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khai_numerics

Khai's Combat Numerics

Firearms

NOTE: in most cases, the most effective ammunition is APDS (see HELP AMMUNITION in-game for details)
NOTE: APDS does not exist for assault cannons, making direct comparisons a bit more complicated, so they are not included here
NOTE: assumes the wielder fires only as many rounds as the recoil compensation can handle
NOTE: stats used are of the best performing weapon variant for each weapon class in the given situation
NOTE: defender has +1 TN penalty to dodge for every 3 rounds (round down)
NOTE: may require a gunsmithing workshop to replace an existing gas vent with an improved gas vent IV

Typical accessories (gas vent, underbarrel weight/foregrip, etc)

The base TN to dodge is 4. Assuming no other modifiers, opponents roll to dodge against TN 6 when facing FA 6, compared to TN 5 when facing FA 5 (or BF). With SR3's dice mechanics, rolling against TN 6 averages half the number of successes compared to rolling against TN 5. Thus, an AR or SMG can be more effective than an HMG despite the lower power. On the other hand, defenders aren't permitted to dodge in surprise situations, which is what lets sniper rifles be competitive.

weapon mode damage code notes
heavy pistol BF 12S one handed (allows shield)
submachine gun FA 6 13D one handed (allows shield); base 7M SMG with +1 integral recoil comp
assault rifle FA 6 14D base 8M AR with either +1 integral recoil, or +2 integral recoil with no underbarrel slot
shotgun BF 13D since the underbarrel slot isn't needed for recoil comp, ideal for bayonets
sniper rifle SA 14D -2 TN bonus when shooting into other rooms
heavy MG FA 5 16D requires 8 bod and 8; base 11S HMG (only one such model is available in the game)

With a cyberarm gyromount (compensates 3 points of recoil, but only for light MGs or smaller)

weapon mode damage code notes
submachine gun FA 8 16D one handed (allows shield)
assault rifle FA 9 17D base 8M AR with either +1 integral recoil, or +2 integral recoil with no underbarrel slot
light MG FA 8 16D high ammo capacity

With a heavy gyromount or tripod (compensates 6 points of recoil), or vehicle mounted (halves recoil)

NOTE: the heavy gyromount uses the “about the body” equipment slot
NOTE: tripod use requires the prone position (thus no dodge dice, penalty to target you with ranged, and bonus to target you with melee)

weapon mode damage code notes
submachine gun FA 10 17D one handed (allows shield)
assault rifle FA 10 19D base 9M AR (these models don't have integral recoil comp)
heavy MG FA 10 21D base 11S HMG (only one such model is available in the game)

Melee Weapons

(WIP)

Armor Layering

Here are some example setups following the rules for layering and sets (see HELP LAYERING and HELP ARMOUR SETS in-game for details)
NOTE: while layering penalties are calculated for B and I separately, the highest rating that doesn't get its ratings halved is the piece (or combined set total) with the highest B+I (e.g. a 5/4 and a 4/5 results in a total rating of 7/6 or 6/7, NOT 7/7)
NOTE: helmet, armguards, cyber/bioware, and/or magic IGNORE layering rules, so are NOT INCLUDED in the examples below (just add whatever you have directly on top of the pieces that do follow layering rules)
NOTE: form-fitting armor DOES count in B/I rating layering, but DOES NOT count for determining penalties
NOTE: when a shield is equipped, only one-handed weapons can be used
An Armor Layering Calculator is available to help you explore these rules.

Quickness 6

slot ballistic impact notes
about 5 4
underneath 5 3 form-fitting
feet 1 2
total 8 6 LAYERED

Quickness 7

slot ballistic impact notes
about 3.5 3.5 part of a set
underneath 5 3 form-fitting
legs 1.5 1.5 part of a set
feet 1 1 part of a set
shield 1 1 part of a set
total 9 8 LAYERED

Quickness 12

slot ballistic impact notes
about 3.5 3.5 part of a set
body 5 4
underneath 5 3 form-fitting
legs 1.5 1.5 part of a set
feet 1 1 part of a set
shield 1 1 part of a set
total 12 10 LAYERED

Quickness 11 + Ruthenium

slot ballistic impact notes
about 4 2 RUTHENIUM
body 4 5
underneath 5 3 form-fitting
legs 2 1
feet 1 2
total 10 9 LAYERED

Quickness 12 + Gyromount

slot ballistic impact notes
about 1 1 GYROMOUNT
body 5 3
underneath 5 3 form-fitting
legs 2 1
feet 1 2
shield 3 1
total 11 7 LAYERED
khai_numerics.txt · Last modified: 2023/12/24 15:59 by sift