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pghq_extras [2022/05/18 18:01] – [Custom Firearm Design Options] wither | pghq_extras [2024/05/21 15:57] (current) – external edit 127.0.0.1 | ||
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+ | ====== Standardized Gear ====== | ||
+ | |||
+ | |||
+ | Standardized Gear have a default cost of 5 syspoints. | ||
+ | |||
+ | ^ Armour Type ^ Wearloc ^ Conceal ^ Ballistic ^ Impact ^ Weight ^ Avail ^ Cost ^ Street Index ^ | ||
+ | | Form-fitting Armor IV | Under | 12 | 5 | 3 | 1.5 | 8/19 days | 2500 | 2 | | ||
+ | | Synth-leather Jacket/ | ||
+ | | Real Leather Jacket / Pants | About / Legs | 0 | 0 | 2 | 1| 2/12hrs | 750 | 1 | | ||
+ | | Camouflage Jacket | About | 0 | 3 | 1 | 1.5 | 3/36hrs | 800 | 1 | | ||
+ | | Camouflage Vest | Body | 0 | 2 | 2 | 1 | 4/24hrs | 400 | 1 | | ||
+ | | Camouflage Pants | Legs | 0 | 2 | 1 | 1 | 4/24hrs | 500 | 1 | | ||
+ | | Camouflage Full Suit | Body | 0 | 5 | 3 | 2 | 5/36hrs | 1200 | 1 | | ||
+ | | Armored Jacket | About | 9 | 5 | 3 | 3 | 4/36hrs | 850 | 1 | | ||
+ | | Armored Overcoat | About | 11 | 4 | 2 | 3 | 6/48hrs | 2000 | 1 | | ||
+ | | Lined Coat | About | 8 | 4 | 2 | 1 | 2/24hrs | 700 | 1 | | ||
+ | | Cloak | About | 12 | 2 | 2 | 1 | 4/48hrs | 1500 | 1 | | ||
+ | | Armor Plated Vest | Body | 10 | 4 | 3 | 2 | 3/36hrs | 600 | 1 | | ||
+ | | Forearm Guards | Arms | 12 | 0 | +1 | 0.2 | 5/36hrs | 250 | 1 | | ||
+ | | Combat Boots | Feet | 4 | 1 | 2 | 0.5 | 5/36hrs | 500 | 1 | | ||
+ | | Combat Helmet | Head | 2 | +1 | +1 | 1 | 5/36hrs | 850 | 1 | | ||
+ | |||
+ | ===== Combat Helmet Options ===== | ||
+ | |||
+ | ^ Combat Helmet Options ^^ | ||
+ | ^ Type ^ Cost ^ | ||
+ | | Low-Light | 1500 | | ||
+ | | Thermographic | 2500 | | ||
+ | | Magnification 1 | 2000 | | ||
+ | | Magnification 2 | 2500 | | ||
+ | | Magnification 3 | 3500 | | ||
+ | | Radio Rating | See Below | | ||
+ | |||
+ | ===== Basic Gear ===== | ||
+ | |||
+ | ^ Types ^ Wear Location ^ Weight ^ Availability ^ Cost ^ Street Index ^ | ||
+ | | Pouch, Large | See Below | 0.5 | 2/12hrs | 250 | 1 | | ||
+ | | Backpack, Large | See Below | 1 | 2/12hrs | 500 | 1 | | ||
+ | | Goggles, Low-Light | Eyes | 0.2 | 6/48hrs | 200 | 1 | | ||
+ | | Shades, Low-Light | Eyes | 0.1 | 6/48hrs | 400 | 1 | | ||
+ | | Night Vision Contacts | Eyes | 0 | 6/48hrs | 500 | 1 | | ||
+ | | Goggles, Thermographic | Eyes | 0.2 | 6/48hrs | 2500 | 1 | | ||
+ | | Shades, Thermographic | Eyes | 0.1 | 6/48hrs | 4500 | 1 | | ||
+ | | Shades, Ultrasound | Eyes | 0.1 | 4/36hrs | 1500 | 1 | | ||
+ | | Radio Rating 1-4 | Variable | 0.1 | 4/48hrs | 1000 x Level | 1 | | ||
+ | | Radio Rating 5 | Variable | 0.1 | 5/48hrs | 10000 | 1 | | ||
+ | | Radio Rating 6 | Variable | 0.1 | 5/48hrs | 12000 | 1 | | ||
+ | | Radio Rating 7 | Variable | 0.1 | 6/48hrs | 14000 | 1 | | ||
+ | | Radio Rating 8 | Variable | 0.1 | 6/48hrs | 32000 | 1 | | ||
+ | | Phone | Variable | 0.1 | Always | 150 | 1 | | ||
+ | |||
+ | ^ Pouch Wearlocs ^ Backpack Wearlocations ^ Capacity in Kilograms ^ | ||
+ | | Back, Underarm, Thigh, Waist | Back, Underarm | Pouch: 25 - Backpack: 60 Kilograms | | ||
+ | |||
+ | ^ Goggle / Shades Options ^^^ | ||
+ | ^ Type ^ Cost ^ Street Index ^ | ||
+ | | Magnification 1 | 2000 | 2 | | ||
+ | | Magnification 2 | 3000 | 2 | | ||
+ | | Magnification 3 | 5000 | 2 | | ||
+ | |||
+ | |||
+ | ====== Melee Weapons ====== | ||
+ | |||
+ | Customized Melee Weapons have a default cost of 5 syspoints + additional syspoint modifier costs. | ||
+ | |||
+ | ^ Unarmed ^^^^^^^^ | ||
+ | ^ Type ^ Reach ^ Damage ^ Weight ^ Availability ^ Cost ^ Street Index ^ Notes ^ | ||
+ | | Knuckledusters | 0 | (STR+1)M Stun | 0.5 | 2/24hrs | 500 | 1 | Two-Handed | | ||
+ | ^ Edged Weapon ^^^^^^^^ | ||
+ | | Survival Knife | 0 | (STR+2)L | 0.75 | 3/6hrs | 450 | 1 || | ||
+ | | Monoknife | 0 (STR+3)L | 0.75 | 4/48hrs | 650 | 1 || | ||
+ | | Fineblade, short | 0 | (STR)M | 0.5 | 5/72hrs | 800 | 3 || | ||
+ | | Fineblade, long | 0 | (STR+1)M | 0.75 | 8/72hrs | 1500 | 3|| | ||
+ | | Snap Blades | 0 | (STR)M | 1.5 | 4/48hrs | 850 | 2 | Two-Handed | | ||
+ | | Sword | 1 | (STR+2)M | 1 | 3/24hrs | 1500 | 1 || | ||
+ | | Monosword | 1 | (STR+3)M | 2 | 4/24hrs | 2500 | 1 || | ||
+ | | Chainsaw | 1 | (STR+2)S | 1 | 3/6hrs | 500 | 1 | Two-Handed | | ||
+ | | Axe | 1 | (STR)S | 2 | 3/24hrs | 750 | 2 || | ||
+ | | Katana | 1 | (STR+3)M | 1 | 4/48hrs | 2000 | 2 | Two-Handed | | ||
+ | ^ Clubs ^^^^^^^^ | ||
+ | | Club | 1 | (STR+1)M Stun | 1 | 2/6hrs | 10 | 1 || | ||
+ | | Baton, extend | 1 | (STR+1)M Stun | 1 | 3/24hrs | 25 | 1 || | ||
+ | | Stun Baton | 1 | 6S Stun | 1 | 3/36hrs | 750 | 1 || | ||
+ | | AZ Stun Baton | 1 | 8S Stun | 1 | 3/36hrs | 1500 | 2 || | ||
+ | | Mace | 1 | (STR+3)M Stun | 2 | 5/48hrs | 150 | 2 || | ||
+ | | Sai | 1 | (STR+2)L Stun | 1 | 4/48hrs | 100 | 2 || | ||
+ | ^ Pole Arms ^^^^^^^^ | ||
+ | | Bo Staff | 2 | (STR+3)M Stun | 2 | 4/48hrs | 50 | 1 | Two-Handed | | ||
+ | | Staff, telescopic | 2 | (STR+2)M Stun | 3 | 4/48hrs | 100 | 1 | Two-Handed | | ||
+ | | Spear | 2 | (STR+4)L | 2 | 4/48hrs | 250 | 2 | Two-Handed | | ||
+ | | Harpoon | 2 | (STR+2)M | 4 | 4/48hrs | 500 | 2 | Two-Handed | | ||
+ | | Claymore | 2 | (STR+1)S | 6 | 4/48hrs | 1000 | 2 | Two-Handed | | ||
+ | | No-dachi | 2 | (STR+1)S | 5 | 8/72hrs | 3000 | 3 | Two-Handed | | ||
+ | | Pole Arm | 2 | (STR+3)S | 4 | 4/48hrs | 1500 | 2 | Two-Handed | | ||
+ | | Javelin | 2 | (STR+2)L | 2 | 4/48hrs | 100 | 2 | Two-Handed | | ||
+ | ^ Whips / Flails ^^^^^^^^ | ||
+ | | Whip | 2 | (STR)L | 0.5 | 5/24hrs | 300 | 2 || | ||
+ | | Morning Star | 2 | (STR+2)M | 2 | 5/48hrs | 250 | 2 || | ||
+ | | Nunchaku | 1 | (STR+1)M Stun | 0.75 | 4/48hrs | 200 | 1 || | ||
+ | | 3-Section Staff | 2 | (STR+2)M Stun | 2 | 5/72hrs | 200 | 1 | Two-Handed | | ||
+ | | Chain | 2 | (STR+2)M Stun | 5 | 2/6hrs | 100 | 1 | Two-Handed | | ||
+ | |||
+ | ===== Additional Info ===== | ||
+ | ^ Weapon Foci ^^ | ||
+ | ^ Force 1 ^ Force 2 ^ | ||
+ | | 20 Syspoints | 50 Syspoints| | ||
+ | |||
+ | ^ Weapon Foci Nuyen Costs in PGHQ Shop ^ | ||
+ | | ([Base Weapon Reach + 1] x 100,000 nuyen) + Desired Force x 90,000 nuyen = Shop Cost | | ||
+ | |||
+ | ^ Force ^ Reach ^ Availability ^ Cost ^ | ||
+ | | 1 | 0 | 8/72hrs | 190000 | | ||
+ | | 2 | 0 | 8/72hrs | 280000 | | ||
+ | | 1 | 1 | 8/72hrs | 290000 | | ||
+ | | 2 | 1 | 8/72hrs | 380000 | | ||
+ | | 1 | 2 | 8/72hrs | 390000 | | ||
+ | | 2 | 2 | 8/72hrs | 480000 | | ||
+ | |||
+ | ====== Custom Firearms ===== | ||
+ | |||
+ | Custom Firearms have a default cost 5 syspoint + Design Option costs + nuyen costs. | ||
+ | |||
+ | ==== Gun Frames ==== | ||
+ | ^ Frame ^ Power ^ Damage Level ^ Mode ^ Conceal ^ Weight ^ Ammo/Max ^ Ammo Load ^ Mounts ^ DPV ^ FCU ^ | ||
+ | | Holdout Pistol | 4 | L | SS | 8 | 0.5 | 4/7 | (c) | None | 25 | 1.00 | | ||
+ | | Light Pistol | 6 | L | SA | 6 | 1.25 | 12/24 | (c) | B,T | 90 | 1.50 | | ||
+ | | Machine Pistol | 6 | L | SA/BF | 6 | 3.5 | 30/40 | (c) | B,T | 180 | 1.00 | | ||
+ | | Heavy Pistol | 9 | M | SA | 5 | 2.75 | 10/24 | (c) | B,T | 120 | 2.00 | | ||
+ | | Revolver | 9 | M | SS | 5 | 2.75 | 5/7 | (c) | B,T | 100 | 2.00 | | ||
+ | | SMG | 6 | M | SA/BF | 4 | 4 | 20/40 | (c) | B,T,U | 100 | 1.50 | | ||
+ | | Shotgun | 8 | S | SA | 3 | 4.5 | 5/50 | (m) | B,T,U | 130 | 2.50 | | ||
+ | | Taser | 8 | S (Stun) | SA | 5 | 2.5 | 3/8 | (m) | Top | 200 | 1.00 | | ||
+ | | Sport Rifle | 7 | S | SS | 2 | 4.5 | 5/10 | (m) | B,T,U | 125 | 2.50 | | ||
+ | | Carbine Rifle | 7 | S | SA/BF | 2 | 4.5 | 10/30 | (c) | B,T,U | 150 | 2.50 | | ||
+ | | Assault Rifle | 8 | M | SA/BF/FA | 3 | 6 | 30/50 | (c) | B,T,U | 225 | 3.00 | | ||
+ | | Sniper Rifle | 14 | S | SA | 0 | 6 | 6/14 | (m) | B,T,U | 800 | 2.50 | | ||
+ | | LMG | 7 | S | BF/FA | 0 | 12 | 40/100 | (c), belt | B,T,U | 425 | 4.00 | | ||
+ | | MMG | 9 | S | FA | 0 | 15 | 30/100 | (c), belt | B,T,U | 700 | 4.00 | | ||
+ | | HMG | 10 | S | FA | 0 | 18 | 30/100 | (c), belt | B,T,U | 1000 | 4.00 | | ||
+ | | Assault Cannon | 18 | D | SS | 0 | 22 | 20/100 | (c), belt | B, T, U | 1400 | 4.00 | | ||
+ | ==== Custom Firearm Design Options ==== | ||
+ | ^ Type ^ Design Options ^ | ||
+ | ^ Holdout Pistol | Firing Mode (SA only), Improved Ammo Cap, Improved Concealability, | ||
+ | ^ Light Pistol | Firing Mode (SA, BF, or SA/BF only), Improved Concealability, | ||
+ | ^ Machine Pistol | Firing Mode (FA, or BF/FA only), Heavy Barrel, Improved Concealability, | ||
+ | ^ Heavy Pistol | Firing Mode (SS, BF, or SA/BF only), Heavy Barrel, Improved Concealability, | ||
+ | ^ Revolver | Firing Mode (SA only), Heavy Barrel, Improved Concealability, | ||
+ | ^ SMG | Firing Mode (BF, FA, or BF/FA only), Heavy Barrel, Improved Concealability, | ||
+ | ^ Shotguns | Firing Mode (SS, BF, or SA/BF only), Bullpup Configuration, | ||
+ | ^ Taser | Improved Concealability, | ||
+ | ^ Sport Rifle | Bullpup Configuration, | ||
+ | ^ Carbine Rifle | Bullpup Configuration, | ||
+ | ^ Assault Rifle | Bullpup Configuration, | ||
+ | ^ Sniper Rifle | Firing Mode (SS only), Improved Ammo Cap, Increased Power (1 level max), Recoil Compensation (1 level max), Weight Decrease (6 levels max) | | ||
+ | ^ LMG | Firing Mode (SA, BF, FA, SA/BF, or SA/BF/FA only), Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (12 levels max) | | ||
+ | ^ MMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ||
+ | ^ HMG | Heavy Barrel, Increased Power (1 level max), Recoil Compensation (2 levels max), Weight Decrease (16 levels max) | | ||
+ | ^ Assault Cannon | Improved Ammo Cap, Heavy Barrel, Increased Power (2 levels max), Weight Decrease (12 levels max) | | ||
+ | ==== Firearm Design options ==== | ||
+ | ^ Option ^ DP ^ Weight ^ Syspoint Cost ^ Notes ^ FCU ^ | ||
+ | ^ Improved FCU | +10 per level | - | +1 per level | Increases FCU | - | | ||
+ | ^ Bullpup Configuration | 25 | None | 1 | +1 Recoil Comp | -0.50 FCU | | ||
+ | ^ Firing Mode | BF = 100, FA = 120, SA = 5, SA/BF = 105 | BF +0.50, FA +0.50 | 1 || BF/FA -1.00 FCU | | ||
+ | ^ Heavy Barrel | 25 | +0.50 | 1 | +1 Recoil Comp | -0.25 FCU | | ||
+ | ^ Improved Ammo Cap | +2 per round | None | 1 || - | | ||
+ | ^ Improved Conceal | +20 per level | None | +1 per level || -0.25 FCU per level | | ||
+ | ^ Increased Power | +80 per level | +0.25 per level |+1 per level || -0.25 FCU per level | | ||
+ | ^ Recoil Compensation | +70 per level | +0.25 per level | +1 per level | +1 Recoil Comp | -0.25 FCU per level | | ||
+ | ^ Weight Decrease | +5 per level | -0.25 per | +1 per level || - | | ||
+ | ^ Folding Stock | +40 | +0.50 | 1 | +1 Recoil Comp | - | | ||
+ | |||
+ | ^ Availability ^ Street Index ^ | ||
+ | | 8 / 1 Month | 3 | | ||
+ | |||
+ | *** Nuyen Cost = Frame Design Point Value + Customization Design Point, multiplied by 5 *** | ||
+ | |||
+ | *** Additional Notes: *** | ||
+ | - Syspoint Cost: 5 per item, + Nuyen cost from DPV calculation above | ||
+ | - Increased Concealability (2 levels max for all frames) | ||
+ | - Improved FCU adds +0.25 FCU per improvement, | ||
+ | |||
+ | |||
+ | ====== Foci ====== | ||
+ | |||
+ | Custom Foci have a default cost of 5 syspoints each + 1 syspoint per Force + 1 syspoint per Wearloc cost. | ||
+ | |||
+ | ^ Foci Type ^ Wearloc | ||
+ | | Expendable | ||
+ | | Power | Variable | 6/ | ||
+ | | Spell Defense | ||
+ | | Spell Category | Variable | 5/ | ||
+ | | Specific Spell | Variable | 4/ | ||
+ | | Sustaining | ||
+ | | Spirit | ||
+ | |||
+ | ===== Additional Notes: ===== | ||
+ | - Multiple wearlocs allowed. | ||
+ | - Maximum of 2 wearlocs per item. | ||