This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
deckerarch [2021/08/15 14:21] – external edit 127.0.0.1 | deckerarch [2024/03/09 12:43] (current) – Filled out WIP sections khai | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | Page under construction | ||
===== Decker Archetype ===== | ===== Decker Archetype ===== | ||
- | This archetype | + | Data is Nuyen. |
- | Pros:\\ | + | A decker hacks the Matrix through the use of a cyberdeck. |
- | 1.\\ | + | |
- | 2.\\ | + | |
- | 3.\\ | + | |
- | Cons:\\ | + | ==== Game Play ==== |
- | 1.\\ | + | The Matrix is itself an entire gaming system, making this archetype the most difficult to learn. See: [[sunnys_decking_guide|Sunny' |
- | 2.\\ | + | |
- | All in all \\ | + | In the physical world, a decker plays similar to a street samurai. See: [[streetsamarch|Street Samurai Archetype]] |
- | The help file for decker reads: | + | Coming out of character generation, your SMG should |
- | < | + | |
- | Deckers are people who have chosen the path of computers and the Matrix. | + | |
- | By 2064, the entire world depends on the Matrix for passing and manipulating | + | |
- | information. | + | |
- | can be more dangerous than a Street Sam in the city. From slipping between | + | |
- | the cracks, | + | |
- | control over that virtual reality. | + | |
- | No matter how good a decker is, they will always need Programs | + | ==== Key Features ==== |
- | them alive. Not only this, they also use Utilities to help make their | + | While there is limited interaction (as currently implemented in AWCE) between the physical and virtual worlds, |
- | way around the Matrix. | + | |
- | </ | + | |
- | Starting stats: | + | Searching Matrix datastores for paydata provides a way to obtain large amounts of Nuyen, while being significantly safer than taking on corporate guards. |
- | < | + | |
- | Race | + | |
- | Body 3 ( 3) | + | |
- | Quickness | + | |
- | Strength | + | |
- | Charisma | + | |
- | Intelligence | + | |
- | Willpower | + | |
- | Essence | + | |
- | Bioware Index [ 3.40] | + | |
- | Essence Index [ 6.52] | + | |
- | Magic 0 ( 0) | + | |
- | Reaction | + | |
- | </ | + | |
- | Starting skills: | + | SMGs are only slightly weaker than ARs, in exchange for being able to be used one-handed. Your Ingram Smartgun is one of the strongest SMGs available, though it's a bit more difficult to properly accessorize. |
- | < | + | |
- | Brawling | + | |
- | Sub-Machine Guns (innate / rank 6) | + | |
- | Cyberterminal Design | + | |
- | Computers | + | |
- | Electronics | + | |
- | Computer B/R (innate / rank 6) | + | |
- | Negotiation | + | |
- | Corporate Etiquette | + | |
- | Street Etiquette | + | |
- | Program Design (Combat) | + | |
- | Program Design (Defensive) | + | |
- | Program Design (Operational) | + | |
- | Program Design (Special) | + | |
- | Program Design (Cyberterminal) | + | |
- | Data Brokerage | + | |
- | Driving/ | + | |
- | </ | + | |
- | Starting gear: | + | ==== Progression ==== |
- | < | + | The first program you should create (or obtain from another decker) is a programming suite. This will help you with all your future programming needs, including creating higher rating programming suites. |
- | Worn: | + | |
- | worn over shoulder A Neophyte Guild duffelbag | + | |
- | worn about body a London Fog ' | + | |
- | worn on body a plated armor vest | + | |
- | worn underneath | + | |
- | worn on arms a pair of forearm guards | + | |
- | worn on thigh a thigh holster | + | |
- | worn on legs a pair of black BDU pants | + | |
- | worn on feet a pair of white trainers | + | |
- | Inventory: | + | While the programs that you start with are enough for early Matrix missions, there are other programs that you may wish to pick up sooner rather than later, such as Evaluate to help with finding paydata and Decrypt to help with encrypted paydata and hosts. |
- | a Neophyte Guild housing subsidy card | + | |
- | a welcome brochure | + | |
- | a CMT Avatar cyberdeck | + | |
- | a cellular phone | + | |
- | a pocket secretary | + | |
- | a basic electronics kit | + | |
- | a Mitsuhama Z4 desktop computer | + | |
- | a Novatech Burner | + | |
- | The Title to a Ford Bison | + | |
- | a cyberdeck repair kit | + | |
- | a DocWagon basic modulator | + | |
- | an SCK Model 100 | + | |
- | </ | + | |
- | Starting deck: | + | In the physical world, you will want to find a gunsmithing workshop so that you can replace your Ingram Smartgun' |
- | < | + | |
- | MPCP 7 | + | |
- | Active Memory 700 | + | |
- | Storage Memory 569/1400 | + | |
- | Hardening | + | |
- | I/O 300 | + | |
- | Response Increase 1 | + | |
- | Persona Programs: | + | ==== Build ==== |
- | Bod: 6 | + | The pre-built archetypes were designed using the standard custom character creation rules, with the intent of providing generalist builds that are fully functional immediately out of character generation. There is a trade off in that such builds are less efficient in the use of their chargen points and resources. For this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus a free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below). |
- | Masking: 6 | + | |
- | Sensors: | + | The Decker archetype was built using the points system: |
- | Evasion: | + | 46 attributes (23) |
+ | 44 skills (44) | ||
+ | 30 resources (1m nuyen) | ||
+ | 0 metatype (human) | ||
+ | 0 magic (mundane) | ||
+ | |||
+ | Attributes: | ||
+ | Body 4(7) | ||
+ | Quickness | ||
+ | Strength | ||
+ | Charisma | ||
+ | Intelligence | ||
+ | | ||
+ | |||
+ | Skills: | ||
+ | Athletics | ||
+ | Clubs 3 | ||
+ | Submachine Guns 6 | ||
+ | | ||
+ | Electronics | ||
+ | Computer Building and Repair | ||
+ | Biotech | ||
+ | Negotiation | ||
+ | Corporate Etiquette | ||
+ | Data Brokerage | ||
+ | Driving Trucks | ||
+ | |||
+ | Cyberware: | ||
+ | a datajack | ||
+ | an encephalon II | ||
+ | a math SPU III | ||
+ | a smartlink-2 system | ||
+ | some bone lacing (kevlar) | ||
+ | a dermal sheathing I | ||
+ | |||
+ | Bioware: | ||
+ | cat's eyes | ||
+ | a cerebral booster II - cultured | ||
+ | muscle toner III | ||
+ | a trauma damper - cultured | ||
+ | |||
+ | Cyberdeck: | ||
+ | a CMT Avatar cyberdeck | ||
+ | Persona Programs: | ||
+ | a Fuchi Ltd evasion persona chip (r3 evasion) | ||
+ | a Novatech Level Six Bod Program | ||
+ | a Novatech Level Six Masking Program | ||
+ | a Novatech Level Six Sensors | ||
+ | Other Software: | ||
+ | a matrix sword R:4 (r4 attack) | ||
+ | a Transys ' | ||
+ | a FoxFire ' | ||
+ | a Renraku " | ||
+ | a Transys ' | ||
+ | a Transys ' | ||
+ | a Novatech Fifth Sleaze program | ||
+ | |||
+ | Worn: | ||
+ | Eyes: a pair of thermographic goggles | ||
+ | About: a Secure jacket (5b/3i) | ||
+ | Body: a plated armor vest (4b/3i) | ||
+ | Underneath: form-fitting body armor III (4b/1i) | ||
+ | Arms: a pair of forearm guards (+0b/+1i) | ||
+ | Waist: | ||
+ | Thigh: | ||
+ | Legs: a pair of extremely baggy dark blue jeans | ||
+ | Feet: a pair of white sneakers | ||
- | Other Software: | + | Weapons: |
- | a matrix sword R:4 | + | |
- | a Transys ' | + | |
- | a FoxFire ' | + | |
- | A Renraku " | + | |
- | a Transys ' | + | |
- | a Transys ' | + | |
- | A CatCo Sleaze Program | + | |
- | A Fuchi Ltd evasion persona chip | + | |
- | a Novatech Level Six Bod Program | + | |
- | a Novatech Level Six Masking Program | + | |
- | a Novatech Level Six Sensors Program | + | |
- | </ | + | |
+ | Other: | ||
+ | a DocWagon gold modulator | ||
+ | a microtronics tool kit | ||
+ | a medkit | ||
+ | a Mitsuhama Z4 desktop computer | ||
+ | a Novatech Burner | ||
+ | The Title to a Ford Bison | ||