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houserules [2025/05/01 09:49] – [Attribute caps] added note about foci overuse change. bishihouserules [2025/05/01 10:17] (current) – [Skill caps] Awakened do have any skill caps on languages. bishi
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 ==== PvP ==== ==== PvP ====
-PvP is optional"This flag cannot be removed once it has been toggled on" (''HELP PK'').+PvP is no longer available outside of designated Arena rooms. (The PK helpfile is depreciated.)
  
 Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including:
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 === Magic Priority A === === Magic Priority A ===
 Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to: Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to:
-  * Rank 12: magical skills+  * Rank 12: magical skillsNegotiationLanguages
-  * Rank 12: Negotiation+
-  * Rank 10: Languages;+
   * Rank 8: all other skills.   * Rank 8: all other skills.
  
 === Magic Priority B === === Magic Priority B ===
 Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to:
-  * Rank 12: Negotiation;+  * Rank 12: Negotiation, Languages
   * Rank 10: all other skills;   * Rank 10: all other skills;
 Nonetheless, even if Improved Ability (SR3.169) is not implemented, there are other ways to raise dice above 10 (weapon Focus, Enhanced Articulation, Reflex Recorder and ([[#skillsofts|non-Task]]) Pools). Nonetheless, even if Improved Ability (SR3.169) is not implemented, there are other ways to raise dice above 10 (weapon Focus, Enhanced Articulation, Reflex Recorder and ([[#skillsofts|non-Task]]) Pools).
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     * NERPS foci of Forces higher than coded MUD provision;     * NERPS foci of Forces higher than coded MUD provision;
  
-==== Centring ==== +==== Centering ==== 
-In pen-and-paper play, adepts can learn the Centring Metamagic multiple times (MitS.73), applying it to an increasing breadth of Skill Groups. The MUD implementation blocks reselection of the Centring option during Initiation if it has previously been selected in Initiation more often than it has been bestowed by a Metamagic trainer. Since Centring is NERP, this makes no difference in MUD-play, but for PRuns alert your GM that you ought to have access to (up to) Initiate Grade picks from the following menu:+In pen-and-paper play, adepts can learn the Centering Metamagic multiple times (MitS.73), applying it to an increasing breadth of Skill Groups. The MUD implementation blocks reselection of the Centering option during Initiation if it has previously been selected in Initiation more often than it has been bestowed by a Metamagic trainer. Since Centering is NERP, this makes no difference in MUD-play, but for PRuns alert your GM that you ought to have access to (up to) Initiate Grade picks from the following menu:
   * Athletics and Stealth (mandatory)   * Athletics and Stealth (mandatory)
   * all B&R skills   * all B&R skills
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   * all Vehicle skills   * all Vehicle skills
   * one NERP skill chosen individually   * one NERP skill chosen individually
-For more on Centring, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centring in the MUD:+For more on Centering, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centering in the MUD:
   - HAIL a taxi and ENTER it;   - HAIL a taxi and ENTER it;
   - SAY nerp and LEAVE it;   - SAY nerp and LEAVE it;
   - PUSH BUTTON to teleport to a ship named "El Sombrero" (meaning a parasol-like shade-hat);   - PUSH BUTTON to teleport to a ship named "El Sombrero" (meaning a parasol-like shade-hat);
   - Up; North; North. From here:   - Up; North; North. From here:
-    * to train Centring MMT go West; North and pay 70,000Y +    * to train Centering MMT go West; North and pay 70,000Y 
-    * to train Centring Skill go East; Down and pay 1 Good Karma + 1000Y as normal+    * to train Centering Skill go East; Down and pay 1 Good Karma + 1000Y as normal
     * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal     * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal
  
houserules.1746118151.txt.gz · Last modified: by bishi