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azazel_rigging [2022/05/28 12:44] – [The Bad] khai | azazel_rigging [2023/01/30 19:07] (current) – external edit 127.0.0.1 | ||
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===== Azazel' | ===== Azazel' | ||
- | This reflects the state of the game as of ** May 28, 2022 **. | + | This reflects the state of the game as of ** November 29, 2022 **. |
==== The Good ==== | ==== The Good ==== | ||
TL;DR: rigging trivializes combat in the early through mid game | TL;DR: rigging trivializes combat in the early through mid game | ||
- | - The most heavily armored drone (the GM-Nissan Doberman) | + | - The GM-Nissan Doberman, which ties for the most heavily armored drone in the game, can be obtained while still in chargen. |
- | - Magic vs drone functionality doesn' | + | - Magic vs drone functionality doesn' |
- | - After chargen, it takes ~20k nuyen of upgrades to make the doberman able to easily handle most enemies, even through 500+ rep autoruns. | + | - It takes ~20k nuyen of upgrades to make the doberman able to easily handle most enemies, even through |
- | * With a dikote coating, the doberman is immune to any damage codes with power up to 15. | + | * With a dikote coating, the doberman is immune to any damage codes with power up through |
- | * With a hardpoint, gas vent IV, and underbarrel weight, the doberman suffers zero recoil penalties using an HMG firing full auto (10). | + | * With a hardpoint, gas vent IV, and foregrip/underbarrel weight, the doberman suffers zero recoil penalties using an HMG firing full-auto 10. |
* With an ultrasound sensor module, the doberman spots enemies using improved invisibility | * With an ultrasound sensor module, the doberman spots enemies using improved invisibility | ||
==== The Bad ==== | ==== The Bad ==== | ||
- | TL;DR - rigging lacks convenience, is weak in the late game, and high rating VCRs aren't worth it. | + | TL;DR - rigging lacks convenience |
- Drones can only shoot at targets in the same room. | - Drones can only shoot at targets in the same room. | ||
- Drones with more than one weapon mounted will take multiweapon penalties, even when only one weapon is being fired. | - Drones with more than one weapon mounted will take multiweapon penalties, even when only one weapon is being fired. | ||
- Drones have no way to deal with doors and can't push elevator buttons. | - Drones have no way to deal with doors and can't push elevator buttons. | ||
- | - Drones can only act while being actively | + | - Drones can only act while being controlled - they can't follow the rigger as the rigger does other things (like opening doors and using elevators) |
- | - The only drones with decent armor are ground-type, | + | - The control pool is only being added to driving tests (so no dodging, and poor damage resistance |
- | - The control pool is only being added to driving tests (so no dodging, and poor damage resistance | + | |
- | - Reaction/ | + | |
==== The Tips ==== | ==== The Tips ==== | ||
- | - Because the mud code is using the rigger' | + | - Allocating combat |
- | - Combat | + | |
- So long as the rigger and mounted weapon have the cyber and accessory, the smartlink bonus applies. | - So long as the rigger and mounted weapon have the cyber and accessory, the smartlink bonus applies. | ||
- | - A drone can be used as a tank, even against enemies that the drone' | ||
- | - Drive the drone in and engage to draw aggro. | ||
- | - RETURN to your meat, leaving your drone in place. | ||
- | - Pick off enemies with other options while enemies are still beating on the drone. | ||
- A roto-drone can tow (i.e. lift) a doberman over any terrain. | - A roto-drone can tow (i.e. lift) a doberman over any terrain. | ||
+ | - Autonavs can be added to drones, and gridguide can be activated over remote control. | ||
+ | - Drone movement ignores initiative, so it's possible to enter a room, shoot, and then immediately leave the room without being delayed until your next initiative pass. |