This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| khai_deckbuilding [2024/10/04 23:29] – [Khai's Guide to the Amateur Decker] Clarify that DF of 6 is for newbie level deckers. khai | khai_deckbuilding [2026/05/24 12:23] (current) – [Progression] clarify progression of attack and lock-on ratings khai | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Khai's Guide to the Amateur | + | ====== Khai's Guide to Building a Decker ====== |
| This is not an in-depth guide to decking, programming, | This is not an in-depth guide to decking, programming, | ||
| IMPORTANT: If you read nothing else, understand that matrix hosts resist your actions by rolling against your detection factor (see: HELP DETECTION FACTOR), so a DF of 6 is highly recommended for a newbie decker. Also, most utility programs reduce the TNs (see: HELP TN) you roll against, so as a generalization, | IMPORTANT: If you read nothing else, understand that matrix hosts resist your actions by rolling against your detection factor (see: HELP DETECTION FACTOR), so a DF of 6 is highly recommended for a newbie decker. Also, most utility programs reduce the TNs (see: HELP TN) you roll against, so as a generalization, | ||
| + | |||
| + | ==== To B/R or not to B/R ==== | ||
| + | Programming and deck building can take quite a lot of time. These tasks are not mandatory to be a decker, but there are reasons why many deckers want to be able to program and deck build on their own. | ||
| + | |||
| + | Reasons to program: | ||
| + | * The Evaluate program, which helps you find paydata (and thus helps you make nuyen), decays by 1 point every 48 hours. There' | ||
| + | * Utility programs available from stores have ratings no higher than 9. | ||
| + | * The cost of raw chips is much less than the cost to purchase utility programs. This is especially relevant if you need to replace a program because tarpit IC ate it. | ||
| + | |||
| + | Reasons to deck build: | ||
| + | * Store-bought decks have a cold ASIST interface, which prevents a decker from adding their hacking pool dice to matrix tests. | ||
| + | * Store-bought decks can only use store-bought persona programs, and personas available from stores have ratings no higher than 9. | ||
| + | * The cost of parts is much less than the cost to purchase a deck. | ||
| + | * You can build hardening at ratings up to your deck's MPCP, which make it much more difficult for IC to damage your deck. | ||
| + | |||
| + | Reasons not to B/R: | ||
| + | * Programming and deck building take a lot of skills and time. | ||
| + | * Some other player characters engage in the role of deckmeister, | ||
| + | |||
| + | ==== Chargen vs Custom Cyberdeck ==== | ||
| + | Probably the most important decision when creating a decker is whether you intend to initially rely on a store-bought cyberdeck or if you intend to build a custom deck before entering the Matrix. A store-bought cyberdeck (e.g., the pre-built decker' | ||
| + | |||
| + | Note that access to the hacking pool means that a custom MPCP 6 deck can perform better than a CMT Avatar, depending on host ratings, even though the Avatar has a higher MPCP rating. The plot below shows a comparison between a CMT Avatar and a custom MPCP 6. Both deckers are assumed to have started with Computer 6 and have picked up all relevant cyberware and bioware. Because the decker with the custom MPCP 6 has spent significant time/effort in building their deck as well as programming rating 6 utilities, it is reasonable to assume that the decker with the CMT Avatar has also taken some effort to increase their computer skill to 7 and to upgrade their utility programs to rating 7 so as to maximize the benefit they get from their CMT Avatar' | ||
| + | |||
| + | The default hacking pool allocation is 1/3 of the pool (see: HELP MAX), so the decker with the custom MPCP 6 will typically roll 6 skill +3 task pool +3 hacking pool = 12 dice. Alternatively, | ||
| + | |||
| + | {{: | ||
| + | |||
| + | There does exist a hybrid approach, where you purchase either a CMT Avatar or Novatech Hyperdeck-6 in chargen, along with the necessary persona programs (store-bought decks can only use store-bought personas), but not the utility programs. Once out of chargen, you then take the time to program your own utilities. A CMT Avatar with rating 6 body, masking, and sensors, plus a rating 3 evasion, is 303.1k nuyen. A Novatech Hyperdeck-6 with rating 6 body, masking, and sensors costs 175.4k nuyen. | ||
| ==== Programs ==== | ==== Programs ==== | ||
| Line 33: | Line 62: | ||
| ===== Decker Creation ===== | ===== Decker Creation ===== | ||
| - | ==== Chargen vs Custom Cyberdeck ==== | ||
| - | Probably the most important decision when creating a decker is whether you intend to initially rely on a store-bought cyberdeck or if you intend to build your own custom deck as soon as possible. A store-bought cyberdeck (including the CMT Avatar that the pre-built decker archetype starts with) has a cold ASIST, which does not allow us to use your hacking pool. | ||
| - | |||
| - | However, access to the hacking pool means that a custom MPCP 6 deck can often perform better than a CMT Avatar, depending on host ratings, even though the Avatar has a higher MPCP rating. The plot below shows a comparison between a CMT Avatar and a custom MPCP 6. Both deckers are assumed to have started with Computer 6 and have picked up all relevant cyberware and bioware. Because the decker with the custom MPCP 6 has spent significant time/effort in building their deck as well as programming rating 6 utilities, it is reasonable to assume that the decker with the CMT Avatar has also taken some effort to increase their computer skill to 7 and to upgrade their utility programs to rating 7 so as to maximize the benefit they get from their CMT Avatar' | ||
| - | |||
| - | The default hacking pool allocation is 1/3 of the pool (see: HELP MAX), so the decker with the custom MPCP 6 will typically roll 6 skill +3 task pool +3 hacking pool = 12 dice. Alternatively, | ||
| - | |||
| - | {{: | ||
| - | |||
| ==== Mandatory Attribute ==== | ==== Mandatory Attribute ==== | ||
| **Intelligence** contributes to our hacking pool, and if we didn't pick up the design skills, our design tests default to this attribute. | **Intelligence** contributes to our hacking pool, and if we didn't pick up the design skills, our design tests default to this attribute. | ||
| Line 47: | Line 67: | ||
| ==== Mandatory Skills ==== | ==== Mandatory Skills ==== | ||
| **Computers** is what we use for matrix actions, programming tests, and caps the ratings of the programs we make (except Evaluate). | **Computers** is what we use for matrix actions, programming tests, and caps the ratings of the programs we make (except Evaluate). | ||
| - | **Computer Build and Repair** is what we use to build deck parts, and caps what MPCP rating we can build. | + | **Computer Build and Repair** is what we use to build deck parts, and caps what MPCP (and other deck component) |
| - | **Data Brokerage** is used when fencing paydata, and caps what Evaluate program rating we can make. | + | |
| + | ==== Highly Recommended Skills ==== | ||
| + | **Data Brokerage** is used when fencing paydata, and caps what Evaluate program rating we can make. This is not needed for completing matrix autoruns. | ||
| ==== Notable Optional Skills ==== | ==== Notable Optional Skills ==== | ||
| - | **Cyberterminal Design** and the five **Program Design** skills are optional for early deck-building and programming. Without these skills, we default to Intelligence for design tests, but if we picked up everything on the the highly recommended 'ware list, our likelihood of failure without these skills for rating 6-8 parts/ | + | **Cyberterminal Design** and the five **Program Design** skills are optional for early deck-building and programming. Without these skills, we default to Intelligence for design tests, but if we picked up everything on the highly recommended 'ware list, our likelihood of failure without these skills for rating 6-8 parts/ |
| - | Because programming tests also get bonuses from a computer with sufficiently abundant active memory and from possessing a programming suite, the cyberterminal design skill is much more valuable than the five program design skills. In addition, cyberterminal design tests have TN = MPCP/2 (whereas program design tests have TN = 4, or 5 if program rating above 9), it is particularly important when building | + | Because programming tests also get bonuses from a computer with sufficiently abundant active memory and from possessing a programming suite, the cyberterminal design skill is much more valuable than the five program design skills. In addition, cyberterminal design tests have TN = MPCP/2 (whereas program design tests have TN = 4, or 5 if program rating above 9), it is particularly important when building MPCP 10 or 12 cyberdecks. NOTE: your design skills are used even if they don't meet/exceed the rating of the program/ |
| ==== Highly Recommended 'ware ==== | ==== Highly Recommended 'ware ==== | ||
| Line 60: | Line 82: | ||
| ==== Notable Optional ' | ==== Notable Optional ' | ||
| - | As optional items for consideration, | + | As optional items for consideration, |
| + | |||
| + | ==== Success Rates ==== | ||
| + | These tables show success rates for building MPCP 6 deck components by number of computer b/r dice and cyberterminal design dice. The time to build is the base time for the specific part divided by the number of successes you rolled. Success rates for programming are not shown here because they are typically easier (you can get TN bonuses from your computer having abundant active memory, and bonus dice from having a Programming Suite). | ||
| + | |||
| + | ^Odds to Succeed | ||
| + | ^Cyberterminal Design dice ^6 ^7 ^8 ^9 ^10 ^ | ||
| + | |0 (default to 6/8 int) | ||
| + | |3 |98% |99% |99% |99% |99% | | ||
| + | |6 (e.g., r3 skillsoft + r3 driver) |99.93% |99.95% |99.96% |99.97% |99.98% | | ||
| + | |||
| + | ^Median # of Successes Rolled | ||
| + | ^Cyberterminal Design dice ^6 ^7 ^8 ^9 ^10 ^ | ||
| + | |0 (default to 6/8 int) |3/4 |3/4 |4/5 |4/5 |5/6 | | ||
| + | |3 |5 |6 |6 |7 |8 | | ||
| + | |6 (e.g., r3 skillsoft + r3 driver) |5 |6 |7 |8 |8 | | ||
| ==== Other CharGen Comments ==== | ==== Other CharGen Comments ==== | ||
| - | All the highly recommended 'ware can be picked up with resources at priority B, and the mandatory skills at priority E, so we have quite a bit of room for the rest of the character. NOTE: because melee is only defended against by melee, it is a very good idea for all characters to pick up a melee skill. If we're using a firearm, we use clubs for melee defense. If we put a bayonet on the firearm, then we use polearms for melee defense. | + | All the highly recommended 'ware can be picked up with resources at priority B (priority based chargen) or 20 points (point based chargen), and the mandatory skills at priority E, so we have quite a bit of room for the rest of the character. NOTE: because melee is only defended against by melee, it is a very good idea for all characters to pick up a melee skill. If we're using a firearm, we use clubs for melee defense. If we put a bayonet on the firearm, then we use polearms for melee defense. |
| - | WRT magical characters: picking up everthing | + | WRT magical characters: picking up everything |
| WRT riggers, each rating of a vehicle control rig reduces hacking pool. Having a rig also increases matrix TN by 1. Because program ratings directly reduce matrix TNs, this is really only a problem while our ratings are still low. One idea might be to start without a rig and pick one up in-game after we can upgrade to higher rating decks and programs. | WRT riggers, each rating of a vehicle control rig reduces hacking pool. Having a rig also increases matrix TN by 1. Because program ratings directly reduce matrix TNs, this is really only a problem while our ratings are still low. One idea might be to start without a rig and pick one up in-game after we can upgrade to higher rating decks and programs. | ||
| - | ===== Starting With a Custom Cyberdeck ==== | + | ===== Custom Cyberdeck |
| We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game. To build a functionally complete MPCP 6 cyberdeck, we will want to buy: | We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game. To build a functionally complete MPCP 6 cyberdeck, we will want to buy: | ||
| Line 101: | Line 138: | ||
| ==== The Programs ==== | ==== The Programs ==== | ||
| ^Name of Program^Why^ | ^Name of Program^Why^ | ||
| - | |Armor 6 |so we can survive longer | + | |Sleaze 6 |so the host is less able to resist |
| - | |Sleaze 6 |so the host is less able to resist | + | |
| |Deception 6 |to logon to hosts | | |Deception 6 |to logon to hosts | | ||
| |Decrypt 6 |to decrypt paydata | |Decrypt 6 |to decrypt paydata | ||
| Line 109: | Line 145: | ||
| |Browse 6 |to find hosts | | |Browse 6 |to find hosts | | ||
| |Evaluate 6 |to find paydata | |Evaluate 6 |to find paydata | ||
| - | |Attack 6 (D) |so we can clear out IC | + | |Armor 6 |to reduce the power of IC attacks |
| + | |Shield 6 |to reduce the number of successes rolled by IC | | ||
| + | |Attack 6 (D) |so we can kill IC | | ||
| |Lock-On 6 |so IC are less able to maneuver | |Lock-On 6 |so IC are less able to maneuver | ||
| |Medic 6 |so we can repair our icon without having to log out | | |Medic 6 |so we can repair our icon without having to log out | | ||
| - | |Analyze 6 |so we can reveal hidden | + | |Analyze 6 |so we can reveal |
| - | NOTE: dealing with IC and finding trapdoors are optional when farming blue/green paydata, but trapdoors are featured in early tutorial autoruns. | + | NOTE: fighting |
| + | NOTE: there is no penalty to attempting to decrypt when there is no encryption, disarm when there is no trap, or logon to a subsystem when there is no trapdoor. Thus, the Analyze program can also be considered optional. | ||
| + | |||
| + | ===== Progression ==== | ||
| + | Since a custom MPCP 6 and a CMT Avatar are roughly equivalent, I recommend that your second deck has an MPCP in the 8-10 range. Due to skill caps, an MPCP 8 is the highest rating a full mage/shaman can build on their own, and an MPCP 10 is the highest rating an adept or aspected magician can build on their own. A mundane can build an MPCP 12, but it takes a lot of skill and time to do so (even more if you don't upgrade your computer to a rack mounted machine), so I recommend an intermediate deck (unless you can find a good deal for somebody else to build you a 12) that you can use while you don't have your MPCP 12 complete yet. For this case, an MPCP 9 may be ideal since there' | ||
| + | |||
| + | Note that the size of programs grow faster with rating than the maximum memory available to your deck. In addition to swapping programs that you don't use all the time as needed for your current tasks, you can keep some programs at lower ratings. Because your detection factor is the rounded-up average of your Sleaze and Masking, you can keep one of the two a rating point lower and still end up with the same result. Because IC generally have no armor, attack programs above rating 6 have rapidly diminishing returns (the code allows some to have 2 armor but it's not clear where that has been used, so there' | ||