Site Tools


khai_deckbuilding

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
khai_deckbuilding [2024/03/12 16:11] – Update for trode nets khaikhai_deckbuilding [2024/04/13 15:03] (current) – Reduce sidelining of optional programs/parts khai
Line 70: Line 70:
  
 ===== Starting With a Custom Cyberdeck ==== ===== Starting With a Custom Cyberdeck ====
-We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game: +We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game. To build a functionally complete MPCP 6 cyberdeck, we will want to buy: 
-  * optical chips: 32 units for minimum parts and programs (6.4k+ 
-  * cyberdeck parts: 36 units for minimum parts (14.4k)+  * optical chips: 44 units (8.8k nuyen
 +  * cyberdeck parts: 44 units (17.6k nuyen)
   * microtronics workshop (15k nuyen)   * microtronics workshop (15k nuyen)
  
-Between thesewe'll need around 36k nuyen to build a deck that can hunt for paydata. This can be covered by doing all the newbie Neophyte Guild autoruns, plus "idle nuyen" while programming and deck building, making it perfectly reasonable for a decker to start the game without having spent chargen resources on a store-bought cyberdeck. This assumes we picked up a Mitsuhama Z4 computer and a cooker in chargen. We should probably buy the optical chips first so we can get the cooking started as we complete each program. NOTE: Making the cyberdeck components will require the workshop and cyberdeck parts, as well as cooked programs for those parts that require them. +This totals 41.4k nuyenwhich can be covered by doing all the newbie Neophyte Guild autoruns, plus "idle nuyen" while programming and deck building, making it perfectly reasonable for a decker to start the game without having spent chargen resources on a store-bought cyberdeck. This assumes we picked up a Mitsuhama Z4 computer and a cooker in chargen. We should probably buy the optical chips first so we can get the cooking started as we complete each program.\\ NOTE: Making the cyberdeck components will require the workshop and cyberdeck parts, as well as cooked programs for those parts that require them.\\ 
- +NOTE: There are a number of parts and programs included here that aren't necessary for bare-bones paydata farmingthough the cost difference is only 5k nuyen.
-For the purpose of harvesting paydata, we want at least the following:+
  
 ==== The Cyberdeck ==== ==== The Cyberdeck ====
- 
-**The Recommended Minimum Deck** 
 ^Name of Part^Why^ ^Name of Part^Why^
 |MPCP 6              |the deck's cpu                                       | |MPCP 6              |the deck's cpu                                       |
Line 88: Line 86:
 |RAS                 |without one, we take a big penalty to target numbers | |RAS                 |without one, we take a big penalty to target numbers |
 |Matrix Interface    |so we can connect to the matrix                      | |Matrix Interface    |so we can connect to the matrix                      |
-|Active Memory 687   |so we can run the entire minimum program set         |+|Active Memory 1500  |so we can have all our programs available to run     |
 |Storage Memory 3600 |so we can store programs and paydata                 | |Storage Memory 3600 |so we can store programs and paydata                 |
 |Bod 6               |so we can exist in the matrix                        | |Bod 6               |so we can exist in the matrix                        |
 |Sensor 6            |so we can see in the matrix                          | |Sensor 6            |so we can see in the matrix                          |
 |Masking 6           |so the host is less able to resist us                | |Masking 6           |so the host is less able to resist us                |
- +|Hardening 6         |to protect our MPCP/programs from permanent damage   
-With a bit more nuyen, from paydata or otherwise, we can then add: +|Response Increase 1 |so we can act more often (see: HELP INITIATIVE)      | 
-^Name of Part^Why^ +|Reality Filter      |so we can act more often (see: HELP INITIATIVE)      | 
-|Active Memory 1500  |(upgrade) so we have room to load every other program| +|ICCM                |to protect our brain from sparky or black IC         | 
-|Hardening 6         |to protect our MPCP from getting fried               | +NOTE: response increase, reality filter, and ICCM aren't relevant when farming blue/green paydata, and hardening is only relevant in a few such hosts. But when exploring or completing autoruns, you may unexpectedly find yourself in more difficult situations.
- +
-These parts can be useful, but are lower priority: +
-^Name of Part^Why^ +
-|Response Increase 1 |so we can act more often (see: help initiative)      | +
-|Reality Filter      |so we can act more often (see: help initiative)      | +
-|ICCM                |in case we run into sparky or black IC               |+
  
 ==== The Programs ==== ==== The Programs ====
- 
-**The Recommended Minimum Program Set** 
 ^Name of Program^Why^ ^Name of Program^Why^
 |Armor 6             |so we can survive longer                             | |Armor 6             |so we can survive longer                             |
Line 118: Line 108:
 |Evaluate 6          |to find paydata                                      | |Evaluate 6          |to find paydata                                      |
 |Attack 6 (D)        |so we can clear out IC                               | |Attack 6 (D)        |so we can clear out IC                               |
-NOTE: The lack of an analyze program is acceptable because newbie hosts are common knowledge, there's no real penalty for attempting to decrypt or disarm paydata that turns out to not be encrypted or trapped, and because we don't have to dig around for "tricks" just yet. The analyze program is used with the "locate IC" action, but aggressive IC will reveal themselves when they attack and passive IC can be ignored at this level (admittedly, we won't be able to harvest the few pieces of paydata that end up bound to hidden passive IC). +|Lock-On 6           |so IC are less able to maneuver                      
-NOTE: The lack of medic and lock-on will reduce the amount of time we can survive fighting IC, but that just means we need to log back in more often. +|Medic 6             |so we can repair our icon without having to log out  
- +|Analyze 6           |so we can reveal hidden passive IC, trapdoors, etc   
-After the active memory upgrade so we can keep everything loaded, we add: +NOTE: dealing with IC and finding trapdoors are optional when farming blue/green paydata, but trapdoors are featured in early tutorial autoruns.
-^Name of Program^Why^ +
-|Lock-On 6           |so IC are less able to maneuver                                            +
-|Medic 6             |so we can repair our icon without having to log out                        +
-|Analyze 6           |so we can reveal hidden passive IC and get more details on things          +
khai_deckbuilding.txt · Last modified: 2024/04/13 15:03 by khai