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pghq_guidelines [2024/05/21 15:57] – external edit 127.0.0.1pghq_guidelines [2025/10/12 23:45] (current) wither
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 ===Mob Upgrades=== ===Mob Upgrades===
 Each mob may be upgraded in one of the following mutually-exclusive “packaged” ways for a cost of 5 syspoints: Each mob may be upgraded in one of the following mutually-exclusive “packaged” ways for a cost of 5 syspoints:
-  * Make them into Bouncers, which are stationary, unkillable mobs that reject KILLER- and BLACKLIST-flagged characters. You cannot specify who they bounce or allow in. 
   * Make them into Shopkeepers, which are stationary, unkillable mobs that have items for sale. You can have them sell any food/drink in the game within reason, OR you can have them sell your HQ’s custom items. You must pay 10x the nuyen cost of an item to list it in your shop. The NPC pockets all the cash, so this is not a source of income for the PGHQ.   * Make them into Shopkeepers, which are stationary, unkillable mobs that have items for sale. You can have them sell any food/drink in the game within reason, OR you can have them sell your HQ’s custom items. You must pay 10x the nuyen cost of an item to list it in your shop. The NPC pockets all the cash, so this is not a source of income for the PGHQ.
   * Make them unkillable flavor mobs, which won't voluntarily enter combat, but also can't be killed.   * Make them unkillable flavor mobs, which won't voluntarily enter combat, but also can't be killed.
pghq_guidelines.txt · Last modified: by wither