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talbot_mage [2023/12/07 13:35] – [Miscellaneous Tips and Thoughts] khai | talbot_mage [2024/04/26 17:06] (current) – [Talbot's Musings on Hermetic Magic] Auto-combat clarification khai | ||
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===== Talbot' | ===== Talbot' | ||
- | There are a lot of reasons for the non-awakened to be leery of magic. Perhaps the biggest one is that spellcasting is not obvious, especially when the spellcaster is invisible. A perceptive runner will notice when a potential adversary aims a firearm or baton at you, but your first indication of offensive magic may be when you start bleeding out of your ears. | + | There are a lot of reasons for the non-awakened to be leery of magic. Perhaps the biggest one is that spells like stunbolt and manabolt are not obvious. A perceptive runner will notice when a potential adversary aims a firearm or baton at you, but your first indication of offensive magic may be when you start bleeding out of your ears. |
- | Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, | + | Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, |
NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ | NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ | ||
- | NOTE: Technically, | + | NOTE: If you deal damage, |
- | NOTE: This page presents opinions from a mechanical optimization point of view | + | NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder |
+ | NOTE: In combat, spell casting is queued. Each time you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there' | ||
==== Attack Spells & Drain ==== | ==== Attack Spells & Drain ==== | ||
- | While manabolt and powerbolt deal physical damage, stunbolt deals mental. This means that using stunbolts, a spellcaster needs to deal twice as many boxes to mortally wound a target, | + | While manabolt and powerbolt deal physical damage, stunbolt deals mental. This means that using stunbolts, a spellcaster needs to deal twice as many boxes to mortally wound a target, |
^Spell | ^Spell | ||
Line 98: | Line 98: | ||
^Spell | ^Spell | ||
|Stunbolt | |Stunbolt | ||
- | |Powerbolt/Waterbolt | + | |Waterbolt |
|Decrease Intelligence | |Decrease Intelligence | ||
|Heal |as with all other spells, wound penalties apply | | |Heal |as with all other spells, wound penalties apply | |