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adeptarch [2021/01/21 22:11] – Filled in stats and gear hypercharge2adeptarch [2023/11/11 14:57] (current) – [Progression] Upgrade to sniper rifle khai
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-Page under construction 
 ===== Adept Archetype ===== ===== Adept Archetype =====
-This archetype is not the hardest to play, but it is harder than street samurai.\\ +(WIP)
-Pros:\\ +
-1.Adept abilities make up for the lack of bio/cyberware.\\ +
-2.Slight magic resistance makes other mages spells less potent on you.\\ +
-3.Great initiative.\\+
  
-Cons:\\ +==== Game Play ==== 
-1.Cyber/Bioware affects your magic, so its advisable not to use them.\\  +Remember to activate your powers!
-2.Low driving skills.\\+
  
-All in all this archetype allows you to mess with many different playstyles and the adept abilities make you nearly as frighting as a bio/cyberware enhanced street samurai+You are stronger with your bo staff than with your Ruger 100, though shooting from range does tend to be safer than closing into melee. In particular, spellcasters can only cast spells at targets in their own room, and you don't yet have the magic resistance power. When wielding a melee weapon and encountering aggressive opponents, try to attack them as soon as possible when entering their room, so as to cause penalties to opponents that shoot firearms or cast spells.
  
-The help file for adept reads: +Your armor is lower than the other Archetypes, but your Side Step power gives you a significant number of dodge dice on top of your combat pool (seeHELP COMBAT POOLHELP CPOOL)While dodging doesn't apply against melee, your counterstrike power does (along with any cpool allocated to offense), and so allocating to soak may have the least effect on your survivaldepending on the situation.
-<code> +
-Adepts are true warriors of an age pastdevoted to perfecting their physical +
-strengths and capabilities Berserkersninjas and all other elite forms of +
-mortal warriors are adepts.  An adept has a magic rating, but rather than +
-casting spells, uses their magic to "purchase" skills and abilities that come +
-from a refining of the human body.  Adepts are also much more athletic and +
-agile than most other warriorsthus making just as good assassins as +
-samurais without the aid of cyberware. +
-</code>+
  
-Starting Stats: +Your Kinesics power is particularly strong for negotiating higher pay from Johnsons (seeHELP AUTORUN) and for buying/selling items, so make sure it's active in those situations.
-<code> +
-Race: Ork +
-Body: 6 +
-Quickness: 6 +
-Strength: 8 +
-Charisma: 1 +
-Intelligence:+
-Willpower: 6 +
-Essence: [6.00] +
-Bioware Index: [0.00] +
-Essence Index: [9.00] +
-Magic: 6 +
-Reaction: 5 +
-</code>+
  
-Starting skills:  +==== Key Features ==== 
-<code> +(WIP)
-Athletics (proficient / rank 3) +
-Pole Arms (innate / rank 6) +
-Brawling (practiced / rank 2) +
-Assault Rifles: (innate / rank 6) +
-Electronics (introduced / rank 1) +
-Negotiation (proficient / rank 3) +
-Street Etiquette: (introduced / rank 1) +
-Driving/Bike (introduced / rank 1) +
-Driving/Truck (introduced / rank 1) +
-BR/Bike (introduced / rank 1)+
  
-Languages: +==== Progression ==== 
-English (genius / rank 10) +You have two options to obtain more power points, which can then be spent to learn new powers or increase the levels of current powers: ADDPOINT and INITIATION. Note that ADDPOINT does not increase your magic rating, which limits the total powers you can have active at once. Use aliases (see: HELP ALIASto manage your power sets, and consider powers such as Kinesics and Rapid Healing that you only need to bring out in certain situations.
-</code>+
  
-Starting gear: +Look for instructors to teach you higher ranks of both your Kinesics power and negotiation skill so that you can get paid more and buy things for less. Training up your charisma will reduce the karma needed to increase your negotiation and etiquette skills.
-<code> +
-Worn: +
-worn over shoulder: a polearm strap +
-worn about body: a Secure jacket +
-worn on body: a 100% cotton T-Shirt +
-worn underneath: form-fitting body armor III +
-worn on arms: a pair of forearm guards +
-slung under arm: a leather rifle strap +
-worn about waist: a black leather duty belt +
-worn on legs: a pair of black BDU pants +
-worn on feet: a pair of black combat boots+
  
-Inventory: +Your Ruger is bit underpowered, so picking up proper sniper rifle will be significant upgrade. For a more ranged focus, consider picking up improved sense (thermographic) to ensure that you have good vision regardless of the environment and improved sense (magnification) to let you aim at targets that are farther away.
-Neophyte Guild housing subsidy card +
-steel combat axe +
-A Neophyte Guild duffelbag +
-pocket secretary +
-The Title to a Harley Scorpion +
-a cellular phone +
-a basic electronics kit +
-a vehicle toolkit +
-a medkit +
-a DocWagon gold modulator +
-a Colt M-23+
  
-Pockets: +Cyberware/bioware can give you benefits that are more efficient than (or not available from) adept powers, but keep in mind that their essence / bio index cost will reduce your magic rating. You can regain that magic through more initiations, though that does require quite a bit of nuyen and rep.
-500 normal rounds+
  
-Cyberwear: +==== Build ==== 
-None+The pre-built archetypes were designed using the standard custom character creation rules, with the intent of providing generalist builds that are fully functional immediately out of character generation. There is a trade off in that such builds are less efficient in the use of their chargen points and resources. For this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus a free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below).
  
-Biowear+The Adept archetype was built using the priority system
-None +  A attributes (30) 
-</code>+  B magic (adept) 
 +  C skills (34) 
 +  D metatype (Ork) 
 +  E resources (5k nuyen) 
 + 
 +Attributes: 
 +  Body          9 
 +  Quickness     6(7) 
 +  Strength      8 
 +  Charisma      1 
 +  Intelligence 
 +  Willpower     6 
 + 
 +Skills: 
 +  Athletics           3 
 +  Pole Arms           6 
 +  Rifles              6 
 +  Electronics         3 
 +  Negotiation         3 
 +  Corporate Etiquette 3 
 +  Street Etiquette    3 
 +  Stealth             6 
 +  Driving Motorcycles 1 
 + 
 +Adept Powers: 
 +  Improved Quickness 
 +  Kinesics            1 
 +  Side Step           6 
 +  Counterstrike       2 
 + 
 +Worn: 
 +  Eyes:       a pair of thermographic goggles 
 +  Shoulder:   a polearm strap 
 +  About:      a Secure jacket (5b/3i) 
 +  Body:       an armor vest (2b/1i) 
 +  Underneath: form-fitting body armor III (4b/1i) 
 +  Arms:       a pair of forearm guards (+0b/+1i) 
 +  Under Arm:  a leather rifle strap 
 +  Waist:      a black leather duty belt 
 +  Legs:       a pair of real leather pants 
 +  Feet:       a pair of black combat boots
  
-Starting abilities+Weapons
-<code> +  a Ruger 100 sport rifle 
-Improved Quickness +2 +    top: a top-mounted laser sight 
-Improved Body +2 +    barrel: a silencer 
-Magic Resistance +1 +    underside: a bayonet 
-Mystic Armor +2 +  a wooden bo staff
-Side Step +2 +
-Counterstrike +2 +
-</code>+
  
 +Other:
 +  a DocWagon basic modulator
 +  The Title to a Harley Scorpion
adeptarch.1611295899.txt.gz · Last modified: 2023/01/30 19:07 (external edit)