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shadowdashing [2025/03/01 23:49] – [Build Notes and Alternatives] khaishadowdashing [2025/03/01 23:51] (current) – [Build Notes and Alternatives] khai
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 Since we don't want to spend significant time farming mobs or conducting build/repair tasks, we're much better off as a mundane depending mostly on chargen 'ware, thus priority A resources. Skills are priority B because once we're in game, they cost significantly more to train than attributes. Since we don't want to spend significant time farming mobs or conducting build/repair tasks, we're much better off as a mundane depending mostly on chargen 'ware, thus priority A resources. Skills are priority B because once we're in game, they cost significantly more to train than attributes.
  
-Cultured rating 2 biosculpting or tailored pheromones are extremely efficient for nuyen generation. On a mundane, they provide +8 negotiation dice and a -1 TN to negotiation tests, in addition to +4 dice to etiquette tests. This is far more efficient than training negotiation from 6 to 12 (being both cheaper and providing a stronger effect), but it's not available in chargen and the additional bio index will cause an extra point of penalties to drug tests (though it might be worth swapping out the enhanced articulation for it).+Cultured rating 2 biosculpting or tailored pheromones are extremely efficient for nuyen generation. On a mundane, they provide +8 negotiation dice and a -1 TN to negotiation tests, in addition to +4 dice to etiquette tests. This is far more efficient than training negotiation from 6 to 12 (being both cheaper and providing a stronger effect), but it's not available in chargen and the additional bio index will cause an extra point of penalties to drug tests (one idea might be to trade out enhanced articulation).
  
 Assault rifles shooting FA 6 are technically stronger in terms of killing ability than sniper rifles, providing a 14D damage code and forcing opponents to dodge against TN 6 or higher. SMGs are one-handed and so would allow us to use a shield to reach 18b/19i while similarly shooting FA 6, though damage code would be a point lower at 13D. But a sniper rifle's range bonus favors shooting from a different room (thus better overall survivability), has the attachment slot to spare for a bayonet (thus better reach in melee defense), and having a 15+ base power option at range makes one particular fight significantly easier. Assault rifles shooting FA 6 are technically stronger in terms of killing ability than sniper rifles, providing a 14D damage code and forcing opponents to dodge against TN 6 or higher. SMGs are one-handed and so would allow us to use a shield to reach 18b/19i while similarly shooting FA 6, though damage code would be a point lower at 13D. But a sniper rifle's range bonus favors shooting from a different room (thus better overall survivability), has the attachment slot to spare for a bayonet (thus better reach in melee defense), and having a 15+ base power option at range makes one particular fight significantly easier.
shadowdashing.txt · Last modified: 2025/03/01 23:51 by khai