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help_law [2023/12/23 17:52] – Created page for law help file zhihaihelp_law [2024/05/21 15:57] (current) – external edit 127.0.0.1
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 +<code>
 +LAW
  
 +Here is a basic crash course on law in 2064.  What laws are there now?
 +What weapon is legal to carry in the streets?  A good general rule of 
 +thumb is any weapon that is legal to carry in the streets of the United 
 +States today.  Not very many.  Knives under 10cm are generally legal, and 
 +are legal in 2064 UCAS (United Canadian and American States) territories 
 +such as the Seattle/Tacoma metroplex.  Sinsearach and Council Island 
 +territories are generally more lenient, but the officials there generally 
 +will frag anything that looks out of place.  The Tir Tairngire Peace Force 
 +guard their borders ferociously, so unless you want to take on their 
 +Paladin Corps trying to slip the border into Portland is generally not a 
 +good idea unless you got a good plan to get in there or have a special 
 +Visa issued by the Tir officials.  Corporations with high enough pull in 
 +the world are considered extraterritorial, i.e. they are basically their 
 +own nation unto themselves.  Therfore, jurisdicitons differ.  A clever
 +shadowrunner can take advantage of this by going onto megacorp territory 
 +when chased by Lone Star, then looking for a way out through another route 
 +to get back on the UCAS turf that Lone Star patrols.  Lone Star may not 
 +respect your rights, but they do respect extraterritoriality and 
 +jurisdictions, as they do not want to start a corporate war.
 +SINS also play a dominant role in the laws of the world of Shadowrun in 
 +2064.  If you do not have legal SIN (System Identification Number -- 
 +kinda like todays Social Security Numbers in the United States) you have 
 +no rights and do not exist.  Getting a SIN is an easy process as you can 
 +get them at any government or Lone Star office for a bribe, er I mean fee 
 +(not having a SIN is a felony offense, neat huh?) and blammo you now have 
 +a legal SIN, and can work, play, and for you shadowy types get weapon 
 +permits and such.  If you have a criminal SIN you can do very little 
 +legally and the cops go out of their way to make your life a living hell.  
 +If you have this problem, perhaps you can hire a decker to "upgrade" your 
 +SIN for you but it won't be cheap.  As for the corporate front, remember a 
 +corp has legal jurisdiection over any part of its complex, if the law 
 +broken is not federal (then it becomes an FBI affair in the UCAS).  So 
 +maybe it is legal to walk through Ares Macrotechnology's towers with a 
 +sidearm, but Renraku might geek you on sight for the same thing.  Or 
 +worse, as corporate punishments do often tend to be worse than UCAS 
 +sentencing.  You might end up getting 30+ years in a labor camp in some 
 +godforsaken hellhole of a country in Africa or Asia, where that corp'
 +power is absolute.  So to maximise your chances of operating, as a 
 +shadow of the sprawl, (or shadowrunner if you will), it is well advised to 
 +keep a very low profile, keep your gear hidden and stashed until you are 
 +on the run itself.  Punishment in Tir Tairngire is even worse, as the Tir 
 +is officially a "constitutional monarchy" but in truth a dictatorship.
 +
 +Here are some areas that do not draw too much attention from the Lone 
 +Star, that are within the UCAS territory of Seattle:
 +
 +Puyallup Barrens
 +Redmond Barrens
 +Tarislar
 +Ork Underground
 +Chinatown
 +
 +As you read that list you will realize that they are all dominated by 
 +gangs, the Mafia, and the Yakuza.  Security types don't patrol there very 
 +often, and tend to take a long time to get there if they show up at all.  
 +If you are being chased by the Star its probably a good idea to lay low in 
 +the Barrens or another place similar to it where they don't have much of a 
 +presence.  Places like Downtown Seattle, the Airport, Tacoma, etc are more 
 +normalized (less metahuman) so they get more attention from the officials 
 +to keep out the "undesirables".
 +</code>