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khai_ware [2024/05/17 15:21] – khai | khai_ware [2024/11/02 18:07] (current) – Section on making nuyen; drug use 'ware has its own section khai | ||
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+ | ===== Khai's Cyberware/ | ||
+ | Just some thoughts on selecting 'ware to survive the shadows of Awakened Worlds CE. | ||
+ | |||
+ | ==== Making Nuyen ==== | ||
+ | Cyberware and bioware are not cheap. The three primary methods to generate nuyen are (1) autoruns, (2) paydata, and (3) selling loot. Payout for all of these can be increased with negotiation. | ||
+ | ^'ware for negotiation | ||
+ | |biosculpting / tailored pheromones |+8 dice, -1 TN |+4 dice | | ||
+ | |||
+ | Strength allows a character to carry more loot. Those using strength-based melee weapons will also want more strength to make it more difficult for enemies to resist attacks. | ||
+ | ^'ware for cpool ^max bonus ^ | ||
+ | |cyberarms + cyberlegs | ||
+ | |muscle augmentation IV |+4 str | | ||
+ | |pheno alteration (str) |+1 str | | ||
+ | |adrenal pump II |+4 str (temporary) | | ||
+ | Note: Quickness limits the number of individual items you can carry in your inventory, but you can work around this by putting things into containers. | ||
+ | |||
+ | Alternatively, | ||
+ | ^'ware for drone use ^ | ||
+ | |vehicle control rig | | ||
+ | |datajack | ||
+ | |||
+ | ==== Combat Pool (cpool) ==== | ||
+ | Cpool dice can be allocated to help you dodge ranged attacks, soak damage, and/or attack. Unlike canon SR3, cpool dice aren't depleted by actions in a combat turn, so you get all the dice, all the time (unless surprised). Base cpool is calculated from (quickness + intelligence + willpower)/ | ||
+ | ^'ware for cpool ^max bonus | ||
+ | |cyberarms + cyberlegs | ||
+ | |tactical computer | ||
+ | |muscle toner IV |+4 qui |+2 | | ||
+ | |cerebral booster II |+2 int |+1 | | ||
+ | |suprathyroid gland |+1 qui |+0.5 | | ||
+ | |pheno alteration (qui) |+1 qui |+0.5 | | ||
+ | |adrenal pump II |+2 qui +2 will |+2 (temporary) | ||
+ | |||
+ | ==== Avoiding Melee Damage ==== | ||
+ | Melee attacks can't be dodged. The only defense from melee attacks (other than soaking) is winning the opposed melee test. Cpool dice can be allocated to offense, meaning they' | ||
+ | ^'ware for melee dice^ | ||
+ | |enhanced articulation | ||
+ | |reflex recorder | ||
+ | |||
+ | ==== Soaking Damage ==== | ||
+ | In most cases, the damage you take from attacks is reduced by rolling your body against the power of the attack, where the power is also reduced by ballistic or impact armor. Cpool dice can be allocated to soak, meaning they' | ||
+ | ^'ware for armor ^ | ||
+ | |cyberlimbs | ||
+ | |dermal sheathing | ||
+ | |bone lacing | ||
+ | |orthoskin | ||
+ | NOTE: armor from 'ware do not count against worn armor vs quickness.\\ | ||
+ | \\ | ||
+ | ^'ware for body ^ | ||
+ | |cyberlimbs | ||
+ | |dermal sheathing | ||
+ | |dermal plating | ||
+ | |bone lacing | ||
+ | |suprathyroid gland | | ||
+ | |pheno alteration (bod) | | ||
+ | |calcitonin | ||
+ | |||
+ | ==== Taking Damage ==== | ||
+ | Being wounded gives you TN penalties, making it harder for you to succeed on actions and so more likely to die horribly. | ||
+ | ^'ware to reduce wound TN penalties ^ | ||
+ | |trauma damper | ||
+ | |platelet factories | ||
+ | |damage compensator | ||
+ | |pain editor | ||
+ | Typically, a damage compensator is not recommended with a trauma damper because the damper doesn' | ||
+ | NOTE: pain resistance from the adept power or drugs will offset penalties without disabling the trauma damper! | ||
+ | ==== Resisting Knockdown ==== | ||
+ | The knockdown test rolls your body and soak (from cpool) against a TN equal to the power of the attack (plus wound modifiers, etc). So, also take a look at the above sections on cpool and soaking damage. | ||
+ | ^'ware to reduce knockdown TN ^ | ||
+ | |balance tail | | ||
+ | |balance augmenter | ||
+ | |foot anchor | ||
+ | |||
+ | ==== Initiative ==== | ||
+ | Any wounds you can inflict before the enemy can act penalizes their ability to do anything in return, assuming you don't outright knock them out or kill them. Initiative includes reaction, calculated as (quickness + intelligence)/ | ||
+ | ^'ware for initiative/ | ||
+ | |boosted reflexes | ||
+ | |wired reflexes | ||
+ | |move-by-wire | ||
+ | |reaction enhancers | ||
+ | |synaptic accelerator | ||
+ | |suprathyroid gland | | ||
+ | |enhanced articulation | ||
+ | NOTE: enemy spellcasting does not necessarily cause you to enter combat, meaning you may not automatically roll for initiative. Spellcasting can only target those in the same room. If you need to be in the same room and the spellcaster is aggressive, unless you are a particularly quick typer, it will probably be necessary to queue up entering the room immediately followed by an attack command in order to cause the initiative roll before the spellcaster can do any casting. Once in combat/ | ||
+ | |||
+ | ==== Surviving Magic ==== | ||
+ | Landing an attack on the spellcaster before they can cast means either they can't cast (because you hit them hard enough that they' | ||
+ | \\ | ||
+ | An opposing spellcaster' | ||
+ | ^'ware for willpower | ||
+ | |adrenal pump | | ||
+ | |pain editor | ||
+ | NOTE: the adrenal pump can cause significant damage when it wears off, and the pain editor when active disables the trauma damper.\\ | ||
+ | \\ | ||
+ | Ranged manipulation spells can be dodged. See the above section on increasing cpool.\\ | ||
+ | \\ | ||
+ | Half your impact armor, round down, is subtracted from a ranged manipulation spell' | ||
+ | \\ | ||
+ | An opposing spellcaster' | ||
+ | |||
+ | ==== Drug Use ==== | ||
+ | Drugs can provide a variety of temporary bonuses, including attributes, pain resistance, and initiative. But some drugs can deal damage to the user. | ||
+ | ^'ware to resist drug damage^ | ||
+ | |toxin extractor | ||
+ | |||
+ | ==== Vision ==== | ||
+ | Light and weather conditions inflict TN penalties to many actions. Where combat is concerned, this includes shooting, melee clashes, and dodge. All vision from cyberware is always considered artificial and so is generally worse than either (1) natural thermographic vision, or (2) natural lowlight vision + flashlight + thermographic shades. | ||
+ | |||
+ | Natural thermographic vision is better by 1 TN in heavy rain, whereas natural lowlight vision + flashlight + thermographic shades is better by 1 TN in partial light. | ||
+ | ^'ware providing natural lowlight vision^ | ||
+ | |cat's eyes | | ||