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Both sides previous revisionPrevious revision | |
khai_ware [2023/11/14 10:18] – [Initiative] khai | khai_ware [2023/12/07 12:32] (current) – [Taking Damage] Fix error with higher rating compensators khai |
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|damage compensator | | |damage compensator | |
|pain editor | | |pain editor | |
Typically, a damage compensator is not recommended with a trauma damper because the damper doesn't function unless the damage to be taken would cause you to exceed your compensator rating. But consider the combination of platelet factories, a trauma damper, and a rating 1 compensator. If you are undamaged and take a physical hit scaled to Moderate (3 boxes), you will end up with no wound penalties (factories reduce the hit by 1 box, the damper moves 1 box to mental, and the 1 remaining box along with the 1 box of mental cause no penalties because of the compensator). A similar argument can be made for the case of being undamaged and then taking a hit scaled to Serious (e.g., a surprise manabolt from an invisible spellcaster), with a rating 3 compensator to reduce the resulting wound penalty to +1, or rating 4 to negate the penalty entirely. That said, while a rating 1 compensator has a low tradeoff vs damper effectiveness, higher ratings have correspondingly higher tradeoffs and the situations where they are ideal may be much less likely to occur.\\ | Typically, a damage compensator is not recommended with a trauma damper because the damper doesn't function unless the damage to be taken would cause you to exceed your compensator rating. But consider the combination of platelet factories, a trauma damper, and a rating 1 compensator. If you are undamaged and take a physical hit scaled to Moderate (3 boxes), you will end up with no wound penalties (factories reduce the hit by 1 box, the damper moves 1 box to mental, and the 1 remaining box along with the 1 box of mental cause no penalties because of the compensator). A similar argument can be made for higher rating compensators against bigger hits. That said, while a rating 1 compensator has a low tradeoff vs damper effectiveness, higher ratings have correspondingly higher tradeoffs and the situations where they are ideal may be much less likely to occur.\\ |
NOTE: pain resistance from the adept power or drugs will offset penalties without disabling the trauma damper! | NOTE: pain resistance from the adept power or drugs will offset penalties without disabling the trauma damper! |
==== Resisting Knockdown ==== | ==== Resisting Knockdown ==== |