======List of Adept Powers====== These are the functioning adept powers currently available through NPC trainers. Additional NERP powers may be obtained through MUD staff or through the NERP adept power trainer in the NERPcropolis. ^Name of Power^Power Point Cost ^Comments^ |Astral Perception |2.00 |Enables the 'perceive' action; allows seeing invisible and non-manifested enemies.| |Blind Fighting |0.50 | | |Boosted Body |0.25 |Enables the 'boost' action.| |Boosted Quickness |0.25 |Enables the 'boost' action.| |Boosted Strength |0.25 |Enables the 'boost' action.| |Combat Sense |1.00 | | |Counterstrike |0.50 | | |Distance Strike |2.00 | | |Empathic Healing |1.00 |Enables the 'heal' action, which transfers wounds from target to adept.| |Freefall |0.25 | | |Improved Body |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |Improved Quickness |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |Improved Strength |0.50/1.00 |Power Point cost depends on whether your natural stat + this power exceeds your racial maximum; also increases karma cost to train your natural stat.| |Improved Sense (Flare Comp) |0.25 | | |Improved Sense (Low Light) |0.25 |Treated as natural vision.| |Improved Sense (Magnification) |0.25 | | |Improved Sense (Thermographic) |0.25 |Treated as natural vision.| |Improved Perception |0.50 |Does not apply to invis resistance tests.| |Increased Reflexes |2.00/1.00/2.00 |Total cost is lvl 1 = 2.00, lvl 2 = 3.00, lvl 3 = 5.00| |Killing Hands |0.50/0.50/1.00/2.00 |This is one way to bypass spirit/elemental immunity to normal weapons. Total cost is L = 0.50, M = 1.00, S = 2.00, D = 4.00| |Kinesics |1.00 |Particularly powerful for fixer type characters| |Living Focus |1.00 |Enables the 'focus' action| |Magic Resistance |1.00 | | |Mystic Armor |0.50 | | |Nerve Strike |1.00 |TN is increased by target's impact armor and requires 2+ successes to apply effect.| |Pain Relief |1.00 |Enables the 'relieve' action.| |Pain Resistance |0.50 |Unlike the bioware equivalent, this is fully compatible with a trauma damper.| |Penetrating Strike |0.75 | | |Quick Strike |3.00 | | |Rapid Healing |0.50 |This provides a multiplicative bonus to mental and physical recovery.| |Side Step |0.50 |In terms of PP cost, most efficient way to increase combat pool (though restricted to dodge).| |Smashing Blow |1.00 | | |Temperature Tolerance |0.25 |Applies to IGNITE and FLAMETHROWER, and does not protect your equipment.| |True Sight |0.25 |Applies to invis resistance tests.|