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khai_adept [2023/10/05 18:57] – New intro, sections on natural adept and combat styles khaikhai_adept [2024/03/26 06:57] (current) – [The Natural Adept] Update to magic cap khai
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 ==== The Natural Adept ==== ==== The Natural Adept ====
-In individual playwe have no real mechanical reason to avoid loading up on cyberware and bioware. Nothing that we do or use depend on our essence rating, and we can recover lost magic through initiation.+In general, loading up on high-grade cyberware and bioware tends to provide more benefits than we would have gained from the lost magic. Nothing that we do or use depend on our essence rating, and we can recover lost magic through initiation. Our maximum magic rating does get reduced; with zero magic lost to implants, our maximum magic rating is 26. With 3 or more magic lost to implants, our maximum magic rating is 20.
  
-However, that's not necessarily the case in group play, because a spellcaster's heal spell has a TN that depends on their target's essence. If we have a full 6 essence, then a mage can easily heal us for 8 boxes, or a shaman can heal us for 12 boxes, in a single cast. In return, we can use our pain relief power to alleviate their spell drain.+However, that's not necessarily the case in group play, because a spellcaster's heal spell has a TN that depends on their target's essence. If we have a full 6 essence, then a mage has good odds of healing us for 8 boxes, or a shaman can heal us for 12 boxes, with just a single cast. This sort of pairing has an additional synergy in that our pain relief power can be used to alleviate their spell drain.
  
 ==== Unarmed Combat ==== ==== Unarmed Combat ====
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 ==== Cyberware/Bioware ==== ==== Cyberware/Bioware ====
-Yes, they do reduce an adept's magic rating, and thus limit the total adept powers that can be active simultaneously. But the magic lost from cyber/bioware can be substantially less than the magic cost for keeping a power active. If there is some bonus that we want to keep //**permanently**// active, it is well worth looking at 'ware options, even in chargen. There are also a variety of 'ware bonuses that do not have an adept equivalent. +Yes, cyberware and bioware do reduce an adept's magic rating, and thus limit the total adept powers that can be active simultaneously. But the magic lost from cyber/bioware can be substantially less than the magic cost for keeping a power active, and can also be recovered later through initiation. If there is some bonus that we want to keep //**permanently**// active, it is well worth looking at 'ware options, even in chargen. There are also a variety of 'ware bonuses that do not have an adept equivalent.\\ 
-NOTE: To determine total magic rating points lost, add together the essence costs of cyberware and half the bio index costs of bioware. +NOTE: To determine total magic rating points lost, add together the essence costs of cyberware and half the bio index costs of bioware.\\ 
-NOTE: Adept improved sense powers are considered natural, whereas cyber vision mods are considered artificial and thus aren't as effective against lighting conditions.+NOTE: Adept improved sense powers are considered natural (with the better modifiers against lighting conditions), whereas cyber vision mods are considered artificial.\\
  
 Here is a comparison of magic cost for a few adept powers vs magic loss for equivalent bonuses from 'ware (assuming cultured or beta grade). In addition, it may be possible to stack adept powers and 'ware together for even higher totals. The caveat is that if you only need a bonus/power active some of the time, then an adept's ability to deactivate powers and activate other powers is a more //**flexible**// use of magic rating than trading it in for permanent bonuses. Here is a comparison of magic cost for a few adept powers vs magic loss for equivalent bonuses from 'ware (assuming cultured or beta grade). In addition, it may be possible to stack adept powers and 'ware together for even higher totals. The caveat is that if you only need a bonus/power active some of the time, then an adept's ability to deactivate powers and activate other powers is a more //**flexible**// use of magic rating than trading it in for permanent bonuses.
khai_adept.1696557434.txt.gz · Last modified: 2023/10/05 18:57 by khai