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houserules [2024/03/24 18:03] – Progress bloodninjahouserules [2024/05/07 22:42] (current) – [Initiation and Power Points] based on Khai's current comments in #Newbie. bloodninja
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 ==== Skill caps ==== ==== Skill caps ====
 +Skill caps apply to [[#natural_skills|natural skills]] and [[#skillsofts|skillsofts]].
 +
 === Magic Priority A === === Magic Priority A ===
 Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to: Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to:
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       * vehicles currently auto-win against magic;       * vehicles currently auto-win against magic;
       * no control over Control Pool;       * no control over Control Pool;
-      * vehicles cannot ''PUSH BUTTON'' or ''OPEN DOOR''; 
       * vehicles cannot shoot outside the Room in which they are located;       * vehicles cannot shoot outside the Room in which they are located;
       * drones have no Pilot and cannot ''FOLLOW'' or ''ASSIST'' the way Spirits and teammates can;       * drones have no Pilot and cannot ''FOLLOW'' or ''ASSIST'' the way Spirits and teammates can;
       * drones are usually too heavy to be manually carried from room to room (unless you're a troll rigger) (''HELP PUSH'', ''HELP DRAG'');       * drones are usually too heavy to be manually carried from room to room (unless you're a troll rigger) (''HELP PUSH'', ''HELP DRAG'');
       * armour can be added to vehicles (maximum of half body or +2) but not drones;       * armour can be added to vehicles (maximum of half body or +2) but not drones;
-      * can rig cars, trucks, bikes via RCDeck (''HELP SUBSCRIBE'', ''HELP CONTROL'') with no Driving skills (default to Reaction)+      * can rig cars, trucks, bikes via RCDeck (''HELP SUBSCRIBE'', ''HELP CONTROL'') with no Driving skills (default to Reaction) but //cannot// rig cars, trucks, bikes directly (''HELP RIG'') with no Driving skills (//cannot// default to Reaction);
-      * //cannot// rig cars, trucks, bikes directly (''HELP RIG'') with no Driving skills (//cannot// default to Reaction);+
       * all AutoNav is only implemented to traverse GridGuide-equipped terrain:       * all AutoNav is only implemented to traverse GridGuide-equipped terrain:
         * higher Rating AutoNav should be able to navigate without GridGuide;         * higher Rating AutoNav should be able to navigate without GridGuide;
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     * the most recent fifteen Autoruns you have been offered are remembered in a queue; their Johnsons will not re-offer a job while it's in that queue; after sufficient other jobs have pushed through the queue or time has elapsed, you can repeat the jobs for as long as the Johnson continues offering them; they will decline runners whose Reputation exceeds their threshold;     * the most recent fifteen Autoruns you have been offered are remembered in a queue; their Johnsons will not re-offer a job while it's in that queue; after sufficient other jobs have pushed through the queue or time has elapsed, you can repeat the jobs for as long as the Johnson continues offering them; they will decline runners whose Reputation exceeds their threshold;
   * Perception:   * Perception:
-    * Ultrasound vision (MM.18) usually halves Normal Visibility Modifiers (SR3.282, MM.49) but the MUD implementation just uses it to see through Invisibility spells and technology (eg Ruthenium);+    * Ultrasound vision (MM.18) usually halves Normal Visibility Modifiers (SR3.282, MM.49) but the MUD implementation just uses it to [[#sorcery|see through Invisibility spells]] and technology (eg Ruthenium);
  
 ==== Not implemented ==== ==== Not implemented ====
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 | then | every 200 TKE | every 50 TKE | | then | every 200 TKE | every 50 TKE |
 | cost | (new Grade +5) ×3 | 20 | | cost | (new Grade +5) ×3 | 20 |
 +
 +The MUD implementation limits magicians and adepts to 50 Initiations (which is well into Immortal Elf and Great Dragon territory) and 26 Magic reduced by augmentations (ie augmenting down to Magic 1 then Initiating 25 times results in Magic 20).
  
 In pen-and-paper play, many [[adeptpowers|Adept Powers]] are always-on, some are temporary (eg Attribute Boost) and some are triggered (eg Suspended State). Adepts within a Mana Warp (MitS.85) "cannot simultaneously use more Power Points worth of powers than their effective Magic Rating" and an Adept Focus (SotA64.68) "does not grant adepts additional power points, but does affect the amount they can have active at a time". In the MUD implementation, adepts can learn a number of Powers equal to their addpoint + Magic attribute as a float, but they can only ''activate'' a number of Powers simultaneously equal to their Magic attribute as an integer. A Power's cost to ''activate'' is less than or equal to its cost to ''train'' (eg Improved Attribute). In pen-and-paper play, many [[adeptpowers|Adept Powers]] are always-on, some are temporary (eg Attribute Boost) and some are triggered (eg Suspended State). Adepts within a Mana Warp (MitS.85) "cannot simultaneously use more Power Points worth of powers than their effective Magic Rating" and an Adept Focus (SotA64.68) "does not grant adepts additional power points, but does affect the amount they can have active at a time". In the MUD implementation, adepts can learn a number of Powers equal to their addpoint + Magic attribute as a float, but they can only ''activate'' a number of Powers simultaneously equal to their Magic attribute as an integer. A Power's cost to ''activate'' is less than or equal to its cost to ''train'' (eg Improved Attribute).
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 ===== Rigging ===== ===== Rigging =====
-Rigging is performed by any character with a VC__Rig__ implanted (SR3.130). Driving via datajack and virtual dashboard (SR3.134) is not Rigging the same way that plugging your datajack into your washing machine isn't Decking. You need a VCRig to Rig and you need a Cyberdeck to Deck.+Rigging is performed by any character with a VC__Rig__ implanted (SR3.130). Driving via datajack and virtual dashboard (SR3.134) is not Rigging FIXME the same way that plugging your datajack into your washing machine isn't Decking. You need a VCRig to Rig and you need a Cyberdeck to Deck
 + 
 +In pen-and-paper play, the Car skill is used to drive wheeled/tracked drones and vehicles, just like the Rotor Aircraft skill is used to fly helicopters and rotodrones. The player can Default (the VCR halves Defaulting penalty) if it is favourable to do so. 
 + 
 +In the MUD implementation, a rigger with no Vehicle Skills can drive their car perfectly well via their RCDeck //while they are not in it// but the moment they enter their car and plug a cable in to rig it, they find they have no idea how to drive.
  
 A Rigger can: A Rigger can:
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   * ''RIG'' a vehicle (Driving Skill //is// required) over the wire;   * ''RIG'' a vehicle (Driving Skill //is// required) over the wire;
 This is inconsistent. FIXME This is inconsistent. FIXME
- 
-In pen-and-paper play, the Car skill is used to drive wheeled/tracked drones and vehicles, just like the Rotor Aircraft skill is used to fly helicopters and rotodrones. The player can Default (the VCR halves Defaulting penalty) if it is favourable to do so. 
- 
-In the MUD implementation, a rigger with no Vehicle Skills can drive their car perfectly well via their RCDeck //while they are not in it// but the moment they enter their car and plug a cable in to rig it, they find they have no idea how to drive. 
  
 GridGuide is built //into the roads// and AutoNav is built //into the cars//. In the MUD implementation, AutoNav is constrained to gridlinked terrain. If a newly purchased vehicle lacks AutoNav, it will need to be ''PUSH''ed into the back of a truck with enough Load to convey it to a workshop (''GRID JUNKYARD'' then west), or ''TOW''ed (doesn't work for motorcycles), or: GridGuide is built //into the roads// and AutoNav is built //into the cars//. In the MUD implementation, AutoNav is constrained to gridlinked terrain. If a newly purchased vehicle lacks AutoNav, it will need to be ''PUSH''ed into the back of a truck with enough Load to convey it to a workshop (''GRID JUNKYARD'' then west), or ''TOW''ed (doesn't work for motorcycles), or:
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 In the MUD implementation, a drone or vehicle which takes enough Boxes to fill its damage track becomes (Wrecked). It can be ''DRAG''ged to a different Room or into the back of a vehicle; it can be ''TOW''ed by a forklift from the junkyard (towing must be initiated at ''SPEED IDLE''). If a copyover occurs while a (Wrecked) vehicle is in a non-(Garage) Room, it will be teleported to the Taco Junkyard regardless of which building or country it was in previously. If a copyover occurs while a (Wrecked) vehicle is in the Junkyard, that vehicle is erased (''HELP GARAGE'', ''HELP JUNKYARD''). In the MUD implementation, a drone or vehicle which takes enough Boxes to fill its damage track becomes (Wrecked). It can be ''DRAG''ged to a different Room or into the back of a vehicle; it can be ''TOW''ed by a forklift from the junkyard (towing must be initiated at ''SPEED IDLE''). If a copyover occurs while a (Wrecked) vehicle is in a non-(Garage) Room, it will be teleported to the Taco Junkyard regardless of which building or country it was in previously. If a copyover occurs while a (Wrecked) vehicle is in the Junkyard, that vehicle is erased (''HELP GARAGE'', ''HELP JUNKYARD'').
 +
 +In pen-and-paper play, the Mechanical Arm (R3.152, 66, 24) can be used by a drone/vehicle to push buttons, pick up and drop items, etc. In the MUD implementation, this modification is named "Grabbers".
  
 ---- ----
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   * Lightning Reflexes;   * Lightning Reflexes;
  
 +The following have custom implementation:
 +  * Daredevil (3 points): 3 free automatic successes per PRun
 ===== Archetypes ===== ===== Archetypes =====
 The following are available: The following are available:
houserules.1711328626.txt.gz · Last modified: 2024/03/24 18:03 by bloodninja