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shamanarch [2023/11/15 10:22] – [Game Play] remove mention of elementals khai | shamanarch [2024/03/22 23:49] – [Progression] Mention buffs and sustaining foci khai | ||
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===== Shaman Archetype ===== | ===== Shaman Archetype ===== | ||
- | (WIP) | + | Magic is who we are. |
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+ | A shaman understands magic as an expression of the spiritual world. | ||
==== Game Play ==== | ==== Game Play ==== | ||
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==== Key Features ==== | ==== Key Features ==== | ||
- | (WIP) | + | Sorcery is by far the most flexible skill in Shadowrun. While many spells are NERP, sorcery can be used to attack enemies, to buff yourself |
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+ | In direct comparison with the pre-generated street mage, this archetype starts with 2 more casting dice for combat/ | ||
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+ | The bayonet on the shaman' | ||
==== Progression ==== | ==== Progression ==== | ||
- | (WIP) | + | Initiations to increase your magic rating are expensive, so one of your early priorities should be to look for an instructor to raise your negotiation skill. Your charisma affects both the karma cost to increase your negotiation skill (as well as etiquettes) and also your ability to resist spirit summoning drain, so raising your charisma may be a higher priority. |
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+ | Buff spells, and the sustaining foci to sustain them without penalties, are significant boosts to a shaman' | ||
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+ | Your magic rating has a significant effect on the difficulty of designing higher force spells, so consider carefully whether cyberware/ | ||
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+ | Look for power, spell category, and specific spell foci to amplify your spellcasting strengths. If you choose against cyberware/ | ||
==== Build ==== | ==== Build ==== |