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pghq_extras [2021/09/14 11:00] – [Additional Notes:] wither | pghq_extras [2023/08/18 15:56] (current) – wither | ||
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- | Standardized Gear have a default cost of 5 syspoints | + | Standardized Gear have a default cost of 5 syspoints. |
^ Armour Type ^ Wearloc ^ Conceal ^ Ballistic ^ Impact ^ Weight ^ Avail ^ Cost ^ Street Index ^ | ^ Armour Type ^ Wearloc ^ Conceal ^ Ballistic ^ Impact ^ Weight ^ Avail ^ Cost ^ Street Index ^ | ||
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====== Melee Weapons ====== | ====== Melee Weapons ====== | ||
- | Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier | + | Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs. |
^ Unarmed ^^^^^^^^ | ^ Unarmed ^^^^^^^^ | ||
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^ Weapon Foci Nuyen Costs in PGHQ Shop ^ | ^ Weapon Foci Nuyen Costs in PGHQ Shop ^ | ||
- | | (Reach | + | | ([Base Weapon |
^ Force ^ Reach ^ Availability ^ Cost ^ | ^ Force ^ Reach ^ Availability ^ Cost ^ | ||
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==== Gun Frames ==== | ==== Gun Frames ==== | ||
- | ^ Frame ^ Power ^ Damage Level ^ Mode ^ Conceal ^ Weight ^ Ammo/Max ^ Ammo Load ^ Mounts ^ DPV ^ | + | ^ Frame ^ Power ^ Damage Level ^ Mode ^ Conceal ^ Weight ^ Ammo/Max ^ Ammo Load ^ Mounts ^ DPV ^ FCU ^ |
- | | Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | (c) | None | 25 | | + | | Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | (c) | None | 25 | 1.00 | |
- | | Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | (c) | B,T | 90 | | + | | Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | (c) | B,T | 90 | 1.50 | |
- | | Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | (c) | B,T | 180 | | + | | Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | (c) | B,T | 180 | 1.00 | |
- | | Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | (c) | B,T | 120 | | + | | Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | (c) | B,T | 120 | 2.00 | |
- | | Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | (c) | B,T | 100 | | + | | Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | (c) | B,T | 100 | 2.00 | |
- | | SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | (c) | B,T,U | 100 | | + | | SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | (c) | B,T,U | 100 | 1.50 | |
- | | Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | | + | | Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | 2.50 | |
- | | Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | | + | | Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | 1.00 | |
- | | Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | | + | | Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | 2.50 | |
- | | Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | (c) | B,T,U | 150 | | + | | Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | (c) | B,T,U | 150 | 2.50 | |
- | | Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | (c) | B,T,U | 225 | | + | | Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | (c) | B,T,U | 225 | 3.00 | |
- | | Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | | + | | Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | 2.50 | |
- | | LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | (c), belt | B,T,U | 425 | | + | | LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | (c), belt | B,T,U | 425 | 4.00 | |
- | | MMG | 9 | S | FA | 0 | 15 | 30/100 | (c), belt | B,T,U | 700 | | + | | MMG | 9 | S | FA | 0 | 15 | 30/100 | (c), belt | B,T,U | 700 | 4.00 | |
- | | HMG | 10 | S | FA | 0 | 18 | 30/100 | (c), belt | B,T,U | 1000 | | + | | HMG | 10 | S | FA | 0 | 18 | 30/100 | (c), belt | B,T,U | 1000 | 4.00 | |
+ | | Assault Cannon | 18 | D | SS | 0 | 22 | 20/100 | (c), belt | B, T, U | 1400 | 4.00 | | ||
==== Custom Firearm Design Options ==== | ==== Custom Firearm Design Options ==== | ||
^ Type ^ Design Options ^ | ^ Type ^ Design Options ^ | ||
- | ^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, | + | ^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, |
- | ^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, | + | ^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, |
- | ^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, | + | ^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, |
- | ^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, | + | ^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, |
- | ^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, | + | ^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, |
- | ^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, | + | ^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, |
^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, | ^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, | ||
^ Taser | Improved Concealability, | ^ Taser | Improved Concealability, | ||
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^ MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ^ MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ||
^ HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ^ HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ||
+ | ^ Assault Cannon | Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max) | | ||
==== Firearm Design options ==== | ==== Firearm Design options ==== | ||
- | ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ | + | ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ FCU ^ |
- | ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | | + | ^ Improved FCU | +10 per level | - | +1 per level | Increases FCU | - | |
- | ^ Firing Mode | BF 100,FA 120,SA 5,SA/BF 105 | BF .5, FA .5 | 1 || | + | ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU | |
- | ^ Heavy Barrel | 25 | 0.5 | 1 | +1 Recoil Comp | | + | ^ Firing Mode | BF = 100, FA = 120, SA = 5, SA/BF = 105 | BF +0.50, FA +0.50 | 1 || BF/FA -1.00 FCU | |
- | ^ Improved Ammo Cap | 2 per round | None | 1 || | + | ^ Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU | |
- | ^ Improved Conceal | 20 per level | None | 1 per level || | + | ^ Improved Ammo Cap | +2 per round | None | 1 || - | |
- | ^ Increased Power | 80 per level | 0.25 1 per level || | + | ^ Improved Conceal | +20 per level | None | +1 per level || -0.25 FCU per level | |
- | ^ Recoil Compensation | 70 per level | 0.25 | 1 per level | +1 Recoil Comp | | + | ^ Increased Power | +80 per level | +0.25 per level |+1 per level || -0.25 FCU per level | |
- | ^ Weight Decrease | 5 per level | minus 0.25 per | 1 per level || | + | ^ Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | |
+ | ^ Weight Decrease | +5 per level | -0.25 per | +1 per level || - | | ||
+ | ^ Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - | | ||
^ Availability ^ Street Index ^ | ^ Availability ^ Street Index ^ | ||
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*** Additional Notes: *** | *** Additional Notes: *** | ||
- Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above | - Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above | ||
- | - Gas Venting Overrides Recoil Compensation | ||
- Increased Concealability (2 levels max for all frames) | - Increased Concealability (2 levels max for all frames) | ||
+ | - Improved FCU adds +0.25 FCU per improvement, | ||
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^ Foci Type ^ Wearloc | ^ Foci Type ^ Wearloc | ||
| Expendable | | Expendable | ||
- | | Power | Variable | 6/ | + | | Power | Variable | 6/ |
| Spell Defense | | Spell Defense | ||
| Spell Category | Variable | 5/ | | Spell Category | Variable | 5/ | ||
- | | Specific Spell | Variable | 4/ | + | | Specific Spell | Variable | 4/ |
| Sustaining | | Sustaining | ||
| Spirit | | Spirit |