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Standardized Gear

Standardized Gear have a default cost of 5 syspoints.

Armour Type Wearloc Conceal Ballistic Impact Weight Avail Cost Street Index
Form-fitting Armor IV Under 12 5 3 1.5 8/19 days 2500 2
Synth-leather Jacket/Pants About / Legs 0 0 1 1 2/12hrs 250 1
Real Leather Jacket / Pants About / Legs 0 0 2 1 2/12hrs 750 1
Camouflage Jacket About 0 3 1 1.5 3/36hrs 800 1
Camouflage Vest Body 0 2 2 1 4/24hrs 400 1
Camouflage Pants Legs 0 2 1 1 4/24hrs 500 1
Camouflage Full Suit Body 0 5 3 2 5/36hrs 1200 1
Armored Jacket About 9 5 3 3 4/36hrs 850 1
Armored Overcoat About 11 4 2 3 6/48hrs 2000 1
Lined Coat About 8 4 2 1 2/24hrs 700 1
Cloak About 12 2 2 1 4/48hrs 1500 1
Armor Plated Vest Body 10 4 3 2 3/36hrs 600 1
Forearm Guards Arms 12 0 +1 0.2 5/36hrs 250 1
Combat Boots Feet 4 1 2 0.5 5/36hrs 500 1
Combat Helmet Head 2 +1 +1 1 5/36hrs 850 1

Combat Helmet Options

Combat Helmet Options
Type Cost
Low-Light 1500
Thermographic 2500
Magnification 1 2000
Magnification 2 2500
Magnification 3 3500
Radio Rating See Below

Basic Gear

Types Wear Location Weight Availability Cost Street Index
Pouch, Large See Below 0.5 2/12hrs 250 1
Backpack, Large See Below 1 2/12hrs 500 1
Goggles, Low-Light Eyes 0.2 6/48hrs 200 1
Shades, Low-Light Eyes 0.1 6/48hrs 400 1
Night Vision Contacts Eyes 0 6/48hrs 500 1
Goggles, Thermographic Eyes 0.2 6/48hrs 2500 1
Shades, Thermographic Eyes 0.1 6/48hrs 4500 1
Shades, Ultrasound Eyes 0.1 4/36hrs 1500 1
Radio Rating 1-4 Variable 0.1 4/48hrs 1000 x Level 1
Radio Rating 5 Variable 0.1 5/48hrs 10000 1
Radio Rating 6 Variable 0.1 5/48hrs 12000 1
Radio Rating 7 Variable 0.1 6/48hrs 14000 1
Radio Rating 8 Variable 0.1 6/48hrs 32000 1
Phone Variable 0.1 Always 150 1
Pouch Wearlocs Backpack Wearlocations Capacity in Kilograms
Back, Underarm, Thigh, Waist Back, Underarm Pouch: 25 - Backpack: 60 Kilograms
Goggle / Shades Options
Type Cost Street Index
Magnification 1 2000 2
Magnification 2 3000 2
Magnification 3 5000 2

Melee Weapons

Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs.

Unarmed
Type Reach Damage Weight Availability Cost Street Index Notes
Knuckledusters 0 (STR+1)M Stun 0.5 2/24hrs 500 1 Two-Handed
Edged Weapon
Survival Knife 0 (STR+2)L 0.75 3/6hrs 450 1
Monoknife 0 (STR+3)L 0.75 4/48hrs 650 1
Fineblade, short 0 (STR)M 0.5 5/72hrs 800 3
Fineblade, long 0 (STR+1)M 0.75 8/72hrs 1500 3
Snap Blades 0 (STR)M 1.5 4/48hrs 850 2 Two-Handed
Sword 1 (STR+2)M 1 3/24hrs 1500 1
Monosword 1 (STR+3)M 2 4/24hrs 2500 1
Chainsaw 1 (STR+2)S 1 3/6hrs 500 1 Two-Handed
Axe 1 (STR)S 2 3/24hrs 750 2
Katana 1 (STR+3)M 1 4/48hrs 2000 2 Two-Handed
Clubs
Club 1 (STR+1)M Stun 1 2/6hrs 10 1
Baton, extend 1 (STR+1)M Stun 1 3/24hrs 25 1
Stun Baton 1 6S Stun 1 3/36hrs 750 1
AZ Stun Baton 1 8S Stun 1 3/36hrs 1500 2
Mace 1 (STR+3)M Stun 2 5/48hrs 150 2
Sai 1 (STR+2)L Stun 1 4/48hrs 100 2
Pole Arms
Bo Staff 2 (STR+3)M Stun 2 4/48hrs 50 1 Two-Handed
Staff, telescopic 2 (STR+2)M Stun 3 4/48hrs 100 1 Two-Handed
Spear 2 (STR+4)L 2 4/48hrs 250 2 Two-Handed
Harpoon 2 (STR+2)M 4 4/48hrs 500 2 Two-Handed
Claymore 2 (STR+1)S 6 4/48hrs 1000 2 Two-Handed
No-dachi 2 (STR+1)S 5 8/72hrs 3000 3 Two-Handed
Pole Arm 2 (STR+3)S 4 4/48hrs 1500 2 Two-Handed
Javelin 2 (STR+2)L 2 4/48hrs 100 2 Two-Handed
Whips / Flails
Whip 2 (STR)L 0.5 5/24hrs 300 2
Morning Star 2 (STR+2)M 2 5/48hrs 250 2
Nunchaku 1 (STR+1)M Stun 0.75 4/48hrs 200 1
3-Section Staff 2 (STR+2)M Stun 2 5/72hrs 200 1 Two-Handed
Chain 2 (STR+2)M Stun 5 2/6hrs 100 1 Two-Handed

Additional Info

Weapon Foci
Force 1 Force 2
20 Syspoints 50 Syspoints
Weapon Foci Nuyen Costs in PGHQ Shop
([Base Weapon Reach + 1] x 100,000 nuyen) + Desired Force x 90,000 nuyen = Shop Cost
Force Reach Availability Cost
1 0 8/72hrs 190000
2 0 8/72hrs 280000
1 1 8/72hrs 290000
2 1 8/72hrs 380000
1 2 8/72hrs 390000
2 2 8/72hrs 480000

Custom Firearms

Custom Firearms have a default cost 5 syspoint + Design Option costs + nuyen costs.

Gun Frames

Frame Power Damage Level Mode Conceal Weight Ammo/Max Ammo Load Mounts DPV FCU
Holdout Pistol 4 L SS 8 0.5 4/7 © None 25 1.00
Light Pistol 6 L SA 6 1.25 12/24 © B,T 90 1.50
Machine Pistol 6 L SA/BF 6 3.5 30/40 © B,T 180 1.00
Heavy Pistol 9 M SA 5 2.75 10/24 © B,T 120 2.00
Revolver 9 M SS 5 2.75 5/7 © B,T 100 2.00
SMG 6 M SA/BF 4 4 20/40 © B,T,U 100 1.50
Shotgun 8 S SA 3 4.5 5/50 (m) B,T,U 130 2.50
Taser 8 S (Stun) SA 5 2.5 3/8 (m) Top 200 1.00
Sport Rifle 7 S SS 2 4.5 5/10 (m) B,T,U 125 2.50
Carbine Rifle 7 S SA/BF 2 4.5 10/30 © B,T,U 150 2.50
Assault Rifle 8 M SA/BF/FA 3 6 30/50 © B,T,U 225 3.00
Sniper Rifle 14 S SA 0 6 6/14 (m) B,T,U 800 2.50
LMG 7 S BF/FA 0 12 40/100 ©, belt B,T,U 425 4.00
MMG 9 S FA 0 15 30/100 ©, belt B,T,U 700 4.00
HMG 10 S FA 0 18 30/100 ©, belt B,T,U 1000 4.00
Assault Cannon 18 D SS 0 22 20/100 ©, belt B, T, U 1400 4.00

Custom Firearm Design Options

Type Design Options
Holdout Pistol Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, Increased Power (up 1 level only), Folding Stock
Light Pistol Firing Mode (SA, BF, or SA/BF only), Improved Concealability, Improved Ammo Capacity, Increased Power (1 level max), Weight Decrease (2 levels max), Folding Stock
Machine Pistol Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock
Heavy Pistol Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock
Revolver Firing Mode (SA only), Heavy Barrel, Improved Concealability, Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max), Folding Stock
SMG Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (6 levels max), Folding Stock
Shotguns Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, Heavy Barrel, Improved Concealability (1 level max), Increased Power (2 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max)
Taser Improved Concealability, Increased Power (2 levels max), Weight Decrease (2 levels max)
Sport Rifle Bullpup Configuration, Firing Mode (SS, SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (3 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max)
Carbine Rifle Bullpup Configuration, Firing Mode (SA/BF only), Heavy Barrel, Improved Ammo Cap, Improved Concealability (1 level max), Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max)
Assault Rifle Bullpup Configuration, Heavy Barrel, Improved Concealability (2 level max), Increased Power (1 level max), Recoil Compensation (2 level max), Weight Decrease (8 levels max)
Sniper Rifle Firing Mode (SS only), Improved Ammo Cap, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max)
LMG Firing Mode (SA, BF, FA, SA/BF, or SA/BF/FA only), Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (12 levels max)
MMG Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max)
HMG Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max)
Assault Cannon Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max)

Firearm Design options

Option DP Weight Syspoint Cost Notes FCU
Improved FCU +10 per level - +1 per level Increases FCU -
Bullpup Configuration 25 None 1 +1 Recoil Comp -0.50 FCU
Firing Mode BF = 100, FA = 120, SA = 5, SA/BF = 105 BF +0.50, FA +0.50 1 BF/FA -1.00 FCU
Heavy Barrel 25 +0.50 1 +1 Recoil Comp -0.25 FCU
Improved Ammo Cap +2 per round None 1 -
Improved Conceal +20 per level None +1 per level -0.25 FCU per level
Increased Power +80 per level +0.25 per level +1 per level -0.25 FCU per level
Recoil Compensation +70 per level +0.25 per level +1 per level +1 Recoil Comp -0.25 FCU per level
Weight Decrease +5 per level -0.25 per +1 per level -
Folding Stock +40 +0.50 1 +1 Recoil Comp -
Availability Street Index
8 / 1 Month 3

* Nuyen Cost = Frame Design Point Value + Customization Design Point, multiplied by 5 *

* Additional Notes: *

  1. Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above
  2. Increased Concealability (2 levels max for all frames)
  3. Improved FCU adds +0.25 FCU per improvement, maximum improvement level is 6 (for a total of +1.50 FCU)

Foci

Custom Foci have a default cost of 5 syspoints each + 1 syspoint per Force + 1 syspoint per Wearloc cost.

Foci Type Wearloc Availability Weight Max Force
Expendable Variable 3/36hrs 0.2 8
Power Variable 6/72hrs 0.2 4
Spell Defense Variable 5/48hrs 0.2 4
Spell Category Variable 5/48hrs 0.2 4
Specific Spell Variable 4/48hrs 0.2 8
Sustaining Variable 2/48hrs 0.2 3
Spirit Variable 4/48hrs 0.2 6

Additional Notes:

  1. Multiple wearlocs allowed.
  2. Maximum of 2 wearlocs per item.
pghq_extras.txt · Last modified: 2023/08/18 15:56 by wither