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adeptpowers [2022/02/12 14:07] jackadeptpowers [2024/05/21 15:57] (current) – external edit 127.0.0.1
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 +======List of Adept Powers======
 +These are the functioning adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff or through the NERP adept power trainer in the NERPcropolis.
  
 +^Name of Power^Power Point Cost ^Comments^
 +|Astral Perception              |2.00                   |Enables the 'perceive' action; allows seeing invisible and non-manifested enemies.|
 +|Blind Fighting                 |0.50                   | |
 +|Boosted Body                   |0.25                   |Enables the 'boost' action.|
 +|Boosted Quickness              |0.25                   |Enables the 'boost' action.|
 +|Boosted Strength               |0.25                   |Enables the 'boost' action.|
 +|Combat Sense                   |1.00                   | |
 +|Counterstrike                  |0.50                   | |
 +|Distance Strike                |2.00                   | |
 +|Empathic Healing               |1.00                   |Enables the 'heal' action, which transfers wounds from target to adept.|
 +|Freefall                       |0.25                   | |
 +|Improved Body                  |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.|
 +|Improved Quickness             |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.|
 +|Improved Strength              |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.|
 +|Improved Sense (Flare Comp)    |0.25                   | |
 +|Improved Sense (Low Light)     |0.25                   |Treated as natural vision.|
 +|Improved Sense (Magnification) |0.25                   | |
 +|Improved Sense (Thermographic) |0.25                   |Treated as natural vision.|
 +|Improved Perception            |0.50                   |Does not apply to invis resistance tests.|
 +|Increased Reflexes             |2.00/1.00/2.00         |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00|
 +|Killing Hands                  |0.50/0.50/1.00/2.00    |This is one way to bypass spirit/elemental immunity to normal weapons. Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00|
 +|Kinesics                       |1.00                   |Particularly powerful for fixer type characters|
 +|Living Focus                   |1.00                   |Enables the 'focus' action|
 +|Magic Resistance               |1.00                   | |
 +|Mystic Armor                   |0.50                   | |
 +|Nerve Strike                   |1.00                   |TN is increased by target's impact armor and requires 2+ successes to apply effect.|
 +|Pain Relief                    |1.00                   |Enables the 'relieve' action.|
 +|Pain Resistance                |0.50                   |Unlike the bioware equivalent, this is fully compatible with a trauma damper.|
 +|Penetrating Strike             |0.75                   | |
 +|Quick Strike                   |3.00                   | |
 +|Rapid Healing                  |0.50                   |This provides a multiplicative bonus to mental and physical recovery.|
 +|Side Step                      |0.50                   |In terms of PP cost, most efficient way to increase combat pool (though restricted to dodge).|
 +|Smashing Blow                  |1.00                   | |
 +|Temperature Tolerance          |0.25                   |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.|
 +|True Sight                     |0.25                   |Applies to invis resistance tests.|