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khai_deckbuilding [2024/03/12 16:11] – Update for trode nets khai | khai_deckbuilding [2024/04/13 15:03] (current) – Reduce sidelining of optional programs/parts khai | ||
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===== Starting With a Custom Cyberdeck ==== | ===== Starting With a Custom Cyberdeck ==== | ||
- | We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game: | + | We can't immediately begin building a custom deck on leaving chargen because we need to obtain a few things that are only available in-game. To build a functionally complete MPCP 6 cyberdeck, we will want to buy: |
- | * optical chips: | + | |
- | * cyberdeck parts: | + | * optical chips: |
+ | * cyberdeck parts: | ||
* microtronics workshop (15k nuyen) | * microtronics workshop (15k nuyen) | ||
- | Between these, we'll need around 36k nuyen to build a deck that can hunt for paydata. This can be covered by doing all the newbie Neophyte Guild autoruns, plus "idle nuyen" while programming and deck building, making it perfectly reasonable for a decker to start the game without having spent chargen resources on a store-bought cyberdeck. This assumes we picked up a Mitsuhama Z4 computer and a cooker in chargen. We should probably buy the optical chips first so we can get the cooking started as we complete each program. NOTE: Making the cyberdeck components will require the workshop and cyberdeck parts, as well as cooked programs for those parts that require them. | + | This totals 41.4k nuyen, which can be covered by doing all the newbie Neophyte Guild autoruns, plus "idle nuyen" while programming and deck building, making it perfectly reasonable for a decker to start the game without having spent chargen resources on a store-bought cyberdeck. This assumes we picked up a Mitsuhama Z4 computer and a cooker in chargen. We should probably buy the optical chips first so we can get the cooking started as we complete each program.\\ NOTE: Making the cyberdeck components will require the workshop and cyberdeck parts, as well as cooked programs for those parts that require them.\\ |
- | + | NOTE: There are a number | |
- | For the purpose | + | |
==== The Cyberdeck ==== | ==== The Cyberdeck ==== | ||
- | |||
- | **The Recommended Minimum Deck** | ||
^Name of Part^Why^ | ^Name of Part^Why^ | ||
|MPCP 6 |the deck's cpu | | |MPCP 6 |the deck's cpu | | ||
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|RAS | |RAS | ||
|Matrix Interface | |Matrix Interface | ||
- | |Active Memory | + | |Active Memory |
|Storage Memory 3600 |so we can store programs and paydata | |Storage Memory 3600 |so we can store programs and paydata | ||
|Bod 6 |so we can exist in the matrix | |Bod 6 |so we can exist in the matrix | ||
|Sensor 6 |so we can see in the matrix | |Sensor 6 |so we can see in the matrix | ||
|Masking 6 |so the host is less able to resist us | | |Masking 6 |so the host is less able to resist us | | ||
- | + | |Hardening 6 |to protect our MPCP/ | |
- | With a bit more nuyen, from paydata or otherwise, we can then add: | + | |Response Increase 1 |so we can act more often (see: HELP INITIATIVE) | |
- | ^Name of Part^Why^ | + | |Reality Filter |
- | |Active Memory 1500 |(upgrade) so we have room to load every other program| | + | |ICCM |to protect our brain from sparky or black IC |
- | |Hardening 6 |to protect our MPCP from getting fried | | + | NOTE: response increase, reality filter, and ICCM aren't relevant when farming blue/green paydata, and hardening is only relevant in a few such hosts. But when exploring or completing autoruns, you may unexpectedly find yourself in more difficult situations. |
- | + | ||
- | These parts can be useful, but are lower priority: | + | |
- | ^Name of Part^Why^ | + | |
- | |Response Increase 1 |so we can act more often (see: help initiative) | | + | |
- | |Reality Filter | + | |
- | |ICCM |in case we run into sparky or black IC | + | |
==== The Programs ==== | ==== The Programs ==== | ||
- | |||
- | **The Recommended Minimum Program Set** | ||
^Name of Program^Why^ | ^Name of Program^Why^ | ||
|Armor 6 |so we can survive longer | |Armor 6 |so we can survive longer | ||
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|Evaluate 6 |to find paydata | |Evaluate 6 |to find paydata | ||
|Attack 6 (D) |so we can clear out IC | | |Attack 6 (D) |so we can clear out IC | | ||
- | NOTE: The lack of an analyze program is acceptable because newbie hosts are common knowledge, there' | + | |Lock-On 6 |so IC are less able to maneuver |
- | NOTE: The lack of medic and lock-on will reduce the amount of time we can survive fighting IC, but that just means we need to log back in more often. | + | |Medic 6 |so we can repair our icon without having to log out | |
- | + | |Analyze 6 |so we can reveal hidden passive IC, trapdoors, etc | | |
- | After the active memory upgrade so we can keep everything loaded, we add: | + | NOTE: dealing with IC and finding trapdoors are optional when farming blue/green paydata, but trapdoors are featured in early tutorial autoruns. |
- | ^Name of Program^Why^ | + | |
- | |Lock-On 6 |so IC are less able to maneuver | + | |
- | |Medic 6 |so we can repair our icon without having to log out | | + | |
- | |Analyze 6 |so we can reveal hidden passive IC and get more details on things | + |