This is an old revision of the document!
Here are the totem bonuses/penalties that have been implemented in AwakeCE.
Totem | Sorcery Dice | Conjuring Dice | Other |
---|---|---|---|
BEAR | +2 health | +2 forest | |
BUFFALO | +2 health, -1 illusion | +2 prairie | |
CAT | +2 illusion | +2 city | |
COYOTE | |||
DOG | +2 detection | +2 field/hearth | |
DOLPHIN | +2 detection, -1 combat | +2 sea | |
EAGLE | +2 detection | +2 mist/storm/wind | Double cyberware essence cost |
GATOR | +2 combat/detection, -1 illusion | +2 (select domain) | |
LION | +2 combat, -1 health | +2 prairie | |
MOUSE | +2 detection/health, -2 combat | ||
OWL | +2 at night | +2 at night | +2 TN to daytime magic |
RACCOON | +2 manipulation, -1 combat | +2 city | |
RAT | +2 detection/illusion, -1 combat | +2 city | |
RAVEN | +2 manipulation | +2 mist/storm/wind | +1 TN to indoor magic |
SHARK | +2 combat/detection | +2 sea | |
SNAKE | +2 detection/health/illusion, -1 all during combat | +2 (select domain) | |
WOLF | +2 combat/detection | +2 (select domain) | |
BADGER | +2 combat | +2 forest | |
BAT | +2 detection/manipulation | +2 mist/storm/wind | +2 TN to outdoor daytime magic |
BOAR | -1 illusion | ||
BULL | +2 health, +1 combat/detection | Requires at least 4 charisma | |
CHEETAH | +2 combat, -1 health | +2 prairie | Requires at least 4 quickness and 4 intelligence |
COBRA | +2 combat/illusion | +1 forest | |
CRAB | -1 illusion | +2 sea | |
CROCODILE | +2 combat, +1 illusion | +2 sea | |
DOVE | +2 health, +1 detection | +2 mist/storm/wind | |
ELK | +1 health, -2 combat | +2 forest/desert/mountain/prairie | |
FISH | +2 detection, -1 combat | +2 (select domain) | |
FOX | +2 illusion, -1 combat | ||
GECKO | +2 (select category), -1 combat | ||
GOOSE | +2 detection, +1 combat | +2 (select domain) | |
HORSE | +2 health | +2 prairie | -1 die to resist selected spell category |
HYENA | +2 combat, -1 health | ||
JACKAL | +2 detection/illusion, -1 combat | +2 prairie | |
JAGUAR | +2 detection, -1 health | +2 forest | |
LEOPARD | +2 combat/health | +2 at night | -1 die to invis resistance |
LIZARD | +2 health | +2 (select domain) | |
MONKEY | +2 manipulation, -1 combat | +2 field/hearth/city | |
OTTER | +2 illusion, -1 combat | +2 (select domain) | |
PARROT | +2 illusion | +2 forest | |
POLECAT | +1(+2 at night) combat, -1 health | +2 forest/desert/mountain/prairie | |
PRAIRIEDOG | +2 detection, +1 illusion, -2 combat | +2 forest/desert/mountain/prairie | Requires at least 4 charisma |
PUMA | +2 illusion | +2 mountain | +2 TN to outdoor daytime or crowded room magic |
PYTHON | +2 health | +2 forest | |
SCORPION | +2 combat/illusion | -1 all | +2 TN to daytime magic |
SPIDER | +2 detection | +1 all | +2 TN to outdoor magic |
STAG | +2 health/illusion, -1 manipulation | +2 forest | |
TURTLE | +2 illusion, -2 combat | +2 (select domain) | |
WHALE | -1 illusion | +2 sea | |
SUN | +2 combat/detection/health | +2 outdoor, -2 at night | Requires at least 4 charisma |
LOVER | +2 illution/manipulation | +2 sea/lake/river/swamp | Requires at least 6 charisma |
SEDUCTRESS | +2 illusion/manipulation | +2 city/field/hearth | Requires at least 6 charisma |
SIREN | +2 illusion/manipulation | +2 sea/lake/river/swamp | Requires at least 6 charisma |
OAK | +2 health | +2 forest/hearth | Requires at least 4 body and 4 strength |
MOON | +2 illusion/manipulation/detection, -1 combat | +1 river/sea/lake | |
MOUNTAIN | +2 manipulation, -1 illusion | +2 mountain | |
SEA | +2 health/manipulation | +2 sea/hearth | |
STREAM | +2 health, -1 combat | +2 river | |
WIND | +2 detection | +2 mist/storm/wind | +2 TN to indoor magic |
ADVERSARY | +2 combat/manipulation | ||
BACCHUS | +2 illusion | +2 city/field/hearth | |
CREATOR | -1 combat | +2 city | |
DARKKING | +2 health | +2 city/field/hearth | |
DRAGONSLAYER | +3 combat, -1 illusion/detection | +1 city/field/hearth | |
FIREBRINGER | +2 manipulation/detection, -1 illusion | ||
HORNEDMAN | +2 combat | +2 desert/forest/mountain/prairie | |
SEAKING | +2 manipulation, -1 combat | +2 sea/lake/river/swamp | |
SKYFATHER | +2 detection/manipulation | +2 storm | |
WILDHUNTSMAN | +2 illusion/detection | +2 storm | |
WISEWARRIOR | +2 combat/detection, -1 illusion | ||
GREATMOTHER | +2 field/forest/sea/lake/river/swamp | ||
MOONMAIDEN | |||
TRICKSTER |