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talbot_mage [2025/02/09 12:39] – [The Optimized Mage] khai | talbot_mage [2025/08/05 17:47] (current) – [Talbot's Musings on Hermetic Magic] removed out-of-date notes on combat initiation khai | ||
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Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, | Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, | ||
- | NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ | ||
- | NOTE: If you deal damage, you enter combat and so your character will respond accordingly (drawing a weapon if you have a readied sheath/ | ||
NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ | NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ | ||
NOTE: In combat, spell casting is queued. When you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there' | NOTE: In combat, spell casting is queued. When you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there' |