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adeptpowers [2022/11/28 11:14] – Removed extra increased reflexes entry; added comments to improved sense LL/thermo, pain resist, side step, improved percept, and true sight; modified nerve strike and empathic healing comments. khaiadeptpowers [2023/01/30 19:07] (current) – external edit 127.0.0.1
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 |Improved Quickness             |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |Improved Quickness             |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.|
 |Improved Strength              |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |Improved Strength              |0.50/1.00              |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.|
-|Improved Sense    (Low Light)  |0.25                   |Treated as natural vision.|+|Improved Sense (Flare Comp)    |0.25                   | | 
 +|Improved Sense (Low Light)     |0.25                   |Treated as natural vision.|
 |Improved Sense (Magnification) |0.25                   | | |Improved Sense (Magnification) |0.25                   | |
 |Improved Sense (Thermographic) |0.25                   |Treated as natural vision.| |Improved Sense (Thermographic) |0.25                   |Treated as natural vision.|
 |Improved Perception            |0.50                   |Does not apply to invis resistance tests.| |Improved Perception            |0.50                   |Does not apply to invis resistance tests.|
 |Increased Reflexes             |2.00/1.00/2.00         |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| |Increased Reflexes             |2.00/1.00/2.00         |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00|
-|Killing Hands                  |0.50/0.50/1.00/2.00    |Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00|+|Killing Hands                  |0.50/0.50/1.00/2.00    |This is one way to bypass spirit/elemental immunity to normal weapons. Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00|
 |Kinesics                       |1.00                   |Particularly powerful for fixer type characters| |Kinesics                       |1.00                   |Particularly powerful for fixer type characters|
 |Living Focus                   |1.00                   |Enables the 'focus' action| |Living Focus                   |1.00                   |Enables the 'focus' action|
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 |Quick Strike                   |3.00                   | | |Quick Strike                   |3.00                   | |
 |Rapid Healing                  |0.50                   |This provides a multiplicative bonus to mental and physical recovery.| |Rapid Healing                  |0.50                   |This provides a multiplicative bonus to mental and physical recovery.|
-|Side Step                      |0.50                   |Most efficient way to increase combat pool (though restricted to dodge).|+|Side Step                      |0.50                   |In terms of PP cost, most efficient way to increase combat pool (though restricted to dodge).|
 |Smashing Blow                  |1.00                   | | |Smashing Blow                  |1.00                   | |
 |Temperature Tolerance          |0.25                   |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.| |Temperature Tolerance          |0.25                   |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.|
 |True Sight                     |0.25                   |Applies to invis resistance tests.| |True Sight                     |0.25                   |Applies to invis resistance tests.|
adeptpowers.1669662875.txt.gz · Last modified: 2023/01/30 19:07 (external edit)