This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
houserules [2025/03/06 09:10] – [Equipment] guanlu | houserules [2025/05/01 10:17] (current) – [Skill caps] Awakened do have any skill caps on languages. bishi | ||
---|---|---|---|
Line 97: | Line 97: | ||
==== Astral Projection ==== | ==== Astral Projection ==== | ||
- | Essence naturally begins at 6 and is reduced permanently by implanting Cyberware and is reduced temporarily by Astral Projection. A magician with a datajack and smartlink might have 5.5 Essence, giving them 5.5 MUD hours to Project before running out and dying (SR3.173, MitS.31). By concession this has been extended to an equal real life duration under idealised conditions ('' | + | Essence naturally begins at 6 and is reduced permanently by implanting Cyberware and is reduced temporarily by Astral Projection. A magician with a datajack and smartlink might have 5.5 Essence, giving them 5.5 RL hours to Project before running out and dying (SR3.173, MitS.31). By concession this has been extended to an equal real life duration under idealised conditions ('' |
Towards the end of that time, as your Essence drops to 2, the system will warn you that "Your link to your physical form grows tenuous." | Towards the end of that time, as your Essence drops to 2, the system will warn you that "Your link to your physical form grows tenuous." | ||
Line 157: | Line 157: | ||
==== PvP ==== | ==== PvP ==== | ||
- | PvP is optional. "This flag cannot be removed once it has been toggled on" | + | PvP is no longer available outside of designated Arena rooms. (The PK helpfile is depreciated.) |
Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | Some players are trolls (not the meta!) and have used Area of Effect (AoE) attacks antisocially. Therefore AoE attacks are disabled, including: | ||
Line 177: | Line 177: | ||
Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | Attributes experience diminishing returns beyond 20 (!); above this threshold, only every second increase counts mechanically. | ||
- | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1 by augmentations; | + | Magic rating is capped at 26 (!). Additional Initiations beyond this are possible but do not provide benefit (unless base Magic is subsequently reduced, such as by augmentation). Magic rating cannot be reduced below 1, Implant |
- | - assign Priority A and B to Magic and Resources, either way round; | + | |
- | - implant and explant a VCRIII in order to take your Magic to 1 and still have all your nuYen; | + | |
- | - buy and bond any F3+ focus; | + | |
- | - activate it, check '' | + | |
- | < | + | |
- | You feel some of your magic becoming locked in a rune ring! Quick, take off all your foci before it happens again! | + | |
- | You feel the last of your magic leave your body. | + | |
- | > score attributes | + | |
- | As a Mundane, you have no magic.</ | + | |
- | + | ||
- | In pen-and-paper play, "Magic is the only Attribute that can have a value of 0" (SR3.56, 42) unless someone with Intelligence 1 activates a Pain Editor (mm.73) or someone with Willpower 1 comes down from Kamekaze (mm.120). The MUD implementation caps minimum Intelligence to 1 but Quickness to 0 (MitS.150). | + | |
==== Skill caps ==== | ==== Skill caps ==== | ||
Line 195: | Line 184: | ||
=== Magic Priority A === | === Magic Priority A === | ||
Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | Magic is assigned to Priority A by Magicians (ie Mages and Shamans) < | ||
- | * Rank 12: magical skills; | + | * Rank 12: magical skills, Negotiation, Languages |
- | * Rank 12: Negotiation; | + | |
- | * Rank 10: Languages; | + | |
* Rank 8: all other skills. | * Rank 8: all other skills. | ||
=== Magic Priority B === | === Magic Priority B === | ||
Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | Magic is assigned to Priority B by Adepts (ie Physical Adepts and Aspected Conjurers, Sorcerers, Shamanists). Their skills are capped to: | ||
- | * Rank 12: Negotiation; | + | * Rank 12: Negotiation, Languages |
* Rank 10: all other skills; | * Rank 10: all other skills; | ||
Nonetheless, | Nonetheless, | ||
Line 421: | Line 408: | ||
has been damaged | has been damaged | ||
has been destroyed | has been destroyed | ||
- | would have been damaged, but was shielded by your newbiestatus! | + | would have been damaged, but was shielded by your newbiestatus! |
(OOC message: Be careful with these enemies; your deck would have taken permanent damage</ | (OOC message: Be careful with these enemies; your deck would have taken permanent damage</ | ||
You can configure your MUD client to remember / alert you when such strings are detected. You can take damaged equipment to an NPC for repair: | You can configure your MUD client to remember / alert you when such strings are detected. You can take damaged equipment to an NPC for repair: | ||
Line 440: | Line 427: | ||
When this happens, you can: | When this happens, you can: | ||
* '' | * '' | ||
- | * < | ||
* '' | * '' | ||
Line 1059: | Line 1045: | ||
* NERPS foci of Forces higher than coded MUD provision; | * NERPS foci of Forces higher than coded MUD provision; | ||
- | ==== Centring | + | ==== Centering |
- | In pen-and-paper play, adepts can learn the Centring | + | In pen-and-paper play, adepts can learn the Centering |
* Athletics and Stealth (mandatory) | * Athletics and Stealth (mandatory) | ||
* all B&R skills | * all B&R skills | ||
Line 1071: | Line 1057: | ||
* all Vehicle skills | * all Vehicle skills | ||
* one NERP skill chosen individually | * one NERP skill chosen individually | ||
- | For more on Centring, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centring | + | For more on Centering, see MitS.30, 72 for the Magical Skill and MitS.73 for the MMT. To learn Centering |
- HAIL a taxi and ENTER it; | - HAIL a taxi and ENTER it; | ||
- SAY nerp and LEAVE it; | - SAY nerp and LEAVE it; | ||
- PUSH BUTTON to teleport to a ship named "El Sombrero" | - PUSH BUTTON to teleport to a ship named "El Sombrero" | ||
- Up; North; North. From here: | - Up; North; North. From here: | ||
- | * to train Centring | + | * to train Centering |
- | * to train Centring | + | * to train Centering |
* to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | * to train Creative Skill go East; Noreast and pay 1 Good Karma + 1000Y as normal | ||