This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| houserules [2025/05/01 09:49] – [Attribute caps] added note about foci overuse change. bishi | houserules [2025/12/31 11:36] (current) – [Spirits] guanlu | ||
|---|---|---|---|
| Line 56: | Line 56: | ||
| ==== Lifestyle and Purchases ==== | ==== Lifestyle and Purchases ==== | ||
| * Lifestyles cannot be purchased outright for 100 months' | * Lifestyles cannot be purchased outright for 100 months' | ||
| - | * vehicles containing Living Amenities (mobile homes / " | + | * vehicles containing Living Amenities (mobile homes / " |
| * Lifestyles may be leased ('' | * Lifestyles may be leased ('' | ||
| * Lifestyles may be shared ('' | * Lifestyles may be shared ('' | ||
| Line 94: | Line 94: | ||
| * Nature Spirits dissipate if their conjurer leaves their Domain (rather than remain in their Domain to continue carrying out their last ordered services: SR3.184); | * Nature Spirits dissipate if their conjurer leaves their Domain (rather than remain in their Domain to continue carrying out their last ordered services: SR3.184); | ||
| * consequently a Nature Spirit will rarely last more than a few Rooms, in practice. | * consequently a Nature Spirit will rarely last more than a few Rooms, in practice. | ||
| - | For this reason, if creating a Shaman with Conjuring, pick a [[totems|Mentor Totem]] with a bonus to Spirits of Man (eg, Monkey or Dark King), a meta with high Charisma, and a Power or Spirit Focus - because you'll be constantly resummoning | + | ('' |
| ==== Astral Projection ==== | ==== Astral Projection ==== | ||
| Line 157: | Line 157: | ||
| ==== PvP ==== | ==== PvP ==== | ||
| - | PvP is optional. "This flag cannot be removed once it has been toggled on" | + | PvP is no longer available outside of designated Arena rooms. (The PK helpfile is depreciated.) |
| Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | ||
| Line 184: | Line 184: | ||
| === Magic Priority A === | === Magic Priority A === | ||
| Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | ||
| - | * Rank 12: magical skills; | + | * Rank 12: magical skills, Negotiation, Languages |
| - | * Rank 12: Negotiation; | + | |
| - | * Rank 10: Languages; | + | |
| * Rank 8: all other skills. | * Rank 8: all other skills. | ||
| === Magic Priority B === | === Magic Priority B === | ||
| Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | ||
| - | * Rank 12: Negotiation; | + | * Rank 12: Negotiation, Languages |
| * Rank 10: all other skills; | * Rank 10: all other skills; | ||
| Nonetheless, | Nonetheless, | ||
| Line 1047: | Line 1045: | ||
| * NERPS foci of Forces higher than coded MUD provision; | * NERPS foci of Forces higher than coded MUD provision; | ||
| - | ==== Centring | + | ==== Centering |
| - | In pen-and-paper play, adepts can learn the Centring | + | In pen-and-paper play, adepts can learn the Centering |
| * Athletics and Stealth (mandatory) | * Athletics and Stealth (mandatory) | ||
| * all B&R skills | * all B&R skills | ||
| Line 1059: | Line 1057: | ||
| * all Vehicle skills | * all Vehicle skills | ||
| * one NERP skill chosen individually | * one NERP skill chosen individually | ||
| - | For more on Centring, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centring | + | For more on Centering, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centering |
| - HAIL a taxi and ENTER it; | - HAIL a taxi and ENTER it; | ||
| - SAY nerp and LEAVE it; | - SAY nerp and LEAVE it; | ||
| - PUSH BUTTON to teleport to a ship named "El Sombrero" | - PUSH BUTTON to teleport to a ship named "El Sombrero" | ||
| - Up; North; North. From here: | - Up; North; North. From here: | ||
| - | * to train Centring | + | * to train Centering |
| - | * to train Centring | + | * to train Centering |
| * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | ||