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houserules [2024/03/17 20:04] – Fixed! bloodninjahouserules [2024/05/07 22:42] (current) – [Initiation and Power Points] based on Khai's current comments in #Newbie. bloodninja
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 ==== Skill caps ==== ==== Skill caps ====
 +Skill caps apply to [[#natural_skills|natural skills]] and [[#skillsofts|skillsofts]].
 +
 === Magic Priority A === === Magic Priority A ===
 Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to: Magic is assigned to Priority A by Magicians (ie Mages and Shamans) <del>and Mystic Adepts (not implemented)</del>. Their skills are capped to:
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   * Rank 12: Negotiation;   * Rank 12: Negotiation;
   * Rank 10: all other skills;   * Rank 10: all other skills;
-Nonetheless, even if Improved Ability (SR3.169) is not implemented, there are other ways to raise dice above 10 (weapon Focus, Enhanced Articulation, Reflex Recorder and Pools).+Nonetheless, even if Improved Ability (SR3.169) is not implemented, there are other ways to raise dice above 10 (weapon Focus, Enhanced Articulation, Reflex Recorder and ([[#skillsofts|non-Task]]) Pools).
  
 === Magic Priority E === === Magic Priority E ===
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       * vehicles currently auto-win against magic;       * vehicles currently auto-win against magic;
       * no control over Control Pool;       * no control over Control Pool;
-      * vehicles cannot ''PUSH BUTTON'' or ''OPEN DOOR''; 
       * vehicles cannot shoot outside the Room in which they are located;       * vehicles cannot shoot outside the Room in which they are located;
       * drones have no Pilot and cannot ''FOLLOW'' or ''ASSIST'' the way Spirits and teammates can;       * drones have no Pilot and cannot ''FOLLOW'' or ''ASSIST'' the way Spirits and teammates can;
       * drones are usually too heavy to be manually carried from room to room (unless you're a troll rigger) (''HELP PUSH'', ''HELP DRAG'');       * drones are usually too heavy to be manually carried from room to room (unless you're a troll rigger) (''HELP PUSH'', ''HELP DRAG'');
       * armour can be added to vehicles (maximum of half body or +2) but not drones;       * armour can be added to vehicles (maximum of half body or +2) but not drones;
-      * can rig cars, trucks, bikes via RCDeck (''HELP SUBSCRIBE'', ''HELP CONTROL'') with no Driving skills (default to Reaction)+      * can rig cars, trucks, bikes via RCDeck (''HELP SUBSCRIBE'', ''HELP CONTROL'') with no Driving skills (default to Reaction) but //cannot// rig cars, trucks, bikes directly (''HELP RIG'') with no Driving skills (//cannot// default to Reaction);
-      * //cannot// rig cars, trucks, bikes directly (''HELP RIG'') with no Driving skills (//cannot// default to Reaction);+
       * all AutoNav is only implemented to traverse GridGuide-equipped terrain:       * all AutoNav is only implemented to traverse GridGuide-equipped terrain:
         * higher Rating AutoNav should be able to navigate without GridGuide;         * higher Rating AutoNav should be able to navigate without GridGuide;
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     * the most recent fifteen Autoruns you have been offered are remembered in a queue; their Johnsons will not re-offer a job while it's in that queue; after sufficient other jobs have pushed through the queue or time has elapsed, you can repeat the jobs for as long as the Johnson continues offering them; they will decline runners whose Reputation exceeds their threshold;     * the most recent fifteen Autoruns you have been offered are remembered in a queue; their Johnsons will not re-offer a job while it's in that queue; after sufficient other jobs have pushed through the queue or time has elapsed, you can repeat the jobs for as long as the Johnson continues offering them; they will decline runners whose Reputation exceeds their threshold;
   * Perception:   * Perception:
-    * Ultrasound vision (MM.18) usually halves Normal Visibility Modifiers (SR3.282, MM.49) but the MUD implementation just uses it to see through Invisibility spells and technology (eg Ruthenium);+    * Ultrasound vision (MM.18) usually halves Normal Visibility Modifiers (SR3.282, MM.49) but the MUD implementation just uses it to [[#sorcery|see through Invisibility spells]] and technology (eg Ruthenium);
  
 ==== Not implemented ==== ==== Not implemented ====
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   * Ultrasound-vision cybereyes are not obstructed by wearing goggles, spectacles, or helmets;   * Ultrasound-vision cybereyes are not obstructed by wearing goggles, spectacles, or helmets;
   * Chipjack Expert Driver Task Pool is limited to the rating of the chipped skill. (In pen-and-paper play, only "//some Pools// have limitations on how many dice can be added to a single test" (SR3.43) and the Task Pool isn't one of them. Adaptation, Astral, IVIS, Task and Ritual Pools do not limit dice);   * Chipjack Expert Driver Task Pool is limited to the rating of the chipped skill. (In pen-and-paper play, only "//some Pools// have limitations on how many dice can be added to a single test" (SR3.43) and the Task Pool isn't one of them. Adaptation, Astral, IVIS, Task and Ritual Pools do not limit dice);
 +  * Chipjack Expert Driver Task Pool [[#skillsofts|lowers the effective ceiling]] on [[#skill_caps|skill caps]] while every other Pool does not;
   * <del>Chipjack Expert Driver provides its Task Pool to every skillsoft slotted (disregard ''HELP EXPERT'') even if not every skill (''HELP BROKERAGE''). (In pen-and-paper play, that would require a separate CED for each chipjack: MM.19);</del>   * <del>Chipjack Expert Driver provides its Task Pool to every skillsoft slotted (disregard ''HELP EXPERT'') even if not every skill (''HELP BROKERAGE''). (In pen-and-paper play, that would require a separate CED for each chipjack: MM.19);</del>
   * there is no Social Skills penalty for Essence below 3.5 (SR3.93, MM.48);   * there is no Social Skills penalty for Essence below 3.5 (SR3.93, MM.48);
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 ==== Bioware ==== ==== Bioware ====
-In pen-and-paper play, Bioware counts as "natural and unaugmented" (MM.77) which means it cannot exceed the [[#Metatypes|Racial]] Maximum the way Cyberware, spells and drugs can when they generate augmented ratings (SR3.56, 41). In the MUD implementation, Bioware generates augmented ratings, so it can exceed the Racial Modified Limit.+  * In pen-and-paper play, Bioware counts as "natural and unaugmented" (MM.77) which means it cannot exceed the [[#Metatypes|Racial]] Maximum the way Cyberware, spells and drugs can when they generate augmented ratings (SR3.56, 41). In the MUD implementation, Bioware generates augmented ratings, so it can exceed the Racial Modified Limit. 
 +  * Tailored Pheromones II installed in mundane characters additionally reduce the TN by 1;
  
 Possible bugs: Possible bugs:
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 Quirks: Quirks:
   * in pen-and-paper play, Skillwires can simultaneously run skillsofts whose sum //total// Rating is no greater than the Skillwires' Rating; in the MUD implementation, Skillwires can simultaneously run skillsofts whose //individual// Ratings are each no greater than the Skillwires' Rating;   * in pen-and-paper play, Skillwires can simultaneously run skillsofts whose sum //total// Rating is no greater than the Skillwires' Rating; in the MUD implementation, Skillwires can simultaneously run skillsofts whose //individual// Ratings are each no greater than the Skillwires' Rating;
-  * Knowsoft Link listed in shops //has been flagged NERPS, indicating it has no special coded effects// but it isn't -- the ''LINK'' command engages it; FIXME+  * in pen-and-paper play, Skillsofts are decoupled from the Linked Attribute such that you could have Body 1 but Athletics 10 +3 Task Pool; in the MUD implementation, the total (Skillsoft Rating + Chipjack Expert Driver Rating) is subject to a [[#skill_caps|skill cap]] determined by your Magic Priority, such that full magicians (cap 8) cannot implant Skillwires VIII + CJED III (11 total) ie, the Task Pool itself must fit within the proscribed skill cap (in contrast, Combat Pool, Spell Pool, Hacking Pool, etc. are not required to fit inside the skill cap); 
 +  * <del>Knowsoft Link listed in shops //has been flagged NERPS, indicating it has no special coded effects// but it isn't -- the ''LINK'' command engages it;</del> FIXME
   * Knowsoft Link description says it accesses "any knowsofts downloaded into headware memory or piped through a datajack." In practice, it seems to need a chipjack; FIXME   * Knowsoft Link description says it accesses "any knowsofts downloaded into headware memory or piped through a datajack." In practice, it seems to need a chipjack; FIXME
   * <del>a mundane character is prevented from accessing //Nw    - Magical Skill Training// with //You don't have the ability to learn magic.// but they can JACK a Spell Design KnowSoft just fine and when they do, it asks for a Hermetic Sorcery Library;</del>   * <del>a mundane character is prevented from accessing //Nw    - Magical Skill Training// with //You don't have the ability to learn magic.// but they can JACK a Spell Design KnowSoft just fine and when they do, it asks for a Hermetic Sorcery Library;</del>
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 MUD implementation provides: MUD implementation provides:
   * unlimited applications of First Aid while Wounds are high enough to stay in Body Overflow (SR3.125);   * unlimited applications of First Aid while Wounds are high enough to stay in Body Overflow (SR3.125);
-  * [[#Skill caps|Skill level]] ÷ 3 applications of First Aid thereafter, which if capped means:+  * [[#Skill_caps|Skill level]] ÷ 3 applications of First Aid thereafter, which if capped means:
     * 2 attempts to provide First Aid by a magician (8/3=2);     * 2 attempts to provide First Aid by a magician (8/3=2);
     * 3 attempts to provide First Aid by an adept (10/3=3);     * 3 attempts to provide First Aid by an adept (10/3=3);
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 Hot ASIST is generically illegal, but Masking (at 2-S) is the most illegal possible. Therefore if you flash your cyberdeck around guards, they will aggress. Even if you built your deck yourself, and it's a one-of-a-kind designed to look like a shoebox full of rainbow string, or a minidisc recorder, the moment that object is exposed, guards smell its Masking firmware and are overcome with bloodlust. Promotional material for the FoxFire 'Turtle II' cyberdeck says it has a retractable waist strap for easy carrying, but such straps have been severed by manufacturers to avoid legal backlash from customers being assaulted for their waistline. Even if your custom deck looks like an innocuous Tamagotchi, keep it secret; keep it safe. Hot ASIST is generically illegal, but Masking (at 2-S) is the most illegal possible. Therefore if you flash your cyberdeck around guards, they will aggress. Even if you built your deck yourself, and it's a one-of-a-kind designed to look like a shoebox full of rainbow string, or a minidisc recorder, the moment that object is exposed, guards smell its Masking firmware and are overcome with bloodlust. Promotional material for the FoxFire 'Turtle II' cyberdeck says it has a retractable waist strap for easy carrying, but such straps have been severed by manufacturers to avoid legal backlash from customers being assaulted for their waistline. Even if your custom deck looks like an innocuous Tamagotchi, keep it secret; keep it safe.
  
-The MPs consumed by Utilities scale //exponentially// with their Rating. The maximum MPs provided by custom-built Cyber__Deck__s scale //linearly// with their Rating (Active = MPCP ×250; Storage = MPCP ×600) as an artificial limit introduced by the MUD implementation. As a consequence, entry-level decks can field a full arsenal of MPCP-rating Utilities while the Decker is learning the ropes and figuring out what they need and how much of it they need. By the time they're using a MPCP 10 Deck, certain Utilities will need to be cut entirely or several [[aliases#matrix|downgraded to sub-MPCP-rating in order to squeeze into the memory limit]]. A MPCP 12 Deck requires the Decker to prioritise  exactly what they know they need for a run without any unnecessary surplus and to hotswap Utilities on-the-fly as conditions develop and priorities evolve. (This is similar to the [[#initiation_and_power_points|active Power Points]] minigame invented for Adepts.)+The MPs consumed by Utilities scale //exponentially// with their Rating. The maximum MPs provided by custom-built Cyber__Deck__s scale //linearly// with their Rating (Active = MPCP ×250; Storage = MPCP ×600) as an artificial limit introduced by the MUD implementation. As a consequence, entry-level decks can field a full arsenal of MPCP-rating Utilities while the Decker is learning the ropes and figuring out what they need and how much of it they need. By the time they're using a MPCP 10 Deck, certain Utilities will need to be cut entirely or several [[aliases#matrix|downgraded to sub-MPCP-rating in order to squeeze into the memory limit]]. A MPCP 12 Deck requires the Decker to prioritise  exactly what they know they need for a run without any unnecessary surplus and to hotswap Utilities on-the-fly as conditions develop and priorities evolve. (This is similar to the [[#initiation_and_power_points|active Power Points]] minigame for Adepts.)
  
 The Sensor Persona Program is used for noticing IC spawn and sets the TN for their manoeuvres against you. The Evasion Persona Program is used for using manoeuvres and hiding from Trace IC (the MUD doesn't implement it tracing you in meatspace; it just inflates your Tally faster: [[khai_deckbuilding#persona_ratings|Khai]]) therefore it's viable to set up a Cyber__Deck__ as 6/6/-/6/6 without Evasion. You can't set up the CMT Avatar as 7/7/-/7/7 in character generation, due to Rating 7 exceeding the character generation limits (... at least for Persona, if not for Deck Rating!) so settle for 7/6/3/6/6. Khai's [[khai_deckbuilding#decker_creation|number-crunching]] indicates a Rating 7 with cold ASIST functions like a Rating 6 with hot ASIST, so permitting CMT Avatar within character generation evens things out overall. The Sensor Persona Program is used for noticing IC spawn and sets the TN for their manoeuvres against you. The Evasion Persona Program is used for using manoeuvres and hiding from Trace IC (the MUD doesn't implement it tracing you in meatspace; it just inflates your Tally faster: [[khai_deckbuilding#persona_ratings|Khai]]) therefore it's viable to set up a Cyber__Deck__ as 6/6/-/6/6 without Evasion. You can't set up the CMT Avatar as 7/7/-/7/7 in character generation, due to Rating 7 exceeding the character generation limits (... at least for Persona, if not for Deck Rating!) so settle for 7/6/3/6/6. Khai's [[khai_deckbuilding#decker_creation|number-crunching]] indicates a Rating 7 with cold ASIST functions like a Rating 6 with hot ASIST, so permitting CMT Avatar within character generation evens things out overall.
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 | cost | (new Grade +5) ×3 | 20 | | cost | (new Grade +5) ×3 | 20 |
  
-In pen-and-paper play, many [[adeptpowers|Adept Powers]] are always-on, some are temporary (Attribute Boost) and some are triggered (Suspended State). Adepts within a Mana Warp (MitS.85) "cannot simultaneously use more Power Points worth of powers than their effective Magic Rating." In the MUD implementation, adepts can learn a number of Powers equal to their addpoint + Magic attribute as a float, but they can only ''activate'' a number of Powers simultaneously equal to their Magic attribute as an integer. A Power's cost to ''activate'' is less than or equal to its cost to ''train'' (Improved Attribute).+The MUD implementation limits magicians and adepts to 50 Initiations (which is well into Immortal Elf and Great Dragon territory) and 26 Magic reduced by augmentations (ie augmenting down to Magic 1 then Initiating 25 times results in Magic 20). 
 + 
 +In pen-and-paper play, many [[adeptpowers|Adept Powers]] are always-on, some are temporary (eg Attribute Boost) and some are triggered (eg Suspended State). Adepts within a Mana Warp (MitS.85) "cannot simultaneously use more Power Points worth of powers than their effective Magic Rating" and an Adept Focus (SotA64.68) "does not grant adepts additional power points, but does affect the amount they can have active at a time"In the MUD implementation, adepts can learn a number of Powers equal to their addpoint + Magic attribute as a float, but they can only ''activate'' a number of Powers simultaneously equal to their Magic attribute as an integer. A Power's cost to ''activate'' is less than or equal to its cost to ''train'' (eg Improved Attribute).
  
 In pen-and-paper play, "when an adept loses Magic, he chooses which powers are lost" ([[https://www.shadowruntabletop.com/game-resources/shadowrun-third-edition-faq/|FAQ]]) but in the MUD implementation, Powers are confiscated (seemingly at random) while they exceed adjusted Magic + addpoint. In pen-and-paper play, "when an adept loses Magic, he chooses which powers are lost" ([[https://www.shadowruntabletop.com/game-resources/shadowrun-third-edition-faq/|FAQ]]) but in the MUD implementation, Powers are confiscated (seemingly at random) while they exceed adjusted Magic + addpoint.
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 ===== Rigging ===== ===== Rigging =====
-Rigging is performed by any character with a VC__Rig__ implanted (SR3.130). Driving via datajack and virtual dashboard (SR3.134) is not Rigging the same way that plugging your datajack into your washing machine isn't Decking. You need a VCRig to Rig and you need a Cyberdeck to Deck.+Rigging is performed by any character with a VC__Rig__ implanted (SR3.130). Driving via datajack and virtual dashboard (SR3.134) is not Rigging FIXME the same way that plugging your datajack into your washing machine isn't Decking. You need a VCRig to Rig and you need a Cyberdeck to Deck
 + 
 +In pen-and-paper play, the Car skill is used to drive wheeled/tracked drones and vehicles, just like the Rotor Aircraft skill is used to fly helicopters and rotodrones. The player can Default (the VCR halves Defaulting penalty) if it is favourable to do so. 
 + 
 +In the MUD implementation, a rigger with no Vehicle Skills can drive their car perfectly well via their RCDeck //while they are not in it// but the moment they enter their car and plug a cable in to rig it, they find they have no idea how to drive.
  
 A Rigger can: A Rigger can:
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   * ''RIG'' a vehicle (Driving Skill //is// required) over the wire;   * ''RIG'' a vehicle (Driving Skill //is// required) over the wire;
 This is inconsistent. FIXME This is inconsistent. FIXME
- 
-In pen-and-paper play, the Car skill is used to drive wheeled/tracked drones and vehicles, just like the Rotor Aircraft skill is used to fly helicopters and rotodrones. The player can Default (the VCR halves Defaulting penalty) if it is favourable to do so. 
- 
-In the MUD implementation, a rigger with no Vehicle Skills can drive their car perfectly well via their RCDeck //while they are not in it// but the moment they enter their car and plug a cable in to rig it, they find they have no idea how to drive. 
  
 GridGuide is built //into the roads// and AutoNav is built //into the cars//. In the MUD implementation, AutoNav is constrained to gridlinked terrain. If a newly purchased vehicle lacks AutoNav, it will need to be ''PUSH''ed into the back of a truck with enough Load to convey it to a workshop (''GRID JUNKYARD'' then west), or ''TOW''ed (doesn't work for motorcycles), or: GridGuide is built //into the roads// and AutoNav is built //into the cars//. In the MUD implementation, AutoNav is constrained to gridlinked terrain. If a newly purchased vehicle lacks AutoNav, it will need to be ''PUSH''ed into the back of a truck with enough Load to convey it to a workshop (''GRID JUNKYARD'' then west), or ''TOW''ed (doesn't work for motorcycles), or:
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 In the MUD implementation, a drone or vehicle which takes enough Boxes to fill its damage track becomes (Wrecked). It can be ''DRAG''ged to a different Room or into the back of a vehicle; it can be ''TOW''ed by a forklift from the junkyard (towing must be initiated at ''SPEED IDLE''). If a copyover occurs while a (Wrecked) vehicle is in a non-(Garage) Room, it will be teleported to the Taco Junkyard regardless of which building or country it was in previously. If a copyover occurs while a (Wrecked) vehicle is in the Junkyard, that vehicle is erased (''HELP GARAGE'', ''HELP JUNKYARD''). In the MUD implementation, a drone or vehicle which takes enough Boxes to fill its damage track becomes (Wrecked). It can be ''DRAG''ged to a different Room or into the back of a vehicle; it can be ''TOW''ed by a forklift from the junkyard (towing must be initiated at ''SPEED IDLE''). If a copyover occurs while a (Wrecked) vehicle is in a non-(Garage) Room, it will be teleported to the Taco Junkyard regardless of which building or country it was in previously. If a copyover occurs while a (Wrecked) vehicle is in the Junkyard, that vehicle is erased (''HELP GARAGE'', ''HELP JUNKYARD'').
 +
 +In pen-and-paper play, the Mechanical Arm (R3.152, 66, 24) can be used by a drone/vehicle to push buttons, pick up and drop items, etc. In the MUD implementation, this modification is named "Grabbers".
  
 ---- ----
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   * Lightning Reflexes;   * Lightning Reflexes;
  
 +The following have custom implementation:
 +  * Daredevil (3 points): 3 free automatic successes per PRun
 ===== Archetypes ===== ===== Archetypes =====
 The following are available: The following are available:
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   * [[https://discord.com/channels/564618629467996170/788953927269613608/1125051089469849692|Link]]: Mentor Totem advantages are not applied to Summoning Drain;   * [[https://discord.com/channels/564618629467996170/788953927269613608/1125051089469849692|Link]]: Mentor Totem advantages are not applied to Summoning Drain;
   * [[https://discord.com/channels/564618629467996170/788953927269613608/1125093661743521953|Link]]: dwarf / ork metavariants are charged a steep tax which elf / troll metavariants are not;   * [[https://discord.com/channels/564618629467996170/788953927269613608/1125093661743521953|Link]]: dwarf / ork metavariants are charged a steep tax which elf / troll metavariants are not;
-  * [[https://discord.com/channels/564618629467996170/1128562852026929172|Link]]: Astral Spell Pool is reset and auto configured every time you Project, and in a suboptimal way that doesn't allocate all your dice (workaround with ''[[aliases|ALIAS]]'');+  * <del>[[https://discord.com/channels/564618629467996170/1128562852026929172|Link]]: Astral Spell Pool is reset and auto configured every time you Project, and in a suboptimal way that doesn't allocate all your dice (workaround with ''[[aliases|ALIAS]]'')</del>;
   * [[https://discord.com/channels/564618629467996170/788953927269613608/1128610232994631720|Link]]: Astral Projection doesn't always bring a bonded Focus along;   * [[https://discord.com/channels/564618629467996170/788953927269613608/1128610232994631720|Link]]: Astral Projection doesn't always bring a bonded Focus along;
-  * [[https://discord.com/channels/564618629467996170/788953927269613608/1128908030319276032|Link]]: players respawn (in DocWagon recovery) still wielding whatever weapon they held at death, risking antagonising NPCs on the streets;+  * <del>[[https://discord.com/channels/564618629467996170/788953927269613608/1128908030319276032|Link]]: players respawn (in DocWagon recovery) still wielding whatever weapon they held at death, risking antagonising NPCs on the streets</del>;
   * [[https://discord.com/channels/564618629467996170/788953927269613608/1129266158500061254|Link]]: being Concealed by a Nature Spirit erroneously displays as Engulfment when checking ''STATUS'';   * [[https://discord.com/channels/564618629467996170/788953927269613608/1129266158500061254|Link]]: being Concealed by a Nature Spirit erroneously displays as Engulfment when checking ''STATUS'';
   * [[https://discord.com/channels/564618629467996170/788953927269613608/1130113992648560730|Link]]: Nature Spirits will not remain to Sustain the final Service exacted from them with ''ORDER'';   * [[https://discord.com/channels/564618629467996170/788953927269613608/1130113992648560730|Link]]: Nature Spirits will not remain to Sustain the final Service exacted from them with ''ORDER'';
houserules.1710731042.txt.gz · Last modified: 2024/03/17 20:04 by bloodninja