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+ | ===== Street Samurai Archetype ===== | ||
+ | Violence is inevitable. | ||
+ | A street samurai is a shadowrunner that specializes in physical combat, typically developing their edge by replacing their meat with some combination of better meat (i.e., bioware) and metal (i.e., cyberware). | ||
+ | |||
+ | ==== Game Play ==== | ||
+ | Set your Colt's firing mode to full-auto 6 (see: HELP MODE). Against easier targets, you can use the semi-auto or burst-fire modes to save on ammunition, or you can use your nightstick for quieter work. Because you have good armor ratings, your combat pool (see: HELP COMBAT POOL, HELP CPOOL) is better allocated to damage soak instead of ranged dodge. Switch combat pool dice over to offense as needed to defeat your opponents. | ||
+ | |||
+ | When facing off against spellcasters, | ||
+ | |||
+ | ==== Key Features ==== | ||
+ | The assault rifle is arguably the best general purpose firearm type in the game. With the firing mode set to full-auto 6, you have good power, a damage level of Deadly, and inflict a 2 TN (see: HELP TN) penalty to your opponent' | ||
+ | |||
+ | Your skill in clubs is meant for blocking melee opponents while wielding your assault rifle, though you also have a nightstick as a quiet and less-lethal option. | ||
+ | |||
+ | Your skill in biotech (see: HELP TREAT), along with your symbiotes bioware, reduce the time you need to recover from wounds. | ||
+ | |||
+ | Your pain editor (see: HELP PAIN EDITOR), when activated, lets you ignore penalties from stun damage (until it overflows into physical), keeping you conscious and fighting even if your mental track is fully depleted. This can be particularly useful when taking stunbolts from spellcasters or attempting to swim while half-drowned in rough waters. But injuries are not obvious when you feel no pain, so be careful to back off before you take too many hits. | ||
+ | |||
+ | If you do lose a fight, your platinum tier contract ensures that DocWagon will do their best to recover you and your gear, and your metabolic arrester maximizes the amount of time they have before you bleed out. | ||
+ | |||
+ | ==== Progression ==== | ||
+ | Find an instructor to help you develop your negotiation skill (see: HELP PRACTICE). This skill is used to negotiate higher pay from Johnsons (see: HELP AUTORUN) as well as better prices when buying/ | ||
+ | |||
+ | The improved gas vent IV and foregrip on your Colt M-23 are not quite enough to compensate for the recoil of firing full-auto 6. Consider upgrading to one of the assault rifles that have integral recoil compensation, | ||
+ | |||
+ | Survivability can be upgraded in a few different ways: finding better armor outfits, picking up a helmet, implanting cyberware/ | ||
+ | |||
+ | You can also obtain cyberware/ | ||
+ | |||
+ | ==== Build ==== | ||
+ | The pre-built archetypes were designed using the standard custom character creation rules, with the intent of providing generalist builds that are fully functional immediately out of character generation. There is a trade off in that such builds are less efficient in the use of their chargen points and resources. For this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus a free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below). | ||
+ | |||
+ | The Street Samurai archetype was built using the priority system: | ||
+ | A attributes (30) | ||
+ | B resources (400k nuyen) | ||
+ | C metatype (Elf) | ||
+ | D skills (30) | ||
+ | E magic (mundane) | ||
+ | |||
+ | Attributes: | ||
+ | Body 6(7) | ||
+ | Quickness | ||
+ | Strength | ||
+ | Charisma | ||
+ | Intelligence | ||
+ | Willpower | ||
+ | |||
+ | Skills: | ||
+ | Athletics | ||
+ | Clubs 6 | ||
+ | Assault Rifles | ||
+ | Electronics | ||
+ | Biotech | ||
+ | Negotiation | ||
+ | Street Etiquette | ||
+ | Driving Motorcycles 1 | ||
+ | |||
+ | Cyberware: | ||
+ | an armored pair of obvious mk. II cyberarms | ||
+ | a smartlink-2 system | ||
+ | |||
+ | Bioware: | ||
+ | enhanced articulation | ||
+ | a metabolic arrestor | ||
+ | a pain editor - cultured | ||
+ | symbiotes II | ||
+ | |||
+ | Worn: | ||
+ | Eyes: a pair of thermographic goggles | ||
+ | Shoulder: | ||
+ | About: | ||
+ | Body: a plated armor vest (4b/3i) | ||
+ | Underneath: form-fitting body armor III (4b/1i) | ||
+ | Arms: a pair of forearm guards (+0b/+1i) | ||
+ | Waist: | ||
+ | Thigh: | ||
+ | Legs: a pair of real leather pants (0b/2i) | ||
+ | Feet: a pair of black combat boots | ||
+ | |||
+ | Weapons: | ||
+ | a Colt M-23 (assault rifle) | ||
+ | top: a top-mounted smartlink-2 accessory | ||
+ | barrel: an improved gas vent IV | ||
+ | underside: a foregrip | ||
+ | a black wooden nightstick | ||
+ | |||
+ | Other: | ||
+ | a DocWagon platinum modulator | ||
+ | a medkit | ||
+ | The Title to a Yamaha Rapier |