Site Tools


ware

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ware [2023/01/30 19:07] – external edit 127.0.0.1ware [2023/12/19 20:17] (current) – [Bioware] boulder
Line 72: Line 72:
 |Tooth compartment| | |Pretty sure you can figure this one out on your own.| |Tooth compartment| | |Pretty sure you can figure this one out on your own.|
 |Balance Augmenter|-2 TN for any skill tests involving balance| | Have to make a Willpower test to intentionally fall down| |Balance Augmenter|-2 TN for any skill tests involving balance| | Have to make a Willpower test to intentionally fall down|
 +
 +====== Bioware ======
 +^ Name ^ Code Effects ^ TableTop Effects ^ Notes ^
 +|Adrenal Pump |When activated: +1 Quickness +2 Strength +1 Willpower +2 Reaction|To be filled|Can be activated by the drug ACTH|
 +|Biosculpting Tissue |Adds additional dice to social rolls|To be filled|Rating I adds one dice, II adds two, cultured doubles the effect.|
 +|Cat's Eyes |Provides "natural low light vision|To be filled|
 +|Cerebral Booster |Rating I is +1 Intelligence, rating II adds an additional +1 Intelligence and +1 intelligence task pool dice|To be filled|
 +|Damage Compensator |Ignore TN additions from damage up to rating|To be filled|Hides the damage taken from you|
 +|Enhanced Articulation |+1 Rea and extra dice towards any physical skills|To be filled|
 +|Extended Volume |Increases held breath duration by 45 seconds per rating. Adds +1 dice to stamina tests|To be filled|NERP|
 +|Metabolic Arrester |Slows the rate of death when mortally wounded|To be filled|
 +|Muscle Augmentation |+1 strength per rating|To be filled|
 +|Muscle Toner |+1 quickness per rating|To be filled|
 +|Orthoskin |Rating I - 1 impact, Rating II 1 ballistic/1 impact, Rating III 1 ballistic/2 impact |To be filled|Sensation of touch is lessened (NERP)
 +|Pain Editor|When activated removes all penalties from mental damage and prevents falling unconscious due to mental damage|to be filled|Mental damage will still overflow to physical when at 0. Will deactivate trauma damper when activated.|
 +|Platelet Factory |Lowers damage from moderate damage by 1|To be filled|
 +|Suprathyroid Gland |+1 Strength +1 Quickness +1 Body +1 Reaction|To be filled|It increases the need for food.(NERP)|
 +|Symbiotes |Increases physical recovery by x1.1, x1.4, or x2 depending on rating|To be filled|Symbiotes dying in MUD are NERP|
 +|Synaptic Accelerator |+1d6 initiative per rating|To be filled|
 +|Synthacardium |+1 dice to athletics skill per rating|To be filled|
 +|Tailored Pheromones |Adds additional dice to social rolls|To be filled|Rating I adds one dice, II adds two, cultured doubles the effect.|
 +|Thermosense Organ |Provides "natural" Thermographic vision|To be filled|
 +|Trauma Damper |Moves 1 physical damage to mental. If mental damage, negates 1 mental damage|To be filled|
  
ware.1675134457.txt.gz · Last modified: 2023/01/30 19:07 by 127.0.0.1