This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
houserules [2025/05/01 09:46] – [Astral Projection] astral projections don't work mudhours anymore. bishi | houserules [2025/05/01 10:17] (current) – [Skill caps] Awakened do have any skill caps on languages. bishi | ||
---|---|---|---|
Line 157: | Line 157: | ||
==== PvP ==== | ==== PvP ==== | ||
- | PvP is optional. "This flag cannot be removed once it has been toggled on" | + | PvP is no longer available outside of designated Arena rooms. (The PK helpfile is depreciated.) |
Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | ||
Line 177: | Line 177: | ||
Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | ||
- | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1, Implant surgery will be blocked. | + | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1, Implant surgery will be blocked. Gaes, instead of locking up magic, simply do massive physical damage instead. |
==== Skill caps ==== | ==== Skill caps ==== | ||
Line 184: | Line 184: | ||
=== Magic Priority A === | === Magic Priority A === | ||
Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | ||
- | * Rank 12: magical skills; | + | * Rank 12: magical skills, Negotiation, Languages |
- | * Rank 12: Negotiation; | + | |
- | * Rank 10: Languages; | + | |
* Rank 8: all other skills. | * Rank 8: all other skills. | ||
=== Magic Priority B === | === Magic Priority B === | ||
Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | ||
- | * Rank 12: Negotiation; | + | * Rank 12: Negotiation, Languages |
* Rank 10: all other skills; | * Rank 10: all other skills; | ||
Nonetheless, | Nonetheless, | ||
Line 1047: | Line 1045: | ||
* NERPS foci of Forces higher than coded MUD provision; | * NERPS foci of Forces higher than coded MUD provision; | ||
- | ==== Centring | + | ==== Centering |
- | In pen-and-paper play, adepts can learn the Centring | + | In pen-and-paper play, adepts can learn the Centering |
* Athletics and Stealth (mandatory) | * Athletics and Stealth (mandatory) | ||
* all B&R skills | * all B&R skills | ||
Line 1059: | Line 1057: | ||
* all Vehicle skills | * all Vehicle skills | ||
* one NERP skill chosen individually | * one NERP skill chosen individually | ||
- | For more on Centring, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centring | + | For more on Centering, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centering |
- HAIL a taxi and ENTER it; | - HAIL a taxi and ENTER it; | ||
- SAY nerp and LEAVE it; | - SAY nerp and LEAVE it; | ||
- PUSH BUTTON to teleport to a ship named "El Sombrero" | - PUSH BUTTON to teleport to a ship named "El Sombrero" | ||
- Up; North; North. From here: | - Up; North; North. From here: | ||
- | * to train Centring | + | * to train Centering |
- | * to train Centring | + | * to train Centering |
* to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | ||