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| houserules [2025/03/06 17:13] – [Hoarding, item damage and loss] guanlu | houserules [2026/10/03 03:42] (current) – [Bugs] guanlu | ||
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| ==== Lifestyle and Purchases ==== | ==== Lifestyle and Purchases ==== | ||
| * Lifestyles cannot be purchased outright for 100 months' | * Lifestyles cannot be purchased outright for 100 months' | ||
| - | * vehicles containing Living Amenities (mobile homes / " | + | * vehicles containing Living Amenities (mobile homes / " |
| * Lifestyles may be leased ('' | * Lifestyles may be leased ('' | ||
| * Lifestyles may be shared ('' | * Lifestyles may be shared ('' | ||
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| * Nature Spirits dissipate if their conjurer leaves their Domain (rather than remain in their Domain to continue carrying out their last ordered services: SR3.184); | * Nature Spirits dissipate if their conjurer leaves their Domain (rather than remain in their Domain to continue carrying out their last ordered services: SR3.184); | ||
| * consequently a Nature Spirit will rarely last more than a few Rooms, in practice. | * consequently a Nature Spirit will rarely last more than a few Rooms, in practice. | ||
| - | For this reason, if creating a Shaman with Conjuring, pick a [[totems|Mentor Totem]] with a bonus to Spirits of Man (eg, Monkey or Dark King), a meta with high Charisma, and a Power or Spirit Focus - because you'll be constantly resummoning | + | ('' |
| ==== Astral Projection ==== | ==== Astral Projection ==== | ||
| - | Essence naturally begins at 6 and is reduced permanently by implanting Cyberware and is reduced temporarily by Astral Projection. A magician with a datajack and smartlink might have 5.5 Essence, giving them 5.5 MUD hours to Project before running out and dying (SR3.173, MitS.31). By concession this has been extended to an equal real life duration under idealised conditions ('' | + | Essence naturally begins at 6 and is reduced permanently by implanting Cyberware and is reduced temporarily by Astral Projection. A magician with a datajack and smartlink might have 5.5 Essence, giving them 5.5 RL hours to Project before running out and dying (SR3.173, MitS.31). By concession this has been extended to an equal real life duration under idealised conditions ('' |
| Towards the end of that time, as your Essence drops to 2, the system will warn you that "Your link to your physical form grows tenuous." | Towards the end of that time, as your Essence drops to 2, the system will warn you that "Your link to your physical form grows tenuous." | ||
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| ==== PvP ==== | ==== PvP ==== | ||
| - | PvP is optional. "This flag cannot be removed once it has been toggled on" | + | PvP is no longer available outside of designated Arena rooms. (The PK helpfile is depreciated.) |
| Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | ||
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| Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | ||
| - | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1 by augmentations; | + | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1, Implant |
| - | - assign Priority A and B to Magic and Resources, either way round; | + | |
| - | - implant and explant a VCRIII in order to take your Magic to 1 and still have all your nuYen; | + | |
| - | - buy and bond any F3+ focus; | + | |
| - | - activate it, check '' | + | |
| - | < | + | |
| - | You feel some of your magic becoming locked in a rune ring! Quick, take off all your foci before it happens again! | + | |
| - | You feel the last of your magic leave your body. | + | |
| - | > score attributes | + | |
| - | As a Mundane, you have no magic.</ | + | |
| - | + | ||
| - | In pen-and-paper play, "Magic is the only Attribute that can have a value of 0" (SR3.56, 42) unless someone with Intelligence 1 activates a Pain Editor (mm.73) or someone with Willpower 1 comes down from Kamekaze (mm.120). The MUD implementation caps minimum Intelligence to 1 but Quickness to 0 (MitS.150). | + | |
| ==== Skill caps ==== | ==== Skill caps ==== | ||
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| === Magic Priority A === | === Magic Priority A === | ||
| Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | ||
| - | * Rank 12: magical skills; | + | * Rank 12: magical skills, Negotiation, Languages |
| - | * Rank 12: Negotiation; | + | |
| - | * Rank 10: Languages; | + | |
| * Rank 8: all other skills. | * Rank 8: all other skills. | ||
| === Magic Priority B === | === Magic Priority B === | ||
| Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | ||
| - | * Rank 12: Negotiation; | + | * Rank 12: Negotiation, Languages |
| * Rank 10: all other skills; | * Rank 10: all other skills; | ||
| Nonetheless, | Nonetheless, | ||
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| The following are unavailable: | The following are unavailable: | ||
| * Ambidexterity (CC.96); | * Ambidexterity (CC.96); | ||
| + | * Aptitude; | ||
| * Bonus Attribute; | * Bonus Attribute; | ||
| * Exceptional Attribute; | * Exceptional Attribute; | ||
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| * Lightning Reflexes; | * Lightning Reflexes; | ||
| - | The following have custom implementation: | ||
| - | * Daredevil (3 points): 3 free automatic successes per PRun | ||
| ===== Archetypes ===== | ===== Archetypes ===== | ||
| The following are available: | The following are available: | ||
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| * NERPS foci of Forces higher than coded MUD provision; | * NERPS foci of Forces higher than coded MUD provision; | ||
| - | ==== Centring | + | ==== Centering |
| - | In pen-and-paper play, adepts can learn the Centring Metamagic multiple times (MitS.73), applying it to an increasing breadth of Skill Groups. The MUD implementation blocks reselection of the Centring option during Initiation if it has previously been selected in Initiation more often than it has been bestowed by a Metamagic trainer. Since Centring is NERP, this makes no difference in MUD-play, but for PRuns alert your GM that you ought to have access to (up to) Initiate Grade picks from the following menu: | + | To learn Centering |
| - | * Athletics and Stealth (mandatory) | + | |
| - | * all B&R skills | + | |
| - | * all Melee Combat skills including Sorcery | + | |
| - | * all Ranged Combat skills | + | |
| - | * all Knowledge skills | + | |
| - | * all Language skills | + | |
| - | * all Social skills | + | |
| - | * all Technical skills | + | |
| - | * all Vehicle skills | + | |
| - | * one NERP skill chosen individually | + | |
| - | For more on Centring, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centring | + | |
| - HAIL a taxi and ENTER it; | - HAIL a taxi and ENTER it; | ||
| - SAY nerp and LEAVE it; | - SAY nerp and LEAVE it; | ||
| - PUSH BUTTON to teleport to a ship named "El Sombrero" | - PUSH BUTTON to teleport to a ship named "El Sombrero" | ||
| - Up; North; North. From here: | - Up; North; North. From here: | ||
| - | * to train Centring | + | * to train Centering |
| - | * to train Centring | + | * to train Centering |
| * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | ||
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| * [[https:// | * [[https:// | ||
| - | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | * < | ||
| * [[https:// | * [[https:// | ||
| - | * < | ||
| * [[https:// | * [[https:// | ||
| - | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| * [[https:// | * [[https:// | ||
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| The project binary is hosted on '' | The project binary is hosted on '' | ||
| * port 4000 if you like a lot of chat on radio, OOC and newbie channels; | * port 4000 if you like a lot of chat on radio, OOC and newbie channels; | ||
| - | * port 4001 if you like '' | + | |