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talbot_mage [2024/04/01 21:50] – [Talbot's Musings on Hermetic Magic] add notes on toggle autokill and toggle passive khaitalbot_mage [2024/04/01 21:51] khai
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 Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, casting a stunbolt or manabolt at deadly means they may not realize they're under attack until //after// you've knocked one of them out.\\ Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, casting a stunbolt or manabolt at deadly means they may not realize they're under attack until //after// you've knocked one of them out.\\
 NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\
-NOTE: If you attempt to cast an offensive spell, the game interprets that you are attempting to attack and so will cause you to enter auto-combat (drawing a weapon if you have a readied sheath/holster and attacking automatically). If you want to change this behavior, you can explore TOGGLE AUTOKILL and TOGGLE PASSIVE+NOTE: If you attempt to cast an offensive spell, the game interprets that you are attempting to attack and so will cause you to enter auto-combat (drawing a weapon if you have a readied sheath/holster and attacking automatically). If you want to change this behavior, you can explore TOGGLE AUTOKILL and TOGGLE PASSIVE. \\
-NOTE: Successfully dealing damage with a spell //does// initiate combat.\\+
 NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\
 NOTE: In combat, spell casting is queued. Each time you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there's at least one spell in your queue, you pop the next spell off the queue. If your spell queue is empty, you auto-attack with whatever weapon you have in hand (or otherwise with your fists) instead of casting. NOTE: In combat, spell casting is queued. Each time you send a CAST command, your spell is added to the queue. On your action in the combat loop, if there's at least one spell in your queue, you pop the next spell off the queue. If your spell queue is empty, you auto-attack with whatever weapon you have in hand (or otherwise with your fists) instead of casting.
talbot_mage.txt · Last modified: 2024/04/26 17:06 by khai