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These are the functioning adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff or through the NERP adept power trainer in the NERPcropolis.
Name of Power | Power Point Cost | Comments |
---|---|---|
Astral Perception | 2.00 | Enables the 'perceive' action; allows seeing invisible and non-manifested enemies. |
Blind Fighting | 0.50 | |
Boosted Body | 0.25 | Enables the 'boost' action |
Boosted Quickness | 0.25 | Enables the 'boost' action |
Boosted Strength | 0.25 | Enables the 'boost' action |
Combat Sense | 1.00 | |
Counterstrike | 0.50 | |
Distance Strike | 2.00 | |
Empathic Healing | 1.00 | Enables the 'heal' action |
Freefall | 0.25 | |
Increased Reflexes | 2.00 | |
Improved Body | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Quickness | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Strength | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Sense (Low Light) | 0.25 | |
Improved Sense (Magnification) | 0.25 | |
Improved Sense (Thermographic) | 0.25 | |
Improved Perception | 0.50 | |
Increased Reflexes | 2.00/1.00/2.00 | Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00 |
Killing Hands | 0.50/0.50/1.00/2.00 | Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00 |
Kinesics | 1.00 | Particularly powerful for fixer type characters |
Living Focus | 1.00 | Enables the 'focus' action |
Magic Resistance | 1.00 | |
Mystic Armor | 0.50 | |
Nerve Strike | 1.00 | Enables the 'nervestrike' action |
Pain Relief | 1.00 | Enables the 'relieve' action |
Pain Resistance | 0.50 | |
Penetrating Strike | 0.75 | |
Quick Strike | 3.00 | |
Rapid Healing | 0.50 | This provides a multiplicative bonus to mental and physical recovery |
Side Step | 0.50 | |
Smashing Blow | 1.00 | |
Temperature Tolerance | 0.25 | Currently, only applies to IGNITE and FLAMETHROWER, and does not protect your equipment. |
True Sight | 0.25 |