This is an old revision of the document!
So, you want to know about body modifications, chummer? Pull up a seat and let old Rock tell you what he knows.
Name | Code Effects | TableTop Effects |
---|---|---|
Eyeware camera | Allows you to take pictures that are stored in headware memory | Same |
eye datajack | A replacement eye that functions as a datajack | Dataport located behind the iris of a cybereye. You can pop the eye open to use it, and you can't see out of the eye when it's in use. |
image link | Allows you to display images (and video) from your headware memory or piped in from a datajack in your field of vision | |
low-light vision modification | Gives you low-light vision | Allows you to see normally in light levels as low as starlight |
thermographic vision modification | gives you thermal vision | Allows you to see the infrared spectrum, letting you see heat patterns. Bright lights have no effect, but strong sources of heat can blind you |
Retinal Clock | Gives you a time accurate to the minute with the “time” command | Displays an accurate time/date stamp in your field of vision. It can be modified for region/season as well as including stopwatch and timer functions. |
Optical magnification | Allows you to scan further and reduces penalties for firing at range, but can be seen by people with enough perception | Same |
Electronic magnification | As above, but cannot be seen in a visual inspection and prevents magicians from targeting their spells. | Same |
Name | Code Effects | TableTop Effects | Notes |
---|---|---|---|
smartlink system | -2 to TNs with a smartlink-equipped gun | Displays a targeting indicator corresponding to a smartlink-equipped weapon's line of fire, giving a -2 TN | Does not stack with a laser indicator |
smartlink-2 system | -3 to TNs with a smartlink-2 equipped gun | -2 TN when paired with a smartlink-equipped gun. Reduces the called shot penalty from +4 TN to +2 TN | Does not stack with a laser indicator |
hand razor | (STR)L damage | same | small blades that replace your fingernails |
retractable hand razor | (STR)L damage | same | small blades that can slide out of sight under synthetic nail replacements |
improved hand razor | (STR+2)L damage | same | cannot be retracted |
hand spurs | (STR)M damage | same | a narrow blade attached to the user's bone, either a single blade extending from the wrist or a set of three smaller blades anchored to the back of the hand |
hand spurs (retractable) | (STR)M damage | same | spurs that can be retracted |
handblade | (STR+3)L damage | same | a blade that slips out the side of the hand opposite your thumb |
handblade (retractable) | (STR+3)L damage | same | a retractable handblade |
Cyberfins | (STR-1)L damage | Also allows you to swim at half your normal walking or running rate | Unsure if there is any coded benefit for swimming |
Fingertip compartment | Allows you to store one very small item | Replaces the last joint of a finger and can store an item as small as a datachip or monofilament whip | |
retractable climbing claws | (STR-1)l damage | same, but also -2 TN for all climbing or clinging tests | Unsure if climbing/clinging works in code |