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talbot_mage [2025/02/09 12:39] – [The Optimized Mage] khaitalbot_mage [2025/08/05 17:47] (current) – [Talbot's Musings on Hermetic Magic] removed out-of-date notes on combat initiation khai
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 Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, casting a stunbolt or manabolt at deadly means they may not realize they're under attack until //after// you've knocked one of them out.\\ Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, casting a stunbolt or manabolt at deadly means they may not realize they're under attack until //after// you've knocked one of them out.\\
-NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ 
-NOTE: If you deal damage, you enter combat and so your character will respond accordingly (drawing a weapon if you have a readied sheath/holster and attacking automatically if you have a spell in the queue). Some spells/actions will cause combat without dealing damage (e.g., ignite, banishing). If you want to change this behavior, you can explore TOGGLE AUTOKILL and TOGGLE PASSIVE. \\ 
 NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\
 NOTE: In combat, spell casting is queued. When you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there's a spell in your queue, you cast that spell. If your spell queue is empty, you auto-attack with whatever weapon you have in hand (or otherwise with your fists) instead of casting. The queue can only hold one spell at a time. NOTE: In combat, spell casting is queued. When you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there's a spell in your queue, you cast that spell. If your spell queue is empty, you auto-attack with whatever weapon you have in hand (or otherwise with your fists) instead of casting. The queue can only hold one spell at a time.
talbot_mage.txt · Last modified: by khai