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These are the adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff.
Name of Power | Power Point Cost | Comments |
---|---|---|
Aid Spell | 0.50 | NERP |
Astral Perception | 2.00 | Enables the 'perceive' action; allows shooting at invisible enemies that are not in the same room as you |
Blind Fighting | 0.50 | |
Boosted Body | 0.25 | Enables the 'boost' action |
Boosted Quickness | 0.25 | Enables the 'boost' action |
Boosted Strength | 0.25 | Enables the 'boost' action |
Combat Sense | 1.00 | |
Counterstrike | 0.50 | |
Distance Strike | 2.00 | |
Empathic Healing | 1.00 | Enables the 'heal' action |
Freefall | 0.25 | |
Increased Reflexes | 2.00 | |
Improved Body | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Quickness | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Strength | 0.50/1.00 | Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat. |
Improved Sense (Low Light) | 0.25 | |
Improved Sense (Magnification) | 0.25 | |
Improved Sense (Thermographic) | 0.25 | |
Improved Perception | 0.50 | |
Increased Reflexes | 2.00/1.00/2.00 | Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00 |
Iron Will | 0.50 | NERP |
Killing Hands | 0.50/0.50/1.00/2.00 | Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00 |
Kinesics | 1.00 | Particularly powerful for fixer type characters |
Living Focus | 1.00 | Enables the 'focus' action |
Magic Resistance | 1.00 | |
Missile Parry | 1.00 | NERP |
Missile Mastery | 1.00 | NERP |
Mystic Armor | 0.50 | |
Motion Sense | 0.50 | NERP |
Nerve Strike | 1.00 | Enables the 'nervestrike' action |
Pain Relief | 1.00 | Enables the 'relieve' action |
Pain Resistance | 0.50 | |
Penetrating Strike | 0.75 | |
Quick Strike | 3.00 | |
Rapid Healing | 0.50 | This provides a multiplicative bonus to mental and physical recovery |
Side Step | 0.50 | |
Smashing Blow | 1.00 | |
Spell Shroud | 0.25 | Effectively NERP (no coded detection spells are resistable) |
Sustenance | 0.25 | Effectively NERP (hunger and thirst have been disabled) |
Temperature Tolerance | 0.25 | Applies to resisting elemental spells |
True Sight | 0.25 |