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khai_adept [2024/09/06 16:41] – [Cyberware/Bioware] side-step can be considered similar to cpool adders khai | khai_adept [2025/05/13 22:38] (current) – [Cyberware/Bioware] khai | ||
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==== The Natural Adept ==== | ==== The Natural Adept ==== | ||
- | In general, loading up on high-grade cyberware and bioware tends to provide more benefits than we would have gained from the lost magic. Nothing that we do or use depend on our essence rating, and we can recover lost magic through initiation. Our maximum magic rating does get reduced; with zero magic lost to implants, our maximum magic rating is 26. With 3 or more magic lost to implants, our maximum magic rating is 20. | + | In general, loading up on high-grade cyberware and bioware tends to provide more benefits than we would have gained from the lost magic. Nothing that we do or use depend on our essence rating, and we can recover lost magic through initiation. Our maximum magic rating does get reduced; with zero magic lost to implants, our maximum magic rating is 26. With 3 or more magic lost to implants, our maximum magic rating is 20. But 26 magic doesn' |
- | However, | + | However, the natural adept does get benefits |
==== Unarmed Combat ==== | ==== Unarmed Combat ==== | ||
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==== Armed Melee Combat ==== | ==== Armed Melee Combat ==== | ||
- | With a weapon focus, adepts can roll more dice on the attack than any non-adept in the game. A rating 3 weapon focus plus 10 skill allows 13 more dice to be allocated from our combat pool, totaling 26 dice (or 27 with enhanced articulation). Admittedly, only zero reach weapon foci are available at rating 3.... For weapons with reach, adepts roll equal dice on the attack as mundanes (10 skill +2 focus + 12 cpool, compared to 12 skill + 12 cpool). Of course, when defending, we roll more dice regardless because of the counterstrike power. | + | With a weapon focus, adepts can roll more dice on the attack than any non-adept in the game. A rating 3 weapon focus plus 10 skill allows 13 more dice to be allocated from our combat pool, totaling 26 dice (or more with enhanced articulation |
Adepts can also reach much higher strength than mundanes through access to the improved strength and boosted strength powers, making our blows with strength-based weapons that much more difficult to resist. Shamans can technically reach the same level through a force 12 increase strength spell, but they will suffer sustaining penalties to all of their actions while doing so. | Adepts can also reach much higher strength than mundanes through access to the improved strength and boosted strength powers, making our blows with strength-based weapons that much more difficult to resist. Shamans can technically reach the same level through a force 12 increase strength spell, but they will suffer sustaining penalties to all of their actions while doing so. | ||
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Notable adept powers that are far superior to any bonuses available elsewhere: | Notable adept powers that are far superior to any bonuses available elsewhere: | ||
* kinesics (TN bonus to etiquette tests as well as negotiation) | * kinesics (TN bonus to etiquette tests as well as negotiation) | ||
- | * rapid healing (applies | + | * rapid healing (provides x4 healing at max rating, compared |
* resist pain (fully compatible with trauma dampers) | * resist pain (fully compatible with trauma dampers) | ||
NOTE: It is // | NOTE: It is // |