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| help_essence [2023/12/23 18:02] – Created page for essence help file zhihai | help_essence [2024/05/21 15:57] (current) – external edit 127.0.0.1 | ||
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| + | ESSENCE | ||
| + | Your essence rating is a measure of your life force. Every human and metahuman start off with an | ||
| + | essence of 6. As people go through invasive procedures such as having cyberware installed, their | ||
| + | essence goes down, as part of their living tissue is replaced with wires, chips, and machines. This | ||
| + | slow detachment of their spirit from their body has a degrading effect upon their sanity and | ||
| + | empathy, worsening the closer they are to zero. | ||
| + | |||
| + | For mages, adepts, and shamans, essence is directly related to their magic rating. Magic thrives on | ||
| + | life, and without life, it is difficult to control the energies from astral space. Any time a mage | ||
| + | or shaman loses essence, their magic rating drops as well. See MAGIC LOSS for more details. | ||
| + | |||
| + | There is no other coded effect in the game that can cause you to lose essence other than cyberware. | ||
| + | However, there are NERP and storytelling effects that can lower your essence ranging from injuries | ||
| + | to special powers by various paracritters. It is also technically possible to stay alive at or below | ||
| + | zero essence - typically they require the backing of a large number of constant resources, which | ||
| + | your average shadowrunner does not have access to. | ||
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| + | See Also: ATTRIBUTES, ESSENCE HOLE, ESSENCE INDEX, BIOWARE INDEX, MAGIC LOSS, NERP | ||
| + | </ | ||