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pghq_guidelines [2022/06/10 16:54] – [Tier 0] jankpghq_guidelines [2023/01/30 19:07] (current) – external edit 127.0.0.1
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 ===Building Constraints=== ===Building Constraints===
-  - Room 00 must connect directly to the game world without a lockable door or anything else between it and the world– you might use this as a parking lot, a nondescript entrance to an abandoned building, etc. This is to enable the LEAVE command to allow trapped players to escape your HQ. \\ \\+  - Room 00 must connect directly to another zone to facilitate the function of the LEAVE command. This command will enable player to exit an HQ, should exiting via door become unavailable due to locks.\\ \\
   - Room 01 of every HQ is the Keymaster room, where an NPC shop selling all the keys to your building is located. This room must be behind an unbreakable locked door, and can be attached to any point in your HQ. Be judicious about who you give the key to R01 to: anyone with access to it has access to your whole HQ by proxy. \\ \\   - Room 01 of every HQ is the Keymaster room, where an NPC shop selling all the keys to your building is located. This room must be behind an unbreakable locked door, and can be attached to any point in your HQ. Be judicious about who you give the key to R01 to: anyone with access to it has access to your whole HQ by proxy. \\ \\
   - All rooms other than R00 must be sequestered such that the public cannot access them (ex: a locked front door that players must get through to reach the rest of your HQ). The exception to this is if you purchase the Public Front upgrade, which becomes available for purchase once your HQ has reached Tier 2. Without Public Front, you cannot open up new clubs, bars, public offices, etc.   - All rooms other than R00 must be sequestered such that the public cannot access them (ex: a locked front door that players must get through to reach the rest of your HQ). The exception to this is if you purchase the Public Front upgrade, which becomes available for purchase once your HQ has reached Tier 2. Without Public Front, you cannot open up new clubs, bars, public offices, etc.
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 \\ \\ \\ \\
 All Tier 0 HQs come with all of the following: All Tier 0 HQs come with all of the following:
-  * 7 + headcount rooms, including the mandatory R00 [entrance] and R01 [keymaster]+  * 7 + headcount rooms, including the mandatory R00 [entrance] and R01 [keymaster] (remember that R00 must be directly connected to the game world w/ no doors between it and the world)
   * 2 + headcount unbreakable doors, and the keys to them.   * 2 + headcount unbreakable doors, and the keys to them.
   * 7 + headcount breakable doors. Additional doors may be purchased with no limits.   * 7 + headcount breakable doors. Additional doors may be purchased with no limits.
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   * 1 + headcount custom ambience/furniture items (ex: a desk, a bed, leaky pipes, etc), which can be zoneloaded in.   * 1 + headcount custom ambience/furniture items (ex: a desk, a bed, leaky pipes, etc), which can be zoneloaded in.
  
-Other than astral wards on apartment doors, no add-ons or alterations are available at this tier. You’re not obligated to use all of these things in your design, but they’re included for free, so it’s recommended to make the most of your allowance here.\\ \\+Other than astral wards on apartment doors, no add-ons or alterations are available at this tier. You’re not obligated to use all of these things in your design, but they’re included for free, so it’s recommended to make the most of your allowance here.\\ 
 +Note that all player apartments use an unbreakable door from your allotment, but receive a ward and pickproof for free.\\ \\
  
 ====Tier 1==== ====Tier 1====
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 With the above in mind, you may purchase the following additional items: With the above in mind, you may purchase the following additional items:
   * 14 additional rooms (for a maximum of 29 + headcount)   * 14 additional rooms (for a maximum of 29 + headcount)
-  * 2 additional storage flags (for a maximum of 5 + headcount, not counting the twinned garage/storage flag)+  * 2 additional storage flags (for a maximum of 5 + headcount)
   * 5 additional pieces of custom ambience/furniture items (for a maximum of 10 + headcount)   * 5 additional pieces of custom ambience/furniture items (for a maximum of 10 + headcount)
   * 3 additional custom gear (for a maximum of 5 + headcount)   * 3 additional custom gear (for a maximum of 5 + headcount)
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 Your maximums increase by the following: Your maximums increase by the following:
   * 20 additional rooms (for a maximum of 49 + headcount)   * 20 additional rooms (for a maximum of 49 + headcount)
-  * 5 additional save flags (for a maximum of 10 + headcount, not counting the twinned one)+  * 5 additional save flags (for a maximum of 10 + headcount)
   * 20 additional custom ambience/furniture items (for a maximum of 30 + headcount)   * 20 additional custom ambience/furniture items (for a maximum of 30 + headcount)
   * 5 additional custom gear (for a maximum of 10 + headcount)   * 5 additional custom gear (for a maximum of 10 + headcount)
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   * You can purchase the Socialization flag anywhere in your public area. All of your public rooms may be made Socialization rooms, but any Socialization rooms must always be reachable– no lockable doors between them and the outside world.   * You can purchase the Socialization flag anywhere in your public area. All of your public rooms may be made Socialization rooms, but any Socialization rooms must always be reachable– no lockable doors between them and the outside world.
   * You can now request changes to the world immediately outside your HQ (signs, flyers, and other advertisements point the way to you).   * You can now request changes to the world immediately outside your HQ (signs, flyers, and other advertisements point the way to you).
-  * You gain a taxi stop with a keyword of your choice (keyword subject to staff approval). 
   * You’re able to post ads for your group in the trideo.   * You’re able to post ads for your group in the trideo.
   * And, of course, you can have a public business front.   * And, of course, you can have a public business front.
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   * **Pickproof** for 1 syspoint   * **Pickproof** for 1 syspoint
   * **Unbreakable** for 1 syspoint   * **Unbreakable** for 1 syspoint
 +  * **Hidden** for 1 syspoint
   * **Warded** against astral projections for 2 syspoints   * **Warded** against astral projections for 2 syspoints
  
pghq_guidelines.1654905240.txt.gz · Last modified: 2023/01/30 19:07 (external edit)