, FA = 120, SA = 5, SA/BF = 105 | BF +0.50, FA +0.50 | 1 | BF/FA -1.00 FCU | |
Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU |
Improved Ammo Cap | +2 per round | None | 1 | - | |
Improved Conceal | +20 per level | None | +1 per level | -0.25 FCU per level | |
Increased Power | +80 per level | +0.25 per level | +1 per level | -0.25 FCU per level | |
Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level |
Weight Decrease | +5 per level | -0.25 per | +1 per level | - | |
Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - |
Availability | Street Index |
---|---|
8 / 1 Month | 3 |
* Nuyen Cost = Frame Design Point Value + Customization Design Point, multiplied by 5 *
* Additional Notes: *
Custom Foci have a default cost of 5 syspoints each + 1 syspoint per Force + 1 syspoint per Wearloc cost.
Foci Type | Wearloc | Availability | Weight | Max Force |
---|---|---|---|---|
Expendable | Variable | 3/36hrs | 0.2 | 8 |
Power | Variable | 6/72hrs | 0.2 | 4 |
Spell Defense | Variable | 5/48hrs | 0.2 | 4 |
Spell Category | Variable | 5/48hrs | 0.2 | 4 |
Specific Spell | Variable | 4/48hrs | 0.2 | 8 |
Sustaining | Variable | 2/48hrs | 0.2 | 3 |
Spirit | Variable | 4/48hrs | 0.2 | 6 |