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deckerarch [2022/07/30 19:24] khaideckerarch [2024/03/09 12:43] (current) – Filled out WIP sections khai
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-Page under construction 
 ===== Decker Archetype ===== ===== Decker Archetype =====
-This archetype is the most difficult to learn out of all the pre-made archetypes.\\+Data is Nuyen.
  
-Pros:\\ +A decker hacks the Matrix through the use of a cyberdeck.
-1. Deckers can generate the most nuyen in the shortest period of time.\\ +
-2. Ready to make their own programs, just needs to pick up optical chips.\\ +
-3. With SMG skill 6 and smartlink II, also capable in physical combat.\\+
  
-Cons:\\ +==== Game Play ==== 
-1. To learn Matrix game mechanics is to learn an entire system that shares very little with the rest of AwakeMUD CE.\\ +The Matrix is itself an entire gaming system, making this archetype the most difficult to learnSee: [[sunnys_decking_guide|Sunny's Guide to Decking]]
-2. There is a significant time commitment needed to build a better cyberdeck (store-bought decks can't be upgraded).\\+
  
-====If you are looking to create a custom character:==== +In the physical world, a decker plays similar to a street samuraiSee: [[streetsamarch|Street Samurai Archetype]]
-//Understand how tests are resolved in the Matrix so that you can properly outfit your deck.// Even without touching programming/deckbuildingthe difference between optimal and non-optimal loadouts is the difference between having 50% chance of success in a difficult autorun and so needing to just re-try couple times, or less than 10% and ending up bashing your face against a wall until the IC or host kicks you out.+
  
-Most Matrix tests involve your skill dice (plus bonuses, e.g. task poolrolled against a TN (see: HELP TNbased on host subsystem ratings minus your relevant utility program rating. In addition, the host's security rating is rolled against your detection factor (see: HELP DETECTION FACTOR), and those successes are subtracted from your successes. What this means is that you want to use the highest utility program ratings that you can in order to minimize the TN you roll against, and you want to use the highest Masking and Sleaze programs you can in order to maximize the TN that hosts roll against.+Coming out of character generation, your SMG should be set to either burst-fire (easier to hitor full-auto 6 (better power/damage).
  
-Maxing-out the ratings of your utility program is more important than whether you can keep everything loaded in your active memory at the same time. In the Matrixyou can always //unload// program that you are not currently using to free up space to //load// a program that you want to use on the next step of your run. It just takes a bit of time depending on your deck's (and maybe jackpoint's) I/O rating.+==== Key Features ==== 
 +While there is limited interaction (as currently implemented in AWCE) between the physical and virtual worlds, a decker is unique in being able to take on Matrix missions.
  
-====Whether you are creating custom character or using the pre-made archetype:==== +Searching Matrix datastores for paydata provides way to obtain large amounts of Nuyenwhile being significantly safer than taking on corporate guards.
-Because of the importance of your detection factorSleaze is the one program you will always want loaded. Browse and Deception are programs that you want loaded in order to find and move between hosts, though the former may not be necessary if you already know where you're going. Armor and Attack are used to defend from and deal with IC (see: HELP INTRUSION COUNTERMEASURES), though the latter may not be necessary if you're moving fast. All other programs can be loaded as needed (though most Matrix autoruns involve uploading or downloading a file, so it can be convenient to also keep Read/Write permanently loaded).+
  
-The help file for decker reads: +SMGs are only slightly weaker than ARsin exchange for being able to be used one-handedYour Ingram Smartgun is one of the strongest SMGs availablethough it's a bit more difficult to properly accessorize.
-<code> +
-Deckers are people who have chosen the path of computers and the Matrix. By 2064the entire world depends on the Matrix for passing and manipulating information Though often time awkward in 'real life', in the Matrixthey can be more dangerous than a Street Sam in the city.  From slipping between the cracks, to crashing major networks, deckers find happiness in their control over that virtual reality.+
  
-No matter how good a decker is, they will always need Programs to keep them alive. Not only thisthey also use Utilities to help make their way around the Matrix. +==== Progression ==== 
-</code>+The first program you should create (or obtain from another deckeris a programming suite. This will help you with all your future programming needsincluding creating higher rating programming suites.
  
-Starting stats: +While the programs that you start with are enough for early Matrix missions, there are other programs that you may wish to pick up sooner rather than later, such as Evaluate to help with finding paydata and Decrypt to help with encrypted paydata and hosts.
-<code> +
-Race           Human +
-Body           3 ( 3) +
-Quickness      5 ( 8) +
-Strength       2 ( 4) +
-Charisma       1 ( 1) +
-Intelligence   6 ( 8) +
-Willpower      6 ( 6) +
-Essence       [ 3.44] +
-Bioware Index [ 3.40] +
-Essence Index [ 6.44] +
-Magic          0 ( 0) +
-Reaction       5 ( 9) +
-</code>+
  
-Starting skills: +In the physical world, you will want to find a gunsmithing workshop so that you can replace your Ingram Smartgun's default gas vent with an improved gas vent 4. This will let you hit targets while firing in full-auto just as easily as when firing in burst-fire or semi-auto.
-<code> +
-Brawling                        (practiced / rank 2+
-Sub-Machine Guns                (innate / rank 6+
-Cyberterminal Design            (well-rounded / rank 4) +
-Computers                       (innate / rank 6) +
-Electronics                     (proficient / rank 3) +
-Computer B/R                    (innate / rank 6) +
-Negotiation                     (practiced / rank 2) +
-Corporate Etiquette             (practiced / rank 2) +
-Street Etiquette                (introduced / rank 1) +
-Program Design (Combat)         (interested / rank 2) +
-Program Design (Defensive)      (interested / rank 2) +
-Program Design (Operational)    (interested / rank 2) +
-Program Design (Special)        (interested / rank 2) +
-Program Design (Cyberterminal)  (interested / rank 2) +
-Data Brokerage                  (well-rounded / rank 4) +
-Driving/Truck                   (introduced / rank 1) +
-</code>+
  
-Starting 'ware: +==== Build ==== 
-<code> +The pre-built archetypes were designed using the standard custom character creation ruleswith the intent of providing generalist builds that are fully functional immediately out of character generationThere is trade off in that such builds are less efficient in the use of their chargen points and resourcesFor this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below).
-You have the following cyberware: +
-Eye package w/LLTH and FC -alpha       Essence: 0.16 +
-smartlink-2 system                     Essence: 0.50 +
-math SPU III                           Essence: 0.20 +
-an encephalon II                         Essence: 1.50 +
-a datajack                               Essence: 0.20+
  
-You have the following bioware+The Decker archetype was built using the points system
-muscle augmentation II                   Rating: 2      Bioware Index: 0.80 +  46 attributes (23) 
-enhanced articulation                    Rating: 1      Bioware Index: 0.60 +  44 skills (44) 
-a cerebral booster II - cultured         Rating: 2      Bioware Index: 0.80 +  30 resources (1m nuyen) 
-muscle toner III                         Rating: 3      Bioware Index: 1.20 +  metatype (human) 
-</code>+  magic (mundane)
  
-Starting gear+Attributes
-<code> +  Body          4(7) 
-Worn: +  Quickness     6(9) 
-worn over shoulder A Neophyte Guild duffelbag +  Strength      3 
-worn about body    a London Fog 'Professional' overcoat +  Charisma      1 
-worn on body       a plated armor vest +  Intelligence  6(8) 
-worn underneath    form-fitting body armor III +  Willpower     3
-worn on arms       a pair of forearm guards +
-worn on thigh      a thigh holster +
-worn on legs       a pair of black BDU pants +
-worn on feet       a pair of white trainers+
  
-Inventory+Skills
-a Neophyte Guild housing subsidy card +  Athletics                     3 
-a welcome brochure +  Clubs                         3 
-a CMT Avatar cyberdeck +  Submachine Guns               6 
-a cellular phone +  Computers                     6 
-a pocket secretary +  Electronics                   3 
-a basic electronics kit +  Computer Building and Repair  6 
-a Mitsuhama Z4 desktop computer +  Biotech                       4 
-a Novatech Burner +  Negotiation                   3 
-The Title to a Ford Bison +  Corporate Etiquette           3 
-a cyberdeck repair kit +  Data Brokerage                6 
-a DocWagon basic modulator +  Driving Trucks                1
-an SCK Model 100 +
-</code>+
  
-Starting deck+Cyberware
-<code> +  a datajack 
-MPCP 7 +  an encephalon II 
-Active Memory 700 +  a math SPU III 
-Storage Memory 569/1400 +  a smartlink-2 system 
-Hardening 4 +  some bone lacing (kevlar) 
-I/O 300 +  a dermal sheathing I
-Response Increase 1+
  
-Persona Programs: +Bioware: 
-Bod:      6 +  cat's eyes 
-Masking:  6 +  a cerebral booster II - cultured 
-Sensors:  6 +  muscle toner III 
-Evasion:  3+  a trauma damper - cultured 
 + 
 +Cyberdeck: 
 +  a CMT Avatar cyberdeck                    (r7 MPCP) 
 +  Persona Programs: 
 +    a Fuchi Ltd evasion persona chip        (r3 evasion) 
 +    a Novatech Level Six Bod Program        (r6 bod) 
 +    a Novatech Level Six Masking Program    (r6 masking) 
 +    a Novatech Level Six Sensors Program    (r6 sensor)   
 +  Other Software: 
 +    a matrix sword R:4                      (r4 attack) 
 +    a Transys 'Electro-Vest' Armour Program (r6 armor) 
 +    a FoxFire 'Kitsune' Analyze program     (r6 analyze) 
 +    a Renraku "Bypass" Deception Program    (r6 deception) 
 +    a Transys 'Riffle' Browse Program       (r6 browse) 
 +    a Transys 'Scribe' Read/Write Program   (r6 read/write) 
 +    a Novatech Fifth Sleaze program         (r5 sleaze) 
 + 
 +Worn: 
 +  Eyes:       a pair of thermographic goggles 
 +  About:      a Secure jacket (5b/3i) 
 +  Body      a plated armor vest (4b/3i) 
 +  Underneath: form-fitting body armor III (4b/1i) 
 +  Arms      a pair of forearm guards (+0b/+1i) 
 +  Waist:      a black leather duty belt 
 +  Thigh     a thigh holster 
 +  Legs:       a pair of extremely baggy dark blue jeans 
 +  Feet:       a pair of white sneakers
  
-Other Software+Weapons
-a matrix sword R:4                         Rating:  4 +  an Ingram Smartgun (SMG) 
-a Transys 'Electro-Vest' Armour Program    Rating 6 +    top: a top-mounted smartlink-2 accessory 
-FoxFire 'Kitsune' Analyze program        Rating:  6 +    barrelan improved gas vent II 
-A Renraku "Bypass" Deception Program       Rating 6 +    underside: a foregrip
-a Transys 'Riffle' Browse Program          Rating 6 +
-Transys 'Scribe' Read/Write Program      Rating: +
-A CatCo Sleaze Program                     Rating: +
-A Fuchi Ltd evasion persona chip           Rating: +
-a Novatech Level Six Bod Program           Rating: +
-a Novatech Level Six Masking Program       Rating: +
-a Novatech Level Six Sensors Program       Rating: +
-</code>+
  
 +Other:
 +  a DocWagon gold modulator
 +  a microtronics tool kit
 +  a medkit
 +  a Mitsuhama Z4 desktop computer
 +  a Novatech Burner
 +  The Title to a Ford Bison
  
deckerarch.1659234299.txt.gz · Last modified: 2023/01/30 19:07 (external edit)