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===== Street Samurai Archetype ===== | ===== Street Samurai Archetype ===== | ||
- | The easiest of the archetypes to play for beginners. This is a blanket term for any character that installs cyberware into their body to enhance their fighting capabilities.\\ | + | Violence |
- | Pros:\\ | + | |
- | 1. Easy for beginners, and fun for veterans.\\ | + | |
- | 2. Very powerful in combat\\ | + | |
- | 3. Starts with bone lacing and a trauma dampener, allowing you to take more hits\\ | + | |
- | Cons:\\ | + | A street samurai is a shadowrunner |
- | 1.Very poor charisma skill\\ | + | |
- | 2.No ammo for the colt that you start with\\ | + | |
- | All in all this is a very good archetype | + | ==== Game Play ==== |
+ | Set your Colt's firing mode to full-auto 6 (see: HELP MODE). Against easier targets, you can use the semi-auto or burst-fire modes to save on ammunition, or you can use your nightstick for quieter work. Because you have good armor ratings, your combat pool (see: HELP COMBAT POOL, HELP CPOOL) | ||
- | The help file for street samurai reads: | + | When facing off against spellcasters, try to shoot them down at a distance, as they can only cast spells at targets within |
- | < | + | |
- | Street samurai are people who have chosen the path of technology to work | + | |
- | in the city. They are tough, if not a little insane, and proud of the | + | |
- | tech they augment | + | |
- | bioware are the tools that will bring them success. | + | |
- | </ | + | |
- | Starting Stats: | + | |
- | < | + | |
- | Body: 6 | + | |
- | Quickness: 6 | + | |
- | Strength: 6 | + | |
- | Charisma: 1 | + | |
- | Intelligence: | + | |
- | Willpower: 6 | + | |
- | Essence: [1.46] | + | |
- | Bioware Index: [4.40] | + | |
- | Essence Index: [4.46] | + | |
- | Magic: 0 | + | |
- | Reaction: 6 | + | |
- | </ | + | |
- | Starting skills: | + | |
- | < | + | |
- | Athletics (proficient / rank 3) | + | |
- | Clubs (innate / rank 6) | + | |
- | Brawling (practiced / rank 2) | + | |
- | Assault rifles (innate / rank 6) | + | |
- | Electronics (proficient / rank 3) | + | |
- | Negotiation (proficient / rank 3) | + | |
- | Street Etiquette (introduced / rank 1) | + | |
- | Driving/ | + | |
- | Driving/ | + | |
- | BR/Bike (proficient / rank 3) | + | |
- | Languages: | + | ==== Key Features ==== |
- | English (genius / rank 10) | + | The assault rifle is arguably the best general purpose firearm type in the game. With the firing mode set to full-auto 6, you have good power, |
- | </ | + | |
- | Starting gear: | + | |
- | < | + | |
- | Worn: | + | |
- | eyes: a pair of thermographic goggles | + | |
- | worn over shoulder: | + | |
- | worn about body: a black trench coat | + | |
- | worn on body: a 100% cotton T-Shirt | + | |
- | worn underneath: form-fitting body armor III | + | |
- | worn on arms: a pair of forearm guards | + | |
- | worn about waist: a black leather duty belt | + | |
- | worn on legs: a pair of black BDU pants | + | |
- | worn on feet: a pair of black combat boots | + | |
- | Inventory: | + | Your skill in clubs is meant for blocking melee opponents while wielding your assault rifle, though you also have a nightstick as a quiet and less-lethal option. |
- | a Neophyte Guild housing subsidy card | + | |
- | a welcome brochure | + | |
- | A Neophyte Guild duffelbag | + | |
- | a pocket secretary | + | |
- | The Title to a Ford Bison | + | |
- | The Title to a Harley Scorpion | + | |
- | a cellular phone | + | |
- | a basic electronics kit | + | |
- | a vehicle toolkit | + | |
- | a medkit | + | |
- | a DocWagon platinum modulator | + | |
- | a Colt M-23 | + | |
- | Pockets: | + | Your skill in biotech (see: HELP TREAT), along with your symbiotes bioware, reduce the time you need to recover from wounds. |
- | 500 normal rounds | + | |
+ | Your pain editor (see: HELP PAIN EDITOR), when activated, lets you ignore penalties from stun damage (until it overflows into physical), keeping you conscious and fighting even if your mental track is fully depleted. This can be particularly useful when taking stunbolts from spellcasters or attempting to swim while half-drowned in rough waters. But injuries are not obvious when you feel no pain, so be careful to back off before you take too many hits. | ||
+ | |||
+ | If you do lose a fight, your platinum tier contract ensures that DocWagon will do their best to recover you and your gear, and your metabolic arrester maximizes the amount of time they have before you bleed out. | ||
+ | |||
+ | ==== Progression ==== | ||
+ | Find an instructor to help you develop your negotiation skill (see: HELP PRACTICE). This skill is used to negotiate higher pay from Johnsons (see: HELP AUTORUN) as well as better prices when buying/ | ||
+ | |||
+ | The improved gas vent IV and foregrip on your Colt M-23 are not quite enough to compensate for the recoil of firing full-auto 6. Consider upgrading to one of the assault rifles that have integral recoil compensation, | ||
+ | |||
+ | Survivability can be upgraded in a few different ways: finding better armor outfits, picking up a helmet, implanting cyberware/ | ||
+ | |||
+ | You can also obtain cyberware/ | ||
+ | |||
+ | ==== Build ==== | ||
+ | The pre-built archetypes were designed using the standard custom character creation rules, with the intent of providing generalist builds that are fully functional immediately out of character generation. There is a trade off in that such builds are less efficient in the use of their chargen points and resources. For this reason, as well as to improve the new player experience, they have been permitted up to 20k additional nuyen in their build, plus a free electronics kit, pocket secretary, phone, subsidy card, ammunition, and 2 points of brawling skill (not listed below). | ||
+ | |||
+ | The Street Samurai archetype was built using the priority system: | ||
+ | A attributes (30) | ||
+ | B resources (400k nuyen) | ||
+ | C metatype (Elf) | ||
+ | D skills (30) | ||
+ | E magic (mundane) | ||
+ | |||
+ | Attributes: | ||
+ | Body 6(7) | ||
+ | Quickness | ||
+ | Strength | ||
+ | Charisma | ||
+ | Intelligence | ||
+ | Willpower | ||
+ | |||
+ | Skills: | ||
+ | Athletics | ||
+ | Clubs 6 | ||
+ | Assault Rifles | ||
+ | Electronics | ||
+ | Biotech | ||
+ | Negotiation | ||
+ | Street Etiquette | ||
+ | Driving Motorcycles 1 | ||
Cyberware: | Cyberware: | ||
- | A smartlink-2 system | + | an armored pair of obvious mk. II cyberarms |
- | A thermographic vision modification | + | a smartlink-2 system |
- | A boosted reflexes III - alpha | + | |
- | A datajack | + | |
- | Some bone lacing (ceramic) | + | |
Bioware: | Bioware: | ||
- | A cerebral booster II - cultured | + | enhanced articulation |
- | A synaptic accelerator | + | a metabolic arrestor |
- | A trauma damper | + | a pain editor |
- | Muscle toner IV | + | |
- | Enhanced articulation | + | |
- | </ | + | Worn: |
+ | Eyes: a pair of thermographic goggles | ||
+ | Shoulder: | ||
+ | About: | ||
+ | Body: a plated armor vest (4b/3i) | ||
+ | Underneath: form-fitting body armor III (4b/1i) | ||
+ | | ||
+ | Waist: | ||
+ | Thigh: | ||
+ | Legs: a pair of real leather pants (0b/2i) | ||
+ | Feet: a pair of black combat boots | ||
+ | |||
+ | Weapons: | ||
+ | a Colt M-23 (assault rifle) | ||
+ | top: a top-mounted smartlink-2 accessory | ||
+ | barrel: an improved gas vent IV | ||
+ | | ||
+ | a black wooden nightstick | ||
+ | |||
+ | Other: | ||
+ | a DocWagon platinum modulator | ||
+ | a medkit | ||
+ | The Title to a Yamaha Rapier |