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| + | INITIATIVE | ||
| + | Initiative determines how fast you can react in a fight. This is affected by your Reaction, random | ||
| + | dice roll, and certain installed cyberware and bioware implants. Your initiative value can be seen | ||
| + | on your score sheet. | ||
| + | |||
| + | In a combat round, the real life equivalent of three seconds, participants roll initiative to | ||
| + | determine the order of attacks.  | ||
| + | |||
| + | For every 10 points by which your result exceeds 1 (11-20, 21-30, etc.) you gain an extra attack | ||
| + | during the round. These occur in initiative order, not all at once. However, all participants in a | ||
| + | combat are allowed to act at least once before participants are allowed to utilize their extra | ||
| + | attacks. | ||
| + | |||
| + | See Also: SCORE, REACTION, REFLEXES | ||
| + | </ | ||