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khai_numerics [2023/04/13 14:43] – [Firearms] khai | khai_numerics [2023/12/24 15:59] (current) – Add armor layering calculator link sift | ||
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^weapon | ^weapon | ||
|heavy pistol | |heavy pistol | ||
- | |submachine gun |FA 6 |13D |one handed (allows shield); SMG variant needs to have +1 integral recoil comp | + | |submachine gun |FA 6 |13D |one handed (allows shield); |
- | |assault rifle |FA 6 |14D |AR variant needs to have either +1 integral recoil | + | |assault rifle |FA 6 |14D |base 8M AR with either +1 integral recoil, or +2 integral recoil |
|shotgun | |shotgun | ||
|sniper rifle | |sniper rifle | ||
- | |heavy MG |FA 5 |16D |requires 8 bod and 8; this HMG variant has base damage code 11S | + | |heavy MG |FA 5 |16D |requires 8 bod and 8; base 11S HMG (only one such model is available in the game) | |
=== With a cyberarm gyromount (compensates 3 points of recoil, but only for light MGs or smaller) === | === With a cyberarm gyromount (compensates 3 points of recoil, but only for light MGs or smaller) === | ||
^weapon | ^weapon | ||
|submachine gun |FA 8 |16D |one handed (allows shield) | |submachine gun |FA 8 |16D |one handed (allows shield) | ||
- | |assault rifle |FA 9 |17D |this AR variant has +2 integral recoil | + | |assault rifle |FA 9 |17D |base 8M AR with either |
|light MG |FA 8 |16D |high ammo capacity | |light MG |FA 8 |16D |high ammo capacity | ||
=== With a heavy gyromount or tripod (compensates 6 points of recoil), or vehicle mounted (halves recoil) === | === With a heavy gyromount or tripod (compensates 6 points of recoil), or vehicle mounted (halves recoil) === | ||
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^weapon | ^weapon | ||
|submachine gun |FA 10 | |submachine gun |FA 10 | ||
- | |assault rifle |FA 10 | + | |assault rifle |FA 10 |
- | |heavy MG |FA 10 | + | |heavy MG |FA 10 |
==== Melee Weapons ==== | ==== Melee Weapons ==== | ||
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NOTE: helmet, armguards, cyber/ | NOTE: helmet, armguards, cyber/ | ||
NOTE: form-fitting armor DOES count in B/I rating layering, but DOES NOT count for determining penalties\\ | NOTE: form-fitting armor DOES count in B/I rating layering, but DOES NOT count for determining penalties\\ | ||
- | NOTE: when a shield is equipped, only one-handed weapons can be used | + | NOTE: when a shield is equipped, only one-handed weapons can be used\\ |
+ | An [[https:// | ||
=== Quickness 6 === | === Quickness 6 === |