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talbot_mage [2024/04/01 21:50] – [Talbot's Musings on Hermetic Magic] add notes on toggle autokill and toggle passive khai | talbot_mage [2024/04/01 21:50] – khai | ||
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Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, | Flipping the roles around, what this means for the spellcasting runner is that in cases where adversaries are not aware that they are in fact adversaries, | ||
NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ | NOTE: Spellcasting alone does not initiate combat, meaning it does not put you in initiative rounds. Outside of initiative, you have a half second delay (IRL time) between spells.\\ | ||
- | NOTE: If you attempt to cast an offensive spell, the game interprets that you are attempting to attack and so will cause you to enter auto-combat (drawing a weapon if you have a readied sheath/ | + | NOTE: If you attempt to cast an offensive spell, the game interprets that you are attempting to attack and so will cause you to enter auto-combat (drawing a weapon if you have a readied sheath/ |
NOTE: Successfully dealing damage with a spell //does// initiate combat.\\ | NOTE: Successfully dealing damage with a spell //does// initiate combat.\\ | ||
NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ | NOTE: Mobs can become alarmed if they notice your spellcasting. A higher magic rating and a lower spell force makes the spellcasting harder to notice, but a lower spell force is also easier to resist.\\ |