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Decker Archetype

This archetype is the hardest one out of the pre-made archetypes.

Pros:
1.
2.
3.

Cons:
1.
2.

All in all

The help file for decker reads:

Deckers are people who have chosen the path of computers and the Matrix.
By 2064, the entire world depends on the Matrix for passing and manipulating
information.  Though often time awkward in 'real life', in the Matrix, they
can be more dangerous than a Street Sam in the city.  From slipping between
the cracks, to crashing major networks, deckers find happiness in their
control over that virtual reality.

No matter how good a decker is, they will always need Programs to keep
them alive. Not only this, they also use Utilities to help make their
way around the Matrix.

Starting stats:

Race           Human
Body           3 ( 3)
Quickness      5 ( 8)
Strength       2 ( 4)
Charisma       1 ( 1)
Intelligence   6 ( 8)
Willpower      6 ( 6)
Essence       [ 3.52]
Bioware Index [ 3.40]
Essence Index [ 6.52]
Magic          0 ( 0)
Reaction       5 ( 9)

Starting skills:

Brawling                        (practiced / rank 2)
Sub-Machine Guns                (innate / rank 6)
Cyberterminal Design            (well-rounded / rank 4)
Computers                       (innate / rank 6)
Electronics                     (proficient / rank 3)
Computer B/R                    (innate / rank 6)
Negotiation                     (practiced / rank 2)
Corporate Etiquette             (practiced / rank 2)
Street Etiquette                (introduced / rank 1)
Program Design (Combat)         (interested / rank 2)
Program Design (Defensive)      (interested / rank 2)
Program Design (Operational)    (interested / rank 2)
Program Design (Special)        (interested / rank 2)
Program Design (Cyberterminal)  (interested / rank 2)
Data Brokerage                  (well-rounded / rank 4)
Driving/Truck                   (introduced / rank 1)

Starting gear:

Worn:
worn over shoulder A Neophyte Guild duffelbag
worn about body    a London Fog 'Professional' overcoat
worn on body       a plated armor vest
worn underneath    form-fitting body armor III
worn on arms       a pair of forearm guards
worn on thigh      a thigh holster
worn on legs       a pair of black BDU pants
worn on feet       a pair of white trainers

Inventory:
a Neophyte Guild housing subsidy card
a welcome brochure
a CMT Avatar cyberdeck
a cellular phone
a pocket secretary
a basic electronics kit
a Mitsuhama Z4 desktop computer
a Novatech Burner
The Title to a Ford Bison
a cyberdeck repair kit
a DocWagon basic modulator
an SCK Model 100

Starting deck:

MPCP 7
Active Memory 700
Storage Memory 569/1400
Hardening 4
I/O 300
Response Increase 1

Persona Programs:
Bod:      6
Masking:  6
Sensors:  6
Evasion:  3

Other Software:
a matrix sword R:4                         Rating:  4
a Transys 'Electro-Vest' Armour Program    Rating:  6
a FoxFire 'Kitsune' Analyze program        Rating:  6
A Renraku "Bypass" Deception Program       Rating:  6
a Transys 'Riffle' Browse Program          Rating:  6
a Transys 'Scribe' Read/Write Program      Rating:  6
A CatCo Sleaze Program                     Rating:  6
A Fuchi Ltd evasion persona chip           Rating:  3
a Novatech Level Six Bod Program           Rating:  6
a Novatech Level Six Masking Program       Rating:  6
a Novatech Level Six Sensors Program       Rating:  6
deckerarch.txt · Last modified: 2021/08/15 14:21 (external edit)